/* decide whether an artifact's special attacks apply against mtmp */ static int spec_applies(const struct artifact *weap, struct monst *mtmp) { const struct permonst *ptr; boolean yours; if (!(weap->spfx & (SPFX_DBONUS | SPFX_ATTK))) return weap->attk.adtyp == AD_PHYS; yours = (mtmp == &youmonst); ptr = mtmp->data; if (weap->spfx & SPFX_DMONS) { return ptr == &mons[(int)weap->mtype]; } else if (weap->spfx & SPFX_DCLAS) { return weap->mtype == (unsigned long)ptr->mlet; } else if (weap->spfx & SPFX_DFLAG1) { return (ptr->mflags1 & weap->mtype) != 0L; } else if (weap->spfx & SPFX_DFLAG2) { return ((ptr->mflags2 & weap->mtype) || (yours && ((!Upolyd && (urace.selfmask & weap->mtype)) || ((weap->mtype & M2_WERE) && u.ulycn >= LOW_PM)))); } else if (weap->spfx & SPFX_DALIGN) { return yours ? (u.ualign.type != weap->alignment) : (ptr->maligntyp == A_NONE || sgn(ptr->maligntyp) != weap->alignment); } else if (weap->spfx & SPFX_ATTK) { struct obj *defending_weapon = (yours ? uwep : MON_WEP(mtmp)); if (defending_weapon && defending_weapon->oartifact && defends((int)weap->attk.adtyp, defending_weapon)) return FALSE; switch(weap->attk.adtyp) { case AD_FIRE: return !(yours ? Fire_resistance : resists_fire(mtmp)); case AD_COLD: return !(yours ? Cold_resistance : resists_cold(mtmp)); case AD_ELEC: return !(yours ? Shock_resistance : resists_elec(mtmp)); case AD_MAGM: case AD_STUN: return !(yours ? Antimagic : (rn2(100) < ptr->mr)); case AD_DRST: return !(yours ? Poison_resistance : resists_poison(mtmp)); case AD_DRLI: return !(yours ? Drain_resistance : resists_drli(mtmp)); case AD_STON: return !(yours ? Stone_resistance : resists_ston(mtmp)); default: impossible("Weird weapon special attack."); } } return 0; }
/* Returns an object slot mask giving all the reasons why the given player/monster might have the given property, limited by "reasons", an object slot mask (W_EQUIP, INTRINSIC, and ANY_PROPERTY are the most likely values here, but you can specify slots individually if you like). */ unsigned m_has_property(const struct monst *mon, enum youprop property, unsigned reasons, boolean even_if_blocked) { unsigned rv = 0; struct obj *otmp; /* The general case for equipment */ rv |= mworn_extrinsic(mon, property); if (mon == &youmonst) { /* Intrinsics */ if (u.uintrinsic[property] & TIMEOUT) rv |= W_MASK(os_timeout); rv |= u.uintrinsic[property] & (INTRINSIC | I_SPECIAL); /* Birth options */ if (property == BLINDED && flags.permablind) rv |= W_MASK(os_birthopt); if (property == HALLUC && flags.permahallu) rv |= W_MASK(os_birthopt); if (property == UNCHANGING && flags.polyinit_mnum != -1) rv |= W_MASK(os_birthopt); } else { /* Monster tempraries are boolean flags. TODO: Monsters with no eyes are not considered blind. This doesn't make much sense. However, changing it would be a major balance change (due to Elbereth), and so it has been left alone for now. */ if (property == BLINDED && (!mon->mcansee || mon->mblinded)) rv |= W_MASK(os_timeout); if (property == FAST && mon->mspeed == MFAST) rv |= (mon->permspeed == FAST ? W_MASK(os_polyform) : W_MASK(os_outside)); if (property == INVIS && mon->perminvis && !pm_invisible(mon->data)) rv |= W_MASK(os_outside); if (property == STUNNED && mon->mstun) rv |= W_MASK(os_timeout); if (property == CONFUSION && mon->mconf) rv |= W_MASK(os_timeout); } /* Polyform / monster intrinsic */ /* TODO: Change the monster data code into something that doesn't require a giant switch statement or ternary chain to get useful information from it. We use a ternary chain here because it cuts down on repetitive code and so is easier to read. */ if (property == FIRE_RES ? resists_fire(mon) : property == COLD_RES ? resists_cold(mon) : property == SLEEP_RES ? resists_sleep(mon) : property == DISINT_RES ? resists_disint(mon) : property == SHOCK_RES ? resists_elec(mon) : property == POISON_RES ? resists_poison(mon) : property == DRAIN_RES ? resists_drli(mon) : property == SICK_RES ? mon->data->mlet == S_FUNGUS || mon->data == &mons[PM_GHOUL] : property == ANTIMAGIC ? resists_magm(mon) : property == ACID_RES ? resists_acid(mon) : property == STONE_RES ? resists_ston(mon) : property == STUNNED ? u.umonnum == PM_STALKER || mon->data->mlet == S_BAT : property == BLINDED ? !haseyes(mon->data) : property == HALLUC ? Upolyd && dmgtype(mon->data, AD_HALU) : property == SEE_INVIS ? perceives(mon->data) : property == TELEPAT ? telepathic(mon->data) : property == INFRAVISION ? infravision(mon->data) : /* Note: This one assumes that there's no way to permanently turn visible when you're in stalker form (i.e. mummy wrappings only). */ property == INVIS ? pm_invisible(mon->data) : property == TELEPORT ? can_teleport(mon->data) : property == LEVITATION ? is_floater(mon->data) : property == FLYING ? is_flyer(mon->data) : property == SWIMMING ? is_swimmer(mon->data) : property == PASSES_WALLS ? passes_walls(mon->data) : property == REGENERATION ? regenerates(mon->data) : property == REFLECTING ? mon->data == &mons[PM_SILVER_DRAGON] : property == TELEPORT_CONTROL ? control_teleport(mon->data) : property == MAGICAL_BREATHING ? amphibious(mon->data) : 0) rv |= W_MASK(os_polyform); if (mon == &youmonst) { /* External circumstances */ if (property == BLINDED && u_helpless(hm_unconscious)) rv |= W_MASK(os_circumstance); /* Riding */ if (property == FLYING && u.usteed && is_flyer(u.usteed->data)) rv |= W_MASK(os_saddle); if (property == SWIMMING && u.usteed && is_swimmer(u.usteed->data)) rv |= W_MASK(os_saddle); } /* Overrides */ if (!even_if_blocked) { if (property == BLINDED) { for (otmp = m_minvent(mon); otmp; otmp = otmp->nobj) if (otmp->oartifact == ART_EYES_OF_THE_OVERWORLD && otmp->owornmask & W_MASK(os_tool)) rv &= (unsigned)(W_MASK(os_circumstance) | W_MASK(os_birthopt)); } if (property == WWALKING && Is_waterlevel(m_mz(mon))) rv &= (unsigned)(W_MASK(os_birthopt)); if (mworn_blocked(mon, property)) rv &= (unsigned)(W_MASK(os_birthopt)); } return rv & reasons; }
/* fungi will eat even tainted food */ int dogfood(const struct monst *mon, struct obj *obj) { boolean carni = carnivorous(mon->data); boolean herbi = herbivorous(mon->data); const struct permonst *fptr = &mons[obj->corpsenm]; boolean starving; if (is_quest_artifact(obj) || obj_resists(obj, 0, 95)) return obj->cursed ? TABU : APPORT; switch (obj->oclass) { case FOOD_CLASS: if (obj->otyp == CORPSE && ((touch_petrifies(&mons[obj->corpsenm]) && !resists_ston(mon)) || is_rider(fptr))) return TABU; /* Ghouls only eat old corpses... yum! */ if (mon->data == &mons[PM_GHOUL]) return (obj->otyp == CORPSE && peek_at_iced_corpse_age(obj) + 50L <= moves) ? DOGFOOD : TABU; if (!carni && !herbi) return obj->cursed ? UNDEF : APPORT; /* a starving pet will eat almost anything */ starving = (mon->mtame && !mon->isminion && CONST_EDOG(mon)->mhpmax_penalty); switch (obj->otyp) { case TRIPE_RATION: case MEATBALL: case MEAT_RING: case MEAT_STICK: case HUGE_CHUNK_OF_MEAT: return carni ? DOGFOOD : MANFOOD; case EGG: if (touch_petrifies(&mons[obj->corpsenm]) && !resists_ston(mon)) return POISON; return carni ? CADAVER : MANFOOD; case CORPSE: if ((peek_at_iced_corpse_age(obj) + 50L <= moves && obj->corpsenm != PM_LIZARD && obj->corpsenm != PM_LICHEN && mon->data->mlet != S_FUNGUS) || (acidic(&mons[obj->corpsenm]) && !resists_acid(mon)) || (poisonous(&mons[obj->corpsenm]) && !resists_poison(mon))) return POISON; else if (vegan(fptr)) return herbi ? CADAVER : MANFOOD; else return carni ? CADAVER : MANFOOD; case CLOVE_OF_GARLIC: return (is_undead(mon->data) ? TABU : ((herbi || starving) ? ACCFOOD : MANFOOD)); case TIN: return metallivorous(mon->data) ? ACCFOOD : MANFOOD; case APPLE: case CARROT: return herbi ? DOGFOOD : starving ? ACCFOOD : MANFOOD; case BANANA: return ((mon->data->mlet == S_YETI) ? DOGFOOD : ((herbi || starving) ? ACCFOOD : MANFOOD)); case K_RATION: case C_RATION: case CRAM_RATION: case LEMBAS_WAFER: case FOOD_RATION: if (is_human(mon->data) || is_elf(mon->data) || is_dwarf(mon->data) || is_gnome(mon->data) || is_orc(mon->data)) return ACCFOOD; default: if (starving) return ACCFOOD; return (obj->otyp > SLIME_MOLD ? (carni ? ACCFOOD : MANFOOD) : (herbi ? ACCFOOD : MANFOOD)); } default: if (obj->otyp == AMULET_OF_STRANGULATION || obj->otyp == RIN_SLOW_DIGESTION) return TABU; if (hates_silver(mon->data) && objects[obj->otyp].oc_material == SILVER) return TABU; if (mon->data == &mons[PM_GELATINOUS_CUBE] && is_organic(obj)) return ACCFOOD; if (metallivorous(mon->data) && is_metallic(obj) && (is_rustprone(obj) || mon->data != &mons[PM_RUST_MONSTER])) { /* Non-rustproofed ferrous based metals are preferred. */ return (is_rustprone(obj) && !obj->oerodeproof) ? DOGFOOD : ACCFOOD; } if (!obj->cursed && obj->oclass != BALL_CLASS && obj->oclass != CHAIN_CLASS) return APPORT; /* fall into next case */ case ROCK_CLASS: return UNDEF; } }