void i_desecrate(pob o) { if (o->known < 1) o->known = 2; if (o->blessing > 0) { mprint("How weird, a blessed desecrator... "); mprint("The structure of reality cannot permit such a thing...."); dispose_lost_objects(1,o); } else if (Level->site[Player.x][Player.y].locchar == ALTAR) sanctify(-1); }
void s_sanctify(void) { sanctify(1); }
void s_desecrate(void) { sanctify(-1); }