QT_BEGIN_NAMESPACE //#define CAMEABIN_DEBUG 1 #define ENUM_NAME(c,e,v) (c::staticMetaObject.enumerator(c::staticMetaObject.indexOfEnumerator(e)).valueToKey((v))) CameraBinControl::CameraBinControl(CameraBinSession *session) :QCameraControl(session), m_session(session), m_state(QCamera::UnloadedState), m_status(QCamera::UnloadedStatus), m_reloadPending(false) { connect(m_session, SIGNAL(stateChanged(QCamera::State)), this, SLOT(updateStatus())); connect(m_session, SIGNAL(viewfinderChanged()), SLOT(reloadLater())); connect(m_session, SIGNAL(readyChanged(bool)), SLOT(reloadLater())); connect(m_session, SIGNAL(error(int,QString)), SLOT(handleCameraError(int,QString))); m_resourcePolicy = new CamerabinResourcePolicy(this); connect(m_resourcePolicy, SIGNAL(resourcesGranted()), SLOT(handleResourcesGranted())); connect(m_resourcePolicy, SIGNAL(resourcesDenied()), SLOT(handleResourcesLost())); connect(m_resourcePolicy, SIGNAL(resourcesLost()), SLOT(handleResourcesLost())); connect(m_session, SIGNAL(busyChanged(bool)), SLOT(handleBusyChanged(bool))); }
QT_BEGIN_NAMESPACE QGstreamerPlayerControl::QGstreamerPlayerControl(QGstreamerPlayerSession *session, QObject *parent) : QMediaPlayerControl(parent) , m_ownStream(false) , m_session(session) , m_userRequestedState(QMediaPlayer::StoppedState) , m_currentState(QMediaPlayer::StoppedState) , m_mediaStatus(QMediaPlayer::NoMedia) , m_bufferProgress(-1) , m_pendingSeekPosition(-1) , m_setMediaPending(false) , m_stream(0) { m_resources = QMediaResourcePolicy::createResourceSet<QMediaPlayerResourceSetInterface>(); Q_ASSERT(m_resources); connect(m_session, SIGNAL(positionChanged(qint64)), this, SIGNAL(positionChanged(qint64))); connect(m_session, SIGNAL(durationChanged(qint64)), this, SIGNAL(durationChanged(qint64))); connect(m_session, SIGNAL(mutedStateChanged(bool)), this, SIGNAL(mutedChanged(bool))); connect(m_session, SIGNAL(volumeChanged(int)), this, SIGNAL(volumeChanged(int))); connect(m_session, SIGNAL(stateChanged(QMediaPlayer::State)), this, SLOT(updateSessionState(QMediaPlayer::State))); connect(m_session,SIGNAL(bufferingProgressChanged(int)), this, SLOT(setBufferProgress(int))); connect(m_session, SIGNAL(playbackFinished()), this, SLOT(processEOS())); connect(m_session, SIGNAL(audioAvailableChanged(bool)), this, SIGNAL(audioAvailableChanged(bool))); connect(m_session, SIGNAL(videoAvailableChanged(bool)), this, SIGNAL(videoAvailableChanged(bool))); connect(m_session, SIGNAL(seekableChanged(bool)), this, SIGNAL(seekableChanged(bool))); connect(m_session, SIGNAL(error(int,QString)), this, SIGNAL(error(int,QString))); connect(m_session, SIGNAL(invalidMedia()), this, SLOT(handleInvalidMedia())); connect(m_session, SIGNAL(playbackRateChanged(qreal)), this, SIGNAL(playbackRateChanged(qreal))); connect(m_resources, SIGNAL(resourcesGranted()), SLOT(handleResourcesGranted())); //denied signal should be queued to have correct state update process, //since in playOrPause, when acquire is call on resource set, it may trigger a resourcesDenied signal immediately, //so handleResourcesDenied should be processed later, otherwise it will be overwritten by state update later in playOrPause. connect(m_resources, SIGNAL(resourcesDenied()), this, SLOT(handleResourcesDenied()), Qt::QueuedConnection); connect(m_resources, SIGNAL(resourcesLost()), SLOT(handleResourcesLost())); }
void PlayerResourcePolicy::handleResourcesLost() { #ifdef DEBUG_RESOURCE_POLICY qDebug() << Q_FUNC_INFO << "Resource lost"; #endif if (m_status != Initial) { m_status = Initial; emit resourcesLost(); } #ifdef HAVE_RESOURCE_POLICY m_resourceSet->release(); #endif }
void ResourceManager::lost() { m_result = false; emit resourcesLost(); }