Пример #1
0
void checkEventFlag(int doDispatch) {
	SceUID flag = sceKernelCreateEventFlag("eventflag", 0, 0xFFFFFFFF, NULL);
	dispatchCheckpoint("sceKernelCreateEventFlag: %08x", flag >= 0 ? 1 : flag);
	dispatchCheckpoint("sceKernelClearEventFlag: %08x", sceKernelClearEventFlag(flag, 1));
	dispatchCheckpoint("sceKernelWaitEventFlag: %08x", sceKernelWaitEventFlag(flag, 1, PSP_EVENT_WAITAND, NULL, NULL));
	dispatchCheckpoint("sceKernelWaitEventFlag invalid: %08x", sceKernelWaitEventFlag(flag, 0, 0, NULL, NULL));
	dispatchCheckpoint("sceKernelDeleteEventFlag: %08x", sceKernelDeleteEventFlag(flag));
	flag = sceKernelCreateEventFlag("test", 0, 0xFFFFFFFF, NULL);
	dispatchCheckpoint("sceKernelCreateEventFlag: %08x", flag >= 0 ? 1 : flag);
	startLockThreadEventFlag(flag);
	int state;
	if (doDispatch) {
		++ignoreResched;
		state = sceKernelSuspendDispatchThread();
		dispatchCheckpoint("sceKernelSuspendDispatchThread: %08x", state);
	}
	SceUInt timeout = 300;
	dispatchCheckpoint("sceKernelWaitEventFlag: %08x", sceKernelWaitEventFlag(flag, 1, PSP_EVENT_WAITAND, NULL, &timeout));
	dispatchCheckpoint("sceKernelClearEventFlag: %08x", sceKernelClearEventFlag(flag, 1));
	if (doDispatch) {
		dispatchCheckpoint("sceKernelResumeDispatchThread: %08x", sceKernelResumeDispatchThread(state));
		--ignoreResched;
	}
	endLockThreadEventFlag(flag);
	dispatchCheckpoint("sceKernelPollEventFlag: %08x", sceKernelPollEventFlag(flag, 1, PSP_EVENT_WAITAND, NULL));
	dispatchCheckpoint("sceKernelDeleteEventFlag: %08x", sceKernelDeleteEventFlag(flag));
}
Пример #2
0
int sub_16389()
{
	volatile int *hwAddress = (int*)0xbfc00700;
	*hwAddress = -1;
	int* meTable = (int*)0xbfc00600;
	meTable[0] = 399;//copy sceKernelGetMEeDramSaveSize() bytes on me main memory to sceKernelGetMEeDramSaveAddr() then halt me
	meTable[2] = sceKernelGetMEeDramSaveAddr();
	meTable[3] = sceKernelGetMEeDramSaveSize();
	meTable[4] = 0;
	meTable[5] = 0;
	meTable[6] = 0;
	meTable[7] = 0;
	meTable[8] = 0;
	meTable[9] = 0;
	sceDdrFlush(5);
	sceSysregInterruptToOther();
	while (*hwAddress != -2)
	    ;
	sceDdrFlush(8);
	sceSysregMeResetEnable();
	sceSysregMeBusClockDisable();
	*(int*)0xbfc00718 = *(int*)0xbc100070 & 4;
	sceKernelClearEventFlag(meRpc.event, 0);
	return 0;
}
Пример #3
0
int lockThreadEventFlag(SceSize argc, void *argp) {
	SceUID flag = *(SceUID *)argp;
	dispatchCheckpoint("T sceKernelWaitEventFlag: %08x", sceKernelWaitEventFlag(flag, 3, PSP_EVENT_WAITAND, NULL, NULL));
	dispatchCheckpoint("T sceKernelDelayThread: %08x", sceKernelDelayThread(3000));
	dispatchCheckpoint("T sceKernelClearEventFlag: %08x", sceKernelClearEventFlag(flag, 1));
	return 0;
}
Пример #4
0
static void testClear(const char *title, SceUID flag, u32 bits) {
	int result = sceKernelClearEventFlag(flag, bits);
	if (result == 0) {
		printf("%s: OK\n", title);
	} else {
		printf("%s: Failed (%X)\n", title, result);
	}
	PRINT_FLAG(flag);
}
Пример #5
0
//Subroutine sceUmd_6EDF57F1 - Address 0x000003E8
void sceUmdClearDriveStatus(s32 state)
{
    s32 intrState;
    
    intrState = sceKernelCpuSuspendIntr();
    
    sceKernelClearEventFlag(g_eventId, ~state);
    g_driveState &= (~state);
    
    sceKernelCpuResumeIntr(intrState);
}
Пример #6
0
int main_thread(SceSize args, void *argp)
{
	SceUID block_id;
	void *vram;

	block_id = sceKernelAllocPartitionMemory(4, "debugmenu", PSP_SMEM_Low, 512*272*2, NULL);
	if(block_id < 0)
	{
		Kprintf("Error could not allocate memory buffer 0x%08X\n", block_id);
		goto error;
	}
	 
	vram = (void*) (0xA0000000 | (unsigned int) sceKernelGetBlockHeadAddr(block_id));
	g_eventflag = sceKernelCreateEventFlag("DebugMenuEvent", 0, 0, NULL);
	if(g_eventflag < 0)
	{
		Kprintf("Could not create event flag %08X\n", g_eventflag);
		goto error;
	}

	//sceCtrlRegisterButtonCallback(0, PSP_CTRL_HOME, button_callback, NULL);
	sceCtrlRegisterButtonCallback(3, TRIGGER, button_callback, NULL);
	while(1)
	{
		unsigned int bits;
		if(sceKernelWaitEventFlag(g_eventflag, START_MENU,
					PSP_EVENT_WAITOR | PSP_EVENT_WAITCLEAR, &bits, NULL) < 0)
		{
			break;
		}
		sceCtrlSetButtonMasks(0xFFFF, 1);  // Mask lower 16bits
		sceCtrlSetButtonMasks(0x10000, 2); // Always return HOME key
		sceDisplaySetFrameBufferInternal(0, vram, 512, 0, 1);
		pspDebugScreenInitEx(vram, 0, 0);
		do_menu();
		sceDisplaySetFrameBufferInternal(0, 0, 512, 0, 1);
		sceCtrlSetButtonMasks(0x10000, 0); // Unset HOME key
		sceCtrlSetButtonMasks(0xFFFF, 0);  // Unset mask
		sceKernelClearEventFlag(g_eventflag, ~START_MENU);
	}

error:
	sceKernelExitDeleteThread(0);

	return 0;
}
Пример #7
0
int main(int argc, char **argv) {
	SceUID flag = sceKernelCreateEventFlag("set", 0, 0, NULL);
	PRINT_FLAG(flag);

	testClear("Basic 0x2", flag, 0x2);
	testClear("Basic 0x1", flag, 0x1);
	testClear("Basic 0x1", flag, 0x1);
	testClear("Basic 0xF000", flag, 0xF000);
	testClear("Zero", flag, 0);

	sceKernelDeleteEventFlag(flag);

	flag = sceKernelCreateEventFlag("signal", 0, 0xFFFFFFFE, NULL);
	PRINT_FLAG(flag);
	testClear("All but 0x1 + 0x1", flag, 0x1);
	sceKernelDeleteEventFlag(flag);

	testClear("NULL", 0, 1);
	testClear("Invalid", 0xDEADBEEF, 1);
	testClear("Deleted", flag, 1);

	BASIC_SCHED_TEST("NULL",
		result = sceKernelClearEventFlag(0, 0);
	);
Пример #8
0
int main(int argc, char *argv[])
{
    SceCtrlData pad;
    int result;
    int oldButtons = 0;

    pspDebugScreenInit();
    if (argc > 0) {
        printf("Bootpath: %s\n", argv[0]);
    }

    printf("Triangle - Exit\n");
    printf("Square - Set lower 16-bits\n");
    printf("Circle - Clear lower 16-bits\n");
    printf("Cross - Delay + refer status\n");
    printf("R-Trigger - Cancel event flag\n\n");
    printf("L-Trigger - Delete event flag\n\n");

    SetupCallbacks();

    sceCtrlSetSamplingCycle(0);
    sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG);

    evid = sceKernelCreateEventFlag("test_ef", PSP_EVENT_WAITMULTIPLE, INITIAL_PATTERN, 0);
    //evid = sceKernelCreateEventFlag("test_ef", 0, INITIAL_PATTERN, 0);
    printf("EVID: %08x pattern %08x\n", evid, INITIAL_PATTERN);
    if (evid >= 0)
    {
        createStartThread("and", and_thread);
        createStartThread("or", or_thread);
        createStartThread("clear", clear_thread);

#if 0
        // testing context switch timing
        sceKernelSetEventFlag(evid, 0x0000FFFF);
        //int buf[64]; for(;;) sceCtrlReadLatch(buf); // sceCtrlReadLatch does not context switch
        for(;;) sceKernelDelayThread(0); // does not wait forever
#else
        while(!done)
        {
            sceCtrlReadBufferPositive(&pad, 1); // context switch in here
            int buttonDown = (oldButtons ^ pad.Buttons) & pad.Buttons;

            if (buttonDown & PSP_CTRL_SQUARE)
            {
                result = sceKernelSetEventFlag(evid, 0x0000FFFF);
                printf("\nsceKernelSetEventFlag result %08x\n", result);
                printSceKernelEventFlagInfo(evid);
            }

            if (buttonDown & PSP_CTRL_CIRCLE)
            {
                //result = sceKernelClearEventFlag(evid, 0x0000FFFF); // bits to clear - bad
                result = sceKernelClearEventFlag(evid, 0xFFFF0000); // bits to keep - ok
                printf("\nsceKernelClearEventFlag result %08x\n", result);
                printSceKernelEventFlagInfo(evid);
            }

            if (buttonDown & PSP_CTRL_CROSS)
            {
                printf("\nsceKernelDelayThreadCB ...\n");
                sceKernelDelayThreadCB(1000);
                printSceKernelEventFlagInfo(evid);
            }

            if (buttonDown & PSP_CTRL_RTRIGGER)
            {
                //result = sceKernelCancelEventFlag(evid, newPattern, addr);
                result = sceKernelCancelEventFlag(evid, INITIAL_PATTERN, 0);
                printf("sceKernelCancelEventFlag result %08x\n", result);
                printSceKernelEventFlagInfo(evid);
            }

            if (buttonDown & PSP_CTRL_LTRIGGER)
            {
                //result = sceKernelCancelEventFlag(evid, newPattern, addr);
                result = sceKernelDeleteEventFlag(evid);
                printf("sceKernelDeleteEventFlag result %08x\n", result);
                evid = 0;
            }

            if (buttonDown & PSP_CTRL_TRIANGLE)
                done = 1;

            oldButtons = pad.Buttons;
            //sceKernelDelayThread(0); // ok, not infinite :)
        }
#endif
    }
    else
    {
        printf("sceKernelCreateEventFlag failed %08x\n", evid);
        sceKernelSleepThreadCB();
    }

    sceKernelExitGame();
    return 0;
}
Пример #9
0
int main(int argc, char **argv) {
	SceUID flag = sceKernelCreateEventFlag("wait1", 0, 0xFFFFFFFF, NULL);
	SceKernelEventFlagInfo flaginfo;

	// Something weird is happening: first time status is garbled?
	sceKernelReferEventFlagStatus(flag, &flaginfo);

	WAIT_TEST_SIMPLE("And 0x00000000", flag, 0, PSP_EVENT_WAITAND, 1);
	WAIT_TEST_SIMPLE("Or 0x00000000", flag, 0, PSP_EVENT_WAITOR, 1);
	WAIT_TEST_SIMPLE("Clear 0x00000000", flag, 0, PSP_EVENT_WAITCLEAR, 1);
	WAIT_TEST_SIMPLE("Wrong (0x04) 0x00000000", flag, 0, 0x04, 1);
	WAIT_TEST_SIMPLE("Wrong (0xFF) 0x00000000", flag, 0, 0xFF, 1);

	WAIT_TEST_SIMPLE("And 0x00000001", flag, 1, PSP_EVENT_WAITAND, 1);
	WAIT_TEST_SIMPLE("Or 0x00000001", flag, 1, PSP_EVENT_WAITOR, 1);
	WAIT_TEST_SIMPLE("Clear 0x00000001", flag, 1, PSP_EVENT_WAITCLEAR, 1);
	WAIT_TEST_SIMPLE("Wrong (0x02) 0x00000001", flag, 1, 0x02, 1);
	WAIT_TEST_SIMPLE("Wrong (0x04) 0x00000001", flag, 1, 0x04, 1);
	WAIT_TEST_SIMPLE("Wrong (0x08) 0x00000001", flag, 1, 0x08, 1);
	WAIT_TEST_SIMPLE("Wrong (0x40) 0x00000001", flag, 1, 0x40, 1);
	WAIT_TEST_SIMPLE("Wrong (0x80) 0x00000001", flag, 1, 0x80, 1);
	WAIT_TEST_SIMPLE("Wrong (0xFF) 0x00000001", flag, 1, 0xFF, 1);

	sceKernelSetEventFlag(flag, 0xFFFFFFFF);
	WAIT_TEST_SIMPLE("Clear/Or 0x00000000", flag, 0, PSP_EVENT_WAITCLEAR | PSP_EVENT_WAITOR, 1);

	sceKernelSetEventFlag(flag, 0xFFFFFFFF);
	WAIT_TEST_SIMPLE("Clear/Or 0x00000001", flag, 1, PSP_EVENT_WAITCLEAR | PSP_EVENT_WAITOR, 1);

	sceKernelSetEventFlag(flag, 0xFFFFFFFF);
	WAIT_TEST_SIMPLE("Clear/Or 0x00000001 (no out bits)", flag, 1, PSP_EVENT_WAITCLEAR | PSP_EVENT_WAITOR, 0);

	sceKernelSetEventFlag(flag, 0xFFFFFFFF);
	WAIT_TEST_SIMPLE_TIMEOUT("0xFFFFFFFF & 0x00000000", flag, 0x00000000, PSP_EVENT_WAITAND, 500);
	WAIT_TEST_SIMPLE_TIMEOUT("0xFFFFFFFF & 0xFFFFFFFF", flag, 0xFFFFFFFF, PSP_EVENT_WAITAND, 500);
	WAIT_TEST_SIMPLE_TIMEOUT("0xFFFFFFFF | 0xFFFFFFFF", flag, 0xFFFFFFFF, PSP_EVENT_WAITOR, 500);
	sceKernelClearEventFlag(flag, 0x0000FFFF);
	WAIT_TEST_SIMPLE_TIMEOUT("0x0000FFFF & 0xFFFFFFFF", flag, 0xFFFFFFFF, PSP_EVENT_WAITAND, 500);
	WAIT_TEST_SIMPLE_TIMEOUT("0x0000FFFF | 0xFFFFFFFF", flag, 0xFFFFFFFF, PSP_EVENT_WAITOR, 500);
	WAIT_TEST_SIMPLE_TIMEOUT("0x0000FFFF & 0xFFFFFFFF with clear", flag, 0xFFFFFFFF, PSP_EVENT_WAITAND | PSP_EVENT_WAITCLEAR, 500);
	WAIT_TEST_SIMPLE_TIMEOUT("0x0000FFFF | 0xFFFFFFFF with clear", flag, 0xFFFFFFFF, PSP_EVENT_WAITOR | PSP_EVENT_WAITCLEAR, 500);
	sceKernelClearEventFlag(flag, 0x0000FFFF);
	WAIT_TEST_SIMPLE_TIMEOUT("0x0000FFFF & 0xFFFFFFFF with clear all", flag, 0xFFFFFFFF, PSP_EVENT_WAITAND | PSP_EVENT_WAITCLEARALL, 500);
	WAIT_TEST_SIMPLE_TIMEOUT("0x0000FFFF | 0xFFFFFFFF with clear all", flag, 0xFFFFFFFF, PSP_EVENT_WAITOR | PSP_EVENT_WAITCLEARALL, 500);
	sceKernelClearEventFlag(flag, 0x00000000);
	WAIT_TEST_SIMPLE_TIMEOUT("0x00000000 & 0xFFFFFFFF", flag, 0xFFFFFFFF, PSP_EVENT_WAITAND, 500);
	WAIT_TEST_SIMPLE_TIMEOUT("Zero timeout", flag, 0xFFFFFFFF, PSP_EVENT_WAITAND, 0);
	WAIT_TEST_SIMPLE_TIMEOUT("5ms timeout", flag, 0xFFFFFFFF, PSP_EVENT_WAITAND, 5);

	// Set off thread.
	schedulingLogPos = 0;
	schedulingPlacement = 1;
	SCHED_LOG(A, 1);
	SceUInt timeout = 5000;
	SceUID thread = sceKernelCreateThread("waitTest", (void *)&waitTestFunc, 0x12, 0x10000, 0, NULL);
	sceKernelStartThread(thread, sizeof(flag), &flag);
	SCHED_LOG(B, 1);
	int result = sceKernelWaitEventFlag(flag, 0xFFFFFFFF, PSP_EVENT_WAITAND, NULL, &timeout);
	SCHED_LOG(E, 1);
	printf("Wait timeout: %s (thread=%08X, main=%08X, remaining=%d)\n", schedulingLog, schedulingResult, result, (timeout + 5) / 1000);

	sceKernelDeleteEventFlag(flag);

	SceUID deleteThread = CREATE_SIMPLE_THREAD(deleteMeFunc);
	flag = sceKernelCreateEventFlag("wait1", 0, 0x00000000, NULL);
	sceKernelStartThread(deleteThread, sizeof(int), &flag);
	sceKernelDelayThread(500);
	sceKernelDeleteEventFlag(flag);

	WAIT_TEST_SIMPLE("NULL", 0, 0, PSP_EVENT_WAITAND, 0);
	WAIT_TEST_SIMPLE("Invalid", 0xDEADBEEF, 0, PSP_EVENT_WAITAND, 0);
	WAIT_TEST_SIMPLE("Deleted", flag, 0, PSP_EVENT_WAITAND, 0);

	BASIC_SCHED_TEST("NULL",
		result = sceKernelWaitEventFlag(0, 0xFFFFFFFF, PSP_EVENT_WAITAND, NULL, NULL);
	);