void slow_handler(int x, int y, int button) { if (button == LC_MOUSE_RIGHTBUTTON) { activate_help ("slow.hlp"); } else { select_slow (); } }
void select_pause (void) { if (pause_flag) { /* unpause it */ if (fast_flag) select_fast (); else if (med_flag) select_medium (); else if (slow_flag) select_slow (); else select_medium (); } else { /* pause it */ pause_flag = 1; draw_pause (1); draw_slow (0); draw_med (0); draw_fast (0); } }