Пример #1
0
void i_desecrate(pob o)
{
  if (o->known < 1)  o->known = 2;
  if (o->blessing > 0) {
    mprint("How weird, a blessed desecrator... ");
    mprint("The structure of reality cannot permit such a thing....");
    dispose_lost_objects(1,o);
  }
  else if (Level->site[Player.x][Player.y].locchar == ALTAR)
    sanctify(-1);
}
Пример #2
0
void s_sanctify(void)
{
    sanctify(1);
}
Пример #3
0
void s_desecrate(void)
{
    sanctify(-1);
}