void ED_space_image_scopes_update(const struct bContext *C, struct SpaceImage *sima, struct ImBuf *ibuf, bool use_view_settings) { Scene *scene = CTX_data_scene(C); Object *ob = CTX_data_active_object(C); /* scope update can be expensive, don't update during paint modes */ if (sima->mode == SI_MODE_PAINT) return; if (ob && ((ob->mode & (OB_MODE_TEXTURE_PAINT | OB_MODE_EDIT)) != 0)) return; scopes_update(&sima->scopes, ibuf, use_view_settings ? &scene->view_settings : NULL, &scene->display_settings); }
void ED_space_image_scopes_update(const struct bContext *C, struct SpaceImage *sima, struct ImBuf *ibuf, bool use_view_settings) { Scene *scene = CTX_data_scene(C); Object *ob = CTX_data_active_object(C); /* scope update can be expensive, don't update during paint modes */ if (sima->mode == SI_MODE_PAINT) return; if (ob && ((ob->mode & (OB_MODE_TEXTURE_PAINT | OB_MODE_EDIT)) != 0)) return; /* We also don't update scopes of render result during render. */ if (G.is_rendering) { const Image *image = sima->image; if (image != NULL && (image->type == IMA_TYPE_R_RESULT || image->type == IMA_TYPE_COMPOSITE)) { return; } } scopes_update(&sima->scopes, ibuf, use_view_settings ? &scene->view_settings : NULL, &scene->display_settings); }