void NodeChildrenMenuLayer::onEnterTransitionDidFinish() { auto director = Director::getInstance(); auto sched = director->getScheduler(); CC_PROFILER_PURGE_ALL(); sched->scheduleSelector(SEL_SCHEDULE(&NodeChildrenMenuLayer::dumpProfilerInfo), this, 2, false); }
void PerformceAllocScene::onEnterTransitionDidFinish() { Scene::onEnterTransitionDidFinish(); auto director = Director::getInstance(); auto sched = director->getScheduler(); CC_PROFILER_PURGE_ALL(); sched->scheduleSelector(SEL_SCHEDULE(&PerformceAllocScene::dumpProfilerInfo), this, 2, false); }
void SpriteMainScene::onEnter() { Scene::onEnter(); if ( SpriteMainScene::_s_autoTest ) { _vecFPS.clear(); _executeTimes = 0; auto director = Director::getInstance(); auto sched = director->getScheduler(); sched->scheduleSelector(SEL_SCHEDULE(&SpriteMainScene::updateAutoTest), this, 0.2f, false); } }