Пример #1
0
bool SkImageFilter::filterInputGPU(int index, SkImageFilter::Proxy* proxy,
                                   const SkBitmap& src, const Context& ctx,
                                   SkBitmap* result, SkIPoint* offset) const {
    SkImageFilter* input = this->getInput(index);
    if (!input) {
        return true;
    }
    // Ensure that GrContext calls under filterImage and filterImageGPU below will see an identity
    // matrix with no clip and that the matrix, clip, and render target set before this function was
    // called are restored before we return to the caller.
    GrContext* context = src.getTexture()->getContext();
    if (input->filterImage(proxy, src, this->mapContext(ctx), result, offset)) {
        if (!result->getTexture()) {
            const SkImageInfo info = result->info();
            if (kUnknown_SkColorType == info.colorType()) {
                return false;
            }
            SkAutoTUnref<GrTexture> resultTex(
                GrRefCachedBitmapTexture(context, *result, GrTextureParams::ClampNoFilter()));
            if (!resultTex) {
                return false;
            }
            result->setPixelRef(new SkGrPixelRef(info, resultTex))->unref();
        }
        return true;
    } else {
        return false;
    }
}
Пример #2
0
sk_sp<SkSpecialImage> SkSpecialImage::makeTextureImage(GrContext* context) {
#if SK_SUPPORT_GPU
    if (!context) {
        return nullptr;
    }
    if (GrTexture* peek = as_SIB(this)->onPeekTexture()) {
        return peek->getContext() == context ? sk_sp<SkSpecialImage>(SkRef(this)) : nullptr;
    }

    SkBitmap bmp;
    if (!this->internal_getBM(&bmp)) {
        return nullptr;
    }

    if (bmp.empty()) {
        return SkSpecialImage::MakeFromRaster(SkIRect::MakeEmpty(), bmp, &this->props());
    }

    SkAutoTUnref<GrTexture> resultTex(
        GrRefCachedBitmapTexture(context, bmp, GrTextureParams::ClampNoFilter()));
    if (!resultTex) {
        return nullptr;
    }

    SkAlphaType at = this->isOpaque() ? kOpaque_SkAlphaType : kPremul_SkAlphaType;

    return SkSpecialImage::MakeFromGpu(SkIRect::MakeWH(resultTex->width(), resultTex->height()),
                                       this->uniqueID(),
                                       resultTex, &this->props(), at);
#else
    return nullptr;
#endif
}
bool SkImageFilter::filterImageGPU(Proxy* proxy, const SkBitmap& src, const SkMatrix& ctm,
                                   SkBitmap* result, SkIPoint* offset) {
#if SK_SUPPORT_GPU
    SkBitmap input;
    SkASSERT(fInputCount == 1);
    if (!SkImageFilterUtils::GetInputResultGPU(this->getInput(0), proxy, src, ctm, &input, offset)) {
        return false;
    }
    GrTexture* srcTexture = input.getTexture();
    SkIRect bounds;
    src.getBounds(&bounds);
    if (!this->applyCropRect(&bounds, ctm)) {
        return false;
    }
    SkRect srcRect = SkRect::Make(bounds);
    SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height());
    GrContext* context = srcTexture->getContext();

    GrTextureDesc desc;
    desc.fFlags = kRenderTarget_GrTextureFlagBit,
    desc.fWidth = bounds.width();
    desc.fHeight = bounds.height();
    desc.fConfig = kRGBA_8888_GrPixelConfig;

    GrAutoScratchTexture dst(context, desc);
    GrContext::AutoMatrix am;
    am.setIdentity(context);
    GrContext::AutoRenderTarget art(context, dst.texture()->asRenderTarget());
    GrContext::AutoClip acs(context, dstRect);
    GrEffectRef* effect;
    SkMatrix matrix(ctm);
    matrix.postTranslate(SkIntToScalar(-bounds.left()), SkIntToScalar(-bounds.top()));
    this->asNewEffect(&effect, srcTexture, matrix, bounds);
    SkASSERT(effect);
    SkAutoUnref effectRef(effect);
    GrPaint paint;
    paint.addColorEffect(effect);
    context->drawRectToRect(paint, dstRect, srcRect);

    SkAutoTUnref<GrTexture> resultTex(dst.detach());
    SkImageFilterUtils::WrapTexture(resultTex, bounds.width(), bounds.height(), result);
    offset->fX += bounds.left();
    offset->fY += bounds.top();
    return true;
#else
    return false;
#endif
}
Пример #4
0
sk_sp<SkSpecialImage> SkSpecialImage::makeTextureImage(GrContext* context) {
#if SK_SUPPORT_GPU
    if (!context) {
        return nullptr;
    }
    if (GrTexture* peek = as_SIB(this)->onPeekTexture()) {
        return peek->getContext() == context ? sk_sp<SkSpecialImage>(SkRef(this)) : nullptr;
    }

    SkBitmap bmp;
    // At this point, we are definitely not texture-backed, so we must be raster or generator
    // backed. If we remove the special-wrapping-an-image subclass, we may be able to assert that
    // we are strictly raster-backed (i.e. generator images become raster when they are specialized)
    // in which case getROPixels could turn into peekPixels...
    if (!this->getROPixels(&bmp)) {
        return nullptr;
    }

    if (bmp.empty()) {
        return SkSpecialImage::MakeFromRaster(SkIRect::MakeEmpty(), bmp, &this->props());
    }

    sk_sp<GrTexture> resultTex(GrRefCachedBitmapTexture(context,
                               bmp,
                               GrTextureParams::ClampNoFilter(),
                               SkSourceGammaTreatment::kRespect));
    if (!resultTex) {
        return nullptr;
    }

    SkAlphaType at = this->isOpaque() ? kOpaque_SkAlphaType : kPremul_SkAlphaType;

    return SkSpecialImage::MakeFromGpu(SkIRect::MakeWH(resultTex->width(), resultTex->height()),
                                       this->uniqueID(),
                                       resultTex, sk_ref_sp(this->getColorSpace()), &this->props(),
                                       at);
#else
    return nullptr;
#endif
}
bool SkImageFilter::filterImageGPU(Proxy* proxy, const SkBitmap& src, SkBitmap* result) {
#if SK_SUPPORT_GPU
    SkBitmap input;
    SkASSERT(fInputCount == 1);
    if (!SkImageFilterUtils::GetInputResultGPU(this->getInput(0), proxy, src, &input)) {
        return false;
    }
    GrTexture* srcTexture = (GrTexture*) input.getTexture();
    SkRect rect;
    src.getBounds(&rect);
    GrContext* context = srcTexture->getContext();

    GrTextureDesc desc;
    desc.fFlags = kRenderTarget_GrTextureFlagBit,
    desc.fWidth = input.width();
    desc.fHeight = input.height();
    desc.fConfig = kRGBA_8888_GrPixelConfig;

    GrAutoScratchTexture dst(context, desc);
    GrContext::AutoMatrix am;
    am.setIdentity(context);
    GrContext::AutoRenderTarget art(context, dst.texture()->asRenderTarget());
    GrContext::AutoClip acs(context, rect);
    GrEffectRef* effect;
    this->asNewEffect(&effect, srcTexture);
    SkASSERT(effect);
    SkAutoUnref effectRef(effect);
    GrPaint paint;
    paint.colorStage(0)->setEffect(effect);
    context->drawRect(paint, rect);
    SkAutoTUnref<GrTexture> resultTex(dst.detach());
    SkImageFilterUtils::WrapTexture(resultTex, input.width(), input.height(), result);
    return true;
#else
    return false;
#endif
}
Пример #6
0
bool SkImageFilter::applyCropRect(const Context& ctx, Proxy* proxy, const SkBitmap& src,
                                  SkIPoint* srcOffset, SkIRect* bounds, SkBitmap* dst) const {
    SkIRect srcBounds;
    src.getBounds(&srcBounds);
    srcBounds.offset(*srcOffset);
#ifdef SK_SUPPORT_SRC_BOUNDS_BLOAT_FOR_IMAGEFILTERS
    if (!fCropRect.applyTo(srcBounds, ctx, bounds)) {
#else
    SkIRect dstBounds;
    this->onFilterNodeBounds(srcBounds, ctx.ctm(), &dstBounds, kForward_MapDirection);
    if (!fCropRect.applyTo(dstBounds, ctx, bounds)) {
#endif
        return false;
    }

    if (srcBounds.contains(*bounds)) {
        *dst = src;
        return true;
    } else {
        SkAutoTUnref<SkBaseDevice> device(proxy->createDevice(bounds->width(), bounds->height()));
        if (!device) {
            return false;
        }
        SkCanvas canvas(device);
        canvas.clear(0x00000000);
        canvas.drawBitmap(src, srcOffset->x() - bounds->x(), srcOffset->y() - bounds->y());
        *srcOffset = SkIPoint::Make(bounds->x(), bounds->y());
        *dst = device->accessBitmap(false);
        return true;
    }
}

bool SkImageFilter::onFilterBounds(const SkIRect& src, const SkMatrix& ctm,
                                   SkIRect* dst) const {
    if (fInputCount < 1) {
        *dst = src;
        return true;
    }

    SkIRect bounds, totalBounds;
    this->onFilterNodeBounds(src, ctm, &bounds, kReverse_MapDirection);
    for (int i = 0; i < fInputCount; ++i) {
        SkImageFilter* filter = this->getInput(i);
        SkIRect rect = bounds;
        if (filter && !filter->filterBounds(bounds, ctm, &rect)) {
            return false;
        }
        if (0 == i) {
            totalBounds = rect;
        } else {
            totalBounds.join(rect);
        }
    }

    // don't modify dst until now, so we don't accidentally change it in the
    // loop, but then return false on the next filter.
    *dst = totalBounds;
    return true;
}

void SkImageFilter::onFilterNodeBounds(const SkIRect& src, const SkMatrix&,
                                       SkIRect* dst, MapDirection) const {
    *dst = src;
}


SkImageFilter::Context SkImageFilter::mapContext(const Context& ctx) const {
#ifdef SK_SUPPORT_SRC_BOUNDS_BLOAT_FOR_IMAGEFILTERS
    return ctx;
#else
    SkIRect clipBounds;
    this->onFilterNodeBounds(ctx.clipBounds(), ctx.ctm(), &clipBounds,
                             MapDirection::kReverse_MapDirection);
    return Context(ctx.ctm(), clipBounds, ctx.cache());
#endif
}

bool SkImageFilter::asFragmentProcessor(GrFragmentProcessor**, GrTexture*,
                                        const SkMatrix&, const SkIRect&) const {
    return false;
}

SkImageFilter* SkImageFilter::CreateMatrixFilter(const SkMatrix& matrix,
                                                 SkFilterQuality filterQuality,
                                                 SkImageFilter* input) {
    return SkMatrixImageFilter::Create(matrix, filterQuality, input);
}

SkImageFilter* SkImageFilter::newWithLocalMatrix(const SkMatrix& matrix) const {
    // SkLocalMatrixImageFilter takes SkImage* in its factory, but logically that parameter
    // is *always* treated as a const ptr. Hence the const-cast here.
    //
    return SkLocalMatrixImageFilter::Create(matrix, const_cast<SkImageFilter*>(this));
}

#if SK_SUPPORT_GPU

bool SkImageFilter::filterInputGPU(int index, SkImageFilter::Proxy* proxy,
                                   const SkBitmap& src, const Context& ctx,
                                   SkBitmap* result, SkIPoint* offset) const {
    SkImageFilter* input = this->getInput(index);
    if (!input) {
        return true;
    }
    // Ensure that GrContext calls under filterImage and filterImageGPU below will see an identity
    // matrix with no clip and that the matrix, clip, and render target set before this function was
    // called are restored before we return to the caller.
    GrContext* context = src.getTexture()->getContext();
    if (input->filterImage(proxy, src, this->mapContext(ctx), result, offset)) {
        if (!result->getTexture()) {
            const SkImageInfo info = result->info();
            if (kUnknown_SkColorType == info.colorType()) {
                return false;
            }
            SkAutoTUnref<GrTexture> resultTex(
                GrRefCachedBitmapTexture(context, *result, GrTextureParams::ClampNoFilter()));
            if (!resultTex) {
                return false;
            }
            result->setPixelRef(new SkGrPixelRef(info, resultTex))->unref();
        }
        return true;
    } else {
        return false;
    }
}