inline SNES_SPC::Timer* SNES_SPC::run_timer( Timer* t, rel_time_t time ) { if ( time >= t->next_time ) t = run_timer_( t, time ); return t; }
inline Snes_Spc::Timer* Snes_Spc::run_timer( Timer* t, rel_time_t time ) { if ( time >= t->next_time ) t = run_timer_( t, time ); return t; }