int append_frameserver(RenderData *UNUSED(rd), int frame, int *pixels, int rectx, int recty, ReportList *UNUSED(reports))
{
    fprintf(stderr, "Serving frame: %d\n", frame);
    if (write_ppm) {
        serve_ppm(pixels, rectx, recty);
    }
    if (connsock != -1) {
        closesocket(connsock);
        connsock = -1;
    }

    return 0;
}
Пример #2
0
int BKE_frameserver_append(void *context_v, RenderData *UNUSED(rd), int UNUSED(start_frame), int frame, int *pixels,
                           int rectx, int recty, const char *UNUSED(suffix), ReportList *UNUSED(reports))
{
    FrameserverContext *context = context_v;

    fprintf(stderr, "Serving frame: %d\n", frame);
    if (context->write_ppm) {
        serve_ppm(context, pixels, rectx, recty);
    }
    if (context->connsock != -1) {
        closesocket(context->connsock);
        context->connsock = -1;
    }

    return 1;
}