void NodeChildrenMenuLayer::onEnterTransitionDidFinish()
{
    auto director = Director::getInstance();
    auto sched = director->getScheduler();

    CC_PROFILER_PURGE_ALL();
    sched->scheduleSelector(SEL_SCHEDULE(&NodeChildrenMenuLayer::dumpProfilerInfo), this, 2, false);
}
void PerformceAllocScene::onEnterTransitionDidFinish()
{
    Scene::onEnterTransitionDidFinish();

    auto director = Director::getInstance();
    auto sched = director->getScheduler();

    CC_PROFILER_PURGE_ALL();
    sched->scheduleSelector(SEL_SCHEDULE(&PerformceAllocScene::dumpProfilerInfo), this, 2, false);
}
Пример #3
0
void SpriteMainScene::onEnter()
{
    Scene::onEnter();
    
    if ( SpriteMainScene::_s_autoTest )
    {
        _vecFPS.clear();
        _executeTimes = 0;
        
        auto director = Director::getInstance();
        auto sched = director->getScheduler();
        
        sched->scheduleSelector(SEL_SCHEDULE(&SpriteMainScene::updateAutoTest), this, 0.2f, false);
        
    }
}