static int score_enter(void) { audio_music_fade_out(2.f); if (paused) paused = 0; return score_card(_("Scores"), gui_yel, gui_red); }
static int score_enter(struct state *st, struct state *prev) { audio_music_fade_out(2.f); if (paused) paused = 0; return score_card(_("Scores"), gui_yel, gui_red); }
static int over_enter(void) { audio_music_fade_out(2.f); return score_card(_("Final Scores"), gui_yel, gui_red); }
static int over_enter(struct state *st, struct state *prev) { audio_music_fade_out(2.f); return score_card(_("Final Scores"), gui_yel, gui_red); }