Пример #1
0
	// @brief Unique environment instance allocator
	// @note meta: Metatable
	// @note _U1: Instance size
	// @note _U2: Array size
	// @note _U3: Hash size
	static int UniqueAlloc (lua_State * L)
	{
		lua_newuserdata(L, uI(L, lua_upvalueindex(1)));	// meta, ud
		lua_insert(L, 1);	// ud, meta
		lua_setmetatable(L, 1);	// ud
		lua_createtable(L, sI(L, lua_upvalueindex(2)), sI(L, lua_upvalueindex(3)));	// ud, env
		lua_setfenv(L, 1);	// ud

		return 1;
	}
Пример #2
0
void loop() {
    lBreak();
    sM();
    sE();
    sR();
    sR();
    sY();
    wBreak();
    sC();
    sH();
    sR();
    sI();
    sS();
    sT();
    sM();
    sA();
    sS();
    lBreak();
}
Пример #3
0
// Private members
QString FalfMediaPlayer::getData(dataType t)
{
	if (!isActive())
		return "";

	infoFile.open(QIODevice::ReadOnly);
	QTextStream sI(&infoFile);
	sI.setCodec("UTF-8");

	QString buffer;

	switch (t)
	{
		case ANY:
			buffer = sI.readLine();
		break;
		case TITLE:
			buffer = sI.readLine();
			buffer = buffer.mid(7);
		break;
		case ALBUM:
			for (unsigned short int i = 0 ; i < 2 ; i++)
				buffer = sI.readLine();
			buffer = buffer.mid(7);
		break;
		case ARTIST:
			for (unsigned short int i = 0 ; i < 3 ; i++)
				buffer = sI.readLine();
			buffer = buffer.mid(8);
		break;
		case VER:
			for (unsigned short int i = 0 ; i < 5 ; i++)
				buffer = sI.readLine();
			buffer = buffer.mid(12);
		break;
	}

	infoFile.close();

	return buffer.simplified();
}
// This is the main constructor.
PropertiesDialog::PropertiesDialog(QWidget *parent, const QVector<QString> Qheader, const QString sourceInput, const QString targetInput) : QDialog(parent) {
  // We first set up the standard elements of the interface, which are only two labels and two buttons.
  sourceLabel = new QLabel(sourceInput);
  targetLabel = new QLabel(targetInput);
  saveCloseButton = new QPushButton(tr("Save and Close"));
  cancelButton = new QPushButton(tr("Cancel"));

  // We dynamically create two lists of checkboxes as well, which represent potential properties.
  // Only variables that were not already selected as source and target nodes are included as options.
  QVectorIterator<QString> it(Qheader);
  while (it.hasNext()) {
    QPointer<QCheckBox> tempBoxOne = new QCheckBox(it.peekNext(), this);
    QPointer<QCheckBox> tempBoxTwo = new QCheckBox(it.next(), this);
    if (tempBoxOne->text() != sourceInput && tempBoxOne->text() != targetInput) {
      sourceVector.push_back(tempBoxOne);
    } else {
      delete tempBoxOne;
    }
    if (tempBoxTwo->text() != targetInput && tempBoxTwo->text() != sourceInput) {
      targetVector.push_back(tempBoxTwo);
      if (sourceInput == targetInput) {
	tempBoxTwo->setEnabled(false);
      }
    } else {
      delete tempBoxTwo;
    }
  }
  
  // We then set up the signals. Basically, save and close is the only signal that will send information from the properties dialog
  // to the main dialog.
  connect(saveCloseButton, SIGNAL(clicked()), this, SLOT(saveAndClose()));
  connect(cancelButton, SIGNAL(clicked()), this, SLOT(cancel())); // In case the user decides not to set properties.
  
  // Then we create our layout. 
  QPointer<QVBoxLayout> mainLayout = new QVBoxLayout;
  QPointer<QHBoxLayout> mainBodyLayout = new QHBoxLayout;
  QPointer<QVBoxLayout> mainBodyLeft = new QVBoxLayout;
  QPointer<QVBoxLayout> mainBodyRight = new QVBoxLayout;

  mainBodyLeft->addWidget(sourceLabel);
  QVectorIterator<QPointer<QCheckBox> > sI(sourceVector);
  while (sI.hasNext()) {
    mainBodyLeft->addWidget(sI.next());
  }
  
  mainBodyRight->addWidget(targetLabel);
  QVectorIterator<QPointer<QCheckBox> > tI(targetVector);
  while (tI.hasNext()) {
    mainBodyRight->addWidget(tI.next());
  }
  
  mainBodyLayout->addLayout(mainBodyLeft);
  mainBodyLayout->addLayout(mainBodyRight);
  mainLayout->addLayout(mainBodyLayout);
  QPointer<QHBoxLayout> lowerLayout = new QHBoxLayout;
  lowerLayout->addWidget(saveCloseButton);
  lowerLayout->addWidget(cancelButton);
  mainLayout->addLayout(lowerLayout);

  setLayout(mainLayout);
  setWindowTitle(tr("Set Properties"));
  setFixedHeight(sizeHint().height());
  // And that finishes our constructor
}