bool PR2ArmKinematicsPlugin::searchPositionIK(const geometry_msgs::Pose &ik_pose, const std::vector<double> &ik_seed_state, double timeout, std::vector<double> &solution, const IKCallbackFn &solution_callback, moveit_msgs::MoveItErrorCodes &error_code) const { static std::vector<double> consistency_limits; return searchPositionIK(ik_pose, ik_seed_state, timeout, consistency_limits, solution, solution_callback, error_code); }
bool KDLKinematicsPlugin::getPositionIK(const geometry_msgs::Pose &ik_pose, const std::vector<double> &ik_seed_state, std::vector<double> &solution, moveit_msgs::MoveItErrorCodes &error_code) const { const IKCallbackFn solution_callback = 0; std::vector<double> consistency_limits; return searchPositionIK(ik_pose, ik_seed_state, MAX_TIMEOUT_KDL_PLUGIN, solution, solution_callback, error_code, consistency_limits); }
bool KDLKinematicsPlugin::searchPositionIK(const geometry_msgs::Pose &ik_pose, const std::vector<double> &ik_seed_state, double timeout, const std::vector<double> &consistency_limits, std::vector<double> &solution, const IKCallbackFn &solution_callback, moveit_msgs::MoveItErrorCodes &error_code, const kinematics::KinematicsQueryOptions &options) const { return searchPositionIK(ik_pose, ik_seed_state, timeout, solution, solution_callback, error_code, consistency_limits, options); }
bool SrvKinematicsPlugin::getPositionIK(const geometry_msgs::Pose &ik_pose, const std::vector<double> &ik_seed_state, std::vector<double> &solution, moveit_msgs::MoveItErrorCodes &error_code, const kinematics::KinematicsQueryOptions &options) const { const IKCallbackFn solution_callback = 0; std::vector<double> consistency_limits; return searchPositionIK(ik_pose, ik_seed_state, default_timeout_, solution, solution_callback, error_code, consistency_limits, options); }
bool SrvKinematicsPlugin::searchPositionIK(const geometry_msgs::Pose &ik_pose, const std::vector<double> &ik_seed_state, double timeout, std::vector<double> &solution, const IKCallbackFn &solution_callback, moveit_msgs::MoveItErrorCodes &error_code, const std::vector<double> &consistency_limits, const kinematics::KinematicsQueryOptions &options) const { // Convert single pose into a vector of one pose std::vector<geometry_msgs::Pose> ik_poses; ik_poses.push_back(ik_pose); return searchPositionIK(ik_poses, ik_seed_state, timeout, consistency_limits, solution, solution_callback, error_code, options); }