Пример #1
0
static int16_t sdl_input_state(void *data_, const struct retro_keybind **binds,
      unsigned port, unsigned device, unsigned idx, unsigned id)
{
   enum input_device_type type = INPUT_DEVICE_TYPE_NONE;
   sdl_input_t *data = (sdl_input_t*)data_;

   switch (device)
   {
      case RETRO_DEVICE_JOYPAD:
         return sdl_joypad_device_state(data, binds, port, id, &type);
      case RETRO_DEVICE_ANALOG:
         return sdl_analog_device_state(data, binds, port, idx, id);
      case RETRO_DEVICE_MOUSE:
         return sdl_mouse_device_state(data, id);
      case RETRO_DEVICE_POINTER:
      case RARCH_DEVICE_POINTER_SCREEN:
         return sdl_pointer_device_state(data, idx, id, device == RARCH_DEVICE_POINTER_SCREEN);
      case RETRO_DEVICE_KEYBOARD:
         return sdl_keyboard_device_state(data, id);
      case RETRO_DEVICE_LIGHTGUN:
         return sdl_lightgun_device_state(data, id);
   }

   return 0;
}
Пример #2
0
static int16_t sdl_input_state(void *data_, const struct retro_keybind **binds, unsigned port, unsigned device, unsigned index, unsigned id)
{
   sdl_input_t *data = (sdl_input_t*)data_;
   switch (device)
   {
      case RETRO_DEVICE_JOYPAD:
         return sdl_joypad_device_state(data, binds, port, id);
      case RETRO_DEVICE_ANALOG:
         return sdl_analog_device_state(data, binds, port, index, id);
      case RETRO_DEVICE_MOUSE:
         return sdl_mouse_device_state(data, id);
      case RETRO_DEVICE_KEYBOARD:
         return sdl_keyboard_device_state(data, id);
      case RETRO_DEVICE_LIGHTGUN:
         return sdl_lightgun_device_state(data, id);

      default:
         return 0;
   }
}