Пример #1
0
Файл: vlst.c Проект: rvba/minuit
void vlst_free(t_vlst *vlst)
{
	t_context *C = ctx_get();
	int l = vlst->count * vlst->length * vlst->size;
	if(vlst->data) mem_free(vlst->data, l);
	if(vlst->ref) scene_delete( C->scene, vlst->ref);
	mem_free( vlst, sizeof( t_vlst));
}
Пример #2
0
Файл: main.c Проект: aiwl/ir
int main(int argc, char *argv[])
{
    int w, h;
    char in[256], out[256];

    if (argc < 3) {
        usage(argv[0]);
        return EXIT_FAILURE;
    }

    strncpy(in, argv[argc - 1], sizeof(in) - 1);
    strncpy(out, argv[argc - 2], sizeof(out) - 1);

    chk(get_parameters(&parameters, argc, (char **)(argv)));
    print_parameters(&parameters);

    chk(scene = scene_load(in));
    w = scene->camera.image_width;
    h = scene->camera.image_height;
    chk(image = hdr_image_new(w, h));

    context = ir_context_new(parameters.num_paths, parameters.max_path_length,
        parameters.tmin, parameters.dist_clamp);
    ir_distribute(context, scene);
    chk(accumulate_mt(parameters.num_threads));

    ir_render_vpls(context, image, scene, parameters.vpl_radius);
    ir_context_delete(&context);

    hdr_image_save(image, out);
    scene_delete(&scene);
    hdr_image_delete(&image);
    return EXIT_SUCCESS;

error:
    scene_delete(&scene);
    hdr_image_delete(&image);
    return 1;
}
Пример #3
0
void block_bricks_free(t_block *block)
{
	t_scene *sc = scene_get();

	t_link *l;
	t_brick *b;

	for(l=block->bricks->first;l;l=l->next)
	{
		b=l->data;
		b->cls->disconnect( b);
		scene_delete(sc,b);
	}
}
Пример #4
0
void block_free( t_block *block)
{
	t_scene *sc = scene_get();

	if( block->set)
	{
		if( block->clone)
		{
			t_block *block_parent = block->clone;
			block_parent->clones -= 1;
		}

		list_remove_by_ptr(block->set->blocks,block);
	}

	// free bricks
	block_bricks_free( block);

	if( block->rhizome) rhizome_block_remove( block->rhizome, block);

	// free lst
	scene_delete( sc, block->bricks);
}
Пример #5
0
Файл: vlst.c Проект: rvba/minuit
void vlst_delete( t_vlst *vlst)
{
	t_scene *sc = ctx_scene_get();
	if( vlst->id.store)  scene_delete( sc, vlst); 
	else  vlst_free( vlst); 
}
Пример #6
0
void viewport_free(t_viewport *viewport)
{
	t_context *C = ctx_get();
	if(viewport->camera)
		scene_delete(C->scene,viewport->camera);
}