//-------------------------------------------------------------- void ofxScene::setup() { if (bSetup) return; ofLogVerbose() << "ofxScene setup :: " << sceneID; selfSetup(); bSetup = true; }
void ofx2DPro::setup(){ cout << "SETTING UP SYSTEM " << getSystemName() << endl; #ifdef PACKED_APP ofSetDataPathRoot("data/"); #endif // Create directories if they are not there // ofDirectory dir; string directories[3] = {getDataPath(), "Presets/","Working/"}; for (int i = 0; i < 3; i++) { string path = ""; for(int j = 0; j <= i; j++ ){ path += directories[j]; } if(!dir.doesDirectoryExist(path)){ dir.createDirectory(path); } } selfSetup(); setupCoreGuis(); selfSetupGuis(); }