Пример #1
0
static int handle_request(RenderData *rd, char *req)
{
	char *p;
	char *path;
	int pathlen;

	if (memcmp(req, "GET ", 4) != 0) {
		return -1;
	}
	   
	p = req + 4;
	path = p;

	while (*p != ' ' && *p) p++;

	*p = 0;

	if (strcmp(path, "/index.html") == 0 || strcmp(path, "/") == 0) {
		safe_puts(index_page);
		return -1;
	}

	write_ppm = 0;
	pathlen = strlen(path);

	if (pathlen > 12 && memcmp(path, "/images/ppm/", 12) == 0) {
		write_ppm = 1;
		return atoi(path + 12);
	}
	if (strcmp(path, "/info.txt") == 0) {
		char buf[4096];

		sprintf(buf,
		        "HTTP/1.1 200 OK\r\n"
		        "Content-Type: text/html\r\n"
		        "\r\n"
		        "start %d\n"
		        "end %d\n"
		        "width %d\n"
		        "height %d\n"
		        "rate %d\n"
		        "ratescale %d\n",
		        rd->sfra,
		        rd->efra,
		        render_width,
		        render_height,
		        rd->frs_sec,
		        1
		        );

		safe_puts(buf);
		return -1;
	}
	if (strcmp(path, "/close.txt") == 0) {
		safe_puts(good_bye);
		G.is_break = true;  /* Abort render */
		return -1;
	}
	return -1;
}
Пример #2
0
static void serve_ppm(int *pixels, int rectx, int recty)
{
	unsigned char *rendered_frame;
	unsigned char *row = (unsigned char *) malloc(render_width * 3);
	int y;
	char header[1024];

	sprintf(header,
	        "HTTP/1.1 200 OK\r\n"
	        "Content-Type: image/ppm\r\n"
	        "Connection: close\r\n"
	        "\r\n"
	        "P6\n"
	        "# Creator: blender frameserver v0.0.1\n"
	        "%d %d\n"
	        "255\n",
	        rectx, recty);

	safe_puts(header);

	rendered_frame = (unsigned char *)pixels;

	for (y = recty - 1; y >= 0; y--) {
		unsigned char *target = row;
		unsigned char *src = rendered_frame + rectx * 4 * y;
		unsigned char *end = src + rectx * 4;
		while (src != end) {
			target[2] = src[2];
			target[1] = src[1];
			target[0] = src[0];
			
			target += 3;
			src += 4;
		}
		safe_write((char *)row, 3 * rectx);
	}
	free(row);
	closesocket(connsock);
	connsock = -1;
}
Пример #3
0
/*
 * update_input: does varying amount of updating on the input line depending
 * upon the position of the cursor and the update flag.  If the cursor has
 * move toward one of the edge boundaries on the screen, update_cursor()
 * flips the input line to the next (previous) line of text. The update flag
 * may be: 
 *
 * NO_UPDATE - only do the above bounds checking. 
 *
 * UPDATE_JUST_CURSOR - do bounds checking and position cursor where is should
 * be. 
 *
 * UPDATE_FROM_CURSOR - does all of the above, and makes sure everything from
 * the cursor to the right edge of the screen is current (by redrawing it). 
 *
 * UPDATE_ALL - redraws the entire line 
 */
void	update_input (int update)
{
	int	old_zone;
	char	*ptr, *ptr_free;
	int	len,
		free_it = 0,
		max;
	char	*prompt;
	int	do_echo = 1;
	Screen	*os = last_input_screen;
	Screen	*ns;
	Window	*saved_current_window = current_window;

	/*
	 * No input line in dumb or bg mode.
	 */
	if (dumb_mode || !foreground)
		return;

  for (ns = screen_list; ns; ns = ns->next)
  {
	if (!ns->alive)
		continue;	/* It's dead, Jim! */

	last_input_screen = ns;
	current_window = ns->current_window;

	/*
	 * Make sure the client thinks the cursor is on the input line.
	 */
	cursor_to_input();

	/*
	 * See if we're in a add_wait_prompt() call.  If we are, grab that
	 * current prompt, otherwise use the default input prompt.
	 */
	if (last_input_screen->promptlist)
		prompt = last_input_screen->promptlist->prompt;
	else
		prompt = input_prompt;

	/*
	 *
	 * GET THE INPUT PROMPT
	 *
	 */

	/*
	 * If we have a prompt, and we're supposed to update the input
	 * prompt, then we do need to expand the prompt.
	 */
	if (prompt && update != NO_UPDATE)
	{
		int	af;

		/*
		 * If the current window is query'ing an exec'd process,
		 * then we just get the current prompt for that process.
		 * Note that it is not malloced.
		 */
		if (is_valid_process(get_target_by_refnum(0)) != -1)
			ptr = get_prompt_by_refnum(0);

		/*
		 * Otherwise, we just expand the prompt as normal.
		 */
		else
		{
			ptr = expand_alias(prompt, empty_string, &af, NULL);
			free_it = 1;
		}

		/*
		 * If we're in an add_wait_prompt(), we see whether or not
		 * this is an "invisible" prompt.  If it is, we turn off the
		 * echo so what the user types doesnt show up.
		 */
		if (last_input_screen->promptlist)
			term_echo(last_input_screen->promptlist->echo);

		/*
		 * Mangle out any ansi chars or so forth.
		 */
		ptr_free = ptr;
		ptr = normalize_string(ptr, 0);	/* This should be ok */
		if (free_it)
			new_free(&ptr_free);
		free_it = 1;

		/*
		 * If the prompt has changed, or if there is no prompt...
		 */
		if (	(ptr && !INPUT_PROMPT) ||
			(!ptr && INPUT_PROMPT) ||
			strcmp(ptr, INPUT_PROMPT)	)
		{
			if (last_input_screen->input_prompt_malloc)
				new_free(&INPUT_PROMPT);

			last_input_screen->input_prompt_malloc = free_it;
			INPUT_PROMPT = ptr;
			INPUT_PROMPT_LEN = output_with_count(INPUT_PROMPT, 0, 0);
			update = UPDATE_ALL;
		}
		/*
		 * Prompt didnt change, so clean up our mess
		 */
		else
		{
			if (free_it)
				new_free(&ptr);
		}
	}


	/*
	 * 
	 * HAS THE SCREEN CHANGED SIZE SINCE THE LAST TIME?
	 *
	 */

	/*
	 * If the screen has resized, then we need to re-compute the
	 * side-to-side scrolling effect.
	 */
	if ((last_input_screen->li != last_input_screen->old_li) || 
	    (last_input_screen->co != last_input_screen->old_co))
	{
		/*
		 * The input line is always the bottom line
		 */
		INPUT_LINE = last_input_screen->li - 1;

		/*
		 * The "zone" is the range in which when you type, the
		 * input line does not scroll.  It is WIDTH chars in from
		 * either side of the display.
		 */
		ZONE = last_input_screen->co - (WIDTH * 2);
		if (ZONE < 10)
			ZONE = 10;		/* Take that! */
		START_ZONE = WIDTH;
		END_ZONE = last_input_screen->co - WIDTH;

		last_input_screen->old_co = last_input_screen->co;
		last_input_screen->old_li = last_input_screen->li;
	}

	/*
	 * About zones:
	 * The input line is divided into "zones".  A "zone" is set above,
	 * and is the width of the screen minus 20 (by default).  The input
	 * line, as displayed, is therefore composed of the current "zone",
	 * plus 10 characters from the previous zone, plus 10 characters 
	 * from the next zone.  When the cursor moves to an adjacent zone,
	 * (by going into column 9 from the right or left of the edge), the
	 * input line is redrawn.  There is one catch.  The first "zone"
	 * includes the first ten characters of the input line.
	 */
	old_zone = START_ZONE;

	/*
	 * The BEGINNING of the current "zone" is a calculated value:
	 *	The number of characters since the origin of the input buffer
	 *	is the number of printable chars in the input prompt plus the
	 *	current position in the input buffer.  We subtract from that
	 * 	the WIDTH delta to take off the first delta, which doesnt
	 *	count towards the width of the zone.  Then we divide that by
	 * 	the size of the zone, to get an integer, then we multiply it
	 * 	back.  This gives us the first character on the screen.  We
	 *	add WIDTH to the result in order to get the start of the zone
	 *	itself.
	 * The END of the current "zone" is just the beginning plus the width.
	 * If we have moved to an different "zone" since last time, we want to
	 * 	completely redraw the input line.
	 */
	START_ZONE = ((INPUT_PROMPT_LEN + THIS_POS - WIDTH) / ZONE) * ZONE + WIDTH;
	END_ZONE = START_ZONE + ZONE;

	if (old_zone != START_ZONE)
		update = UPDATE_ALL;

	/*
	 * Now that we know where the "zone" is in the input buffer, we can
	 * easily calculate where where we want to start displaying stuff
	 * from the INPUT_BUFFER.  If we're in the first "zone", then we will
	 * output from the beginning of the buffer.  If we're not in the first
	 * "zone", then we will begin to output from 10 characters to the
	 * left of the zone, after adjusting for the length of the prompt.
	 */
	if (START_ZONE == WIDTH)
	    INPUT_ONSCREEN = 0;
	else {
	    if ((INPUT_ONSCREEN = START_ZONE - WIDTH - INPUT_PROMPT_LEN) < 0)
		INPUT_ONSCREEN = 0;
	}

	/*
	 * And the cursor is simply how many characters away THIS_POS is
	 * from the first column on the screen.
	 */
	if (INPUT_ONSCREEN == 0)
		INPUT_CURSOR = INPUT_PROMPT_LEN + THIS_POS;
	else
		INPUT_CURSOR = THIS_POS - INPUT_ONSCREEN;

	/*
	 * If the cursor moved, or if we're supposed to do a full update,
	 * then redraw the entire input line.
	 */
	if (update == UPDATE_ALL)
	{
		/*
		 * Move the cursor to the start of the input line
		 */
		term_move_cursor(0, INPUT_LINE);

		/*
		 * If the input line is NOT empty, and we're starting the
		 * display at the beginning of the input buffer, then we
		 * output the prompt first.
		 */
		if (INPUT_ONSCREEN == 0 && INPUT_PROMPT && *INPUT_PROMPT)
		{
			/*
			 * Forcibly turn on echo.
			 */
			do_echo = term_echo(1);

			/*
			 * Crop back the input prompt so it does not extend
			 * past the end of the zone.
			 */
			if (INPUT_PROMPT_LEN > (last_input_screen->co - WIDTH))
				INPUT_PROMPT_LEN = last_input_screen->co - WIDTH - 1;

			/*
			 * Output the prompt.
			 */
			output_with_count(INPUT_PROMPT, 0, 1);

			/*
			 * Turn the echo back to what it was before,
			 * and output the rest of the input buffer.
			 */
			term_echo(do_echo);
			safe_puts(INPUT_BUFFER, last_input_screen->co - INPUT_PROMPT_LEN, do_echo);
		}

		/*
		 * Otherwise we just output whatever we have.
		 */
		else if (do_echo)
			safe_puts(&(INPUT_VISIBLE), last_input_screen->co, do_echo);

		/*
		 * Clear the rest of the input line and reset the cursor
		 * to the current input position.
		 */
		term_clear_to_eol();
		term_move_cursor(INPUT_CURSOR, INPUT_LINE);
		cursor_not_in_display(last_input_screen);
	}

	/*
	 * If we're just supposed to refresh whats to the right of the
	 * current logical position...
	 */
	else if (update == UPDATE_FROM_CURSOR)
	{
		/*
		 * Move the cursor to where its supposed to be,
		 * Figure out how much we can output from here,
		 * and then output it.
		 */
		term_move_cursor(INPUT_CURSOR, INPUT_LINE);
		max = last_input_screen->co - (THIS_POS - INPUT_ONSCREEN);
		if (INPUT_ONSCREEN == 0 && INPUT_PROMPT && *INPUT_PROMPT)
			max -= INPUT_PROMPT_LEN;

		if ((len = strlen(&(THIS_CHAR))) > max)
			len = max;
		safe_puts(&(THIS_CHAR), len, do_echo);
		term_clear_to_eol();
		term_move_cursor(INPUT_CURSOR, INPUT_LINE);
		cursor_not_in_display(last_input_screen);
	}

	/*
	 * If we're just supposed to move the cursor back to the input
	 * line, then go ahead and do that.
	 */
	else if (update == UPDATE_JUST_CURSOR)
	{
		term_move_cursor(INPUT_CURSOR, INPUT_LINE);
		cursor_not_in_display(last_input_screen);
	}

	/*
	 * Turn the terminal echo back on, and flush all of the output
	 * we may have done here.
	 */
	term_echo(1);
	term_flush();
    }
    last_input_screen = os;
    current_window = saved_current_window;
}
Пример #4
0
/*
 * update_input: does varying amount of updating on the input line depending
 * upon the position of the cursor and the update flag.  If the cursor has
 * move toward one of the edge boundaries on the screen, update_cursor()
 * flips the input line to the next (previous) line of text. The update flag
 * may be: 
 *
 * NO_UPDATE - only do the above bounds checking. 
 *
 * UPDATE_JUST_CURSOR - do bounds checking and position cursor where is should
 * be. 
 *
 * UPDATE_FROM_CURSOR - does all of the above, and makes sure everything from
 * the cursor to the right edge of the screen is current (by redrawing it). 
 *
 * UPDATE_ALL - redraws the entire line 
 */
void update_input(int update)
{
    int old_start;
    static int co = 0, li = 0;
    char *ptr;
    int len, free_it = 1, cnt, ansi_count, max;

    char *prompt;

    cursor_to_input();

    if (current_screen->promptlist)
	prompt = current_screen->promptlist->prompt;
    else
	prompt = input_prompt;
    if (prompt) {
	if (update != NO_UPDATE) {
	    char *inp_ptr = NULL;
	    int args_used;

	    if (is_process(get_target_by_refnum(0))) {
		ptr = (char *) get_prompt_by_refnum(0);
		free_it = 0;
	    } else if (!get_int_var(DISPLAY_ANSI_VAR))
		ptr = expand_alias(stripansicodes(prompt), empty_str, &args_used, NULL);
	    else
		ptr = expand_alias(prompt, empty_str, &args_used, NULL);
	    if (*ptr && ((my_strnicmp(ptr, "Password:"******"Operator Password:"******"Server Password:", 16) == 0)))
		term_echo(0);
	    else
		term_echo(1);
	    len = strlen(ptr);
	    if (strncmp(ptr, current_screen->input_buffer, len) || !len) {
		malloc_strcpy(&inp_ptr, INPUT_BUFFER + MIN_POS);
		strmcpy(INPUT_BUFFER, ptr, INPUT_BUFFER_SIZE);
		THIS_POS += (len - MIN_POS);
		MIN_POS = strlen(ptr);
		ADD_TO_INPUT(inp_ptr);
		new_free(&inp_ptr);
		update = UPDATE_ALL;
	    }

	    if (free_it)
		new_free(&ptr);
	}
    } else
	term_echo(1);

    if ((li != term_rows) || (co != term_cols)) {
	/* resized? Keep it simple and reset everything */
	input_line = term_rows - 1;
	zone = term_cols - (WIDTH * 2) + 4;
	lower_mark = WIDTH;
	upper_mark = term_cols - WIDTH;
	cursor = current_screen->buffer_min_pos;
	current_screen->buffer_pos = current_screen->buffer_min_pos;
	str_start = 0;
	li = term_rows;
	co = term_cols;
    }
    old_start = str_start;
    ansi_count = count_ansi(current_screen->input_buffer, zone);
    if (old_ansi != ansi_count || current_screen->buffer_pos - ansi_count > zone) {
	lower_mark = WIDTH;
	upper_mark = term_cols - WIDTH;
	str_start = 0;
    }
    ansi_count = count_ansi(&(current_screen->input_buffer[str_start]), zone);

    while ((current_screen->buffer_pos - ansi_count < lower_mark) && lower_mark > WIDTH) {
	upper_mark = lower_mark - ansi_count;
	lower_mark -= (zone + ansi_count);
	str_start -= (zone + ansi_count);
	if (str_start < zone) {
	    str_start = 0;
	    ansi_count = count_ansi(&(current_screen->input_buffer[str_start]), zone);
	    lower_mark -= ansi_count;
	    upper_mark -= ansi_count;
	}
    }
    while (current_screen->buffer_pos - ansi_count >= upper_mark) {
	lower_mark = upper_mark + ansi_count;
	upper_mark += zone + ansi_count;
	str_start += zone + ansi_count;
	if (ansi_count)
	    ansi_count = 0;
    }

    /* we need to count ansi characters again, this time in the part of the string we are gonna display in a few moments */
    ansi_count = count_ansi(&(current_screen->input_buffer[str_start]), zone);
    old_ansi = count_ansi(current_screen->input_buffer, zone);
    /* we need to substract number of ansi characters from cursor position since those are not visible, otherwise we'd display cursor
     * in wrong place */
    cursor = current_screen->buffer_pos - str_start - ansi_count;
    if ((old_start != str_start) || (update == UPDATE_ALL)) {
	term_move_cursor(0, input_line);
	if ((str_start == 0) && (MIN_POS > 0)) {
	    int echo;

	    echo = term_echo(1);
	    if (MIN_POS > (term_cols - WIDTH))
		len = term_cols - WIDTH - 1 /* + ansi_count */ ;
	    else
		len = MIN_POS;
	    cnt = /* term_puts */ safe_puts(&(INPUT_BUFFER[str_start]), len);
	    term_echo(echo);
	    cnt += /* term_puts */ safe_puts(&(current_screen->input_buffer[
									       str_start + len]), term_cols - len + ansi_count);
	} else
	    cnt = /* term_puts */ safe_puts(&(INPUT_BUFFER[str_start]), term_cols);
	term_clear_to_eol();
	term_move_cursor(cursor, input_line);
    } else if (update == UPDATE_FROM_CURSOR) {
	term_move_cursor(cursor, input_line);
	cnt = cursor;
	max = term_cols - (current_screen->buffer_pos - str_start) + ansi_count;
	if ((len = strlen(&(THIS_CHAR))) > max)
	    len = max;
	cnt += /* term_puts */ safe_puts(&(THIS_CHAR), len);
	term_clear_to_eol();
	term_move_cursor(cursor, input_line);
    } else if (update == UPDATE_JUST_CURSOR)
	term_move_cursor(cursor, input_line);
    term_flush();
}