int main(int argc, char* argv[]) { GameServiceApplication serverApp("GameServer1"); int ret = serverApp.start(argc, argv); #ifdef _WIN32 #define _CRTDBG_MAP_ALLOC _CrtDumpMemoryLeaks(); #endif return ret; }
/** * Server application entry point. */ int main(int argc, char** argv) { ServerApp serverApp(argc, argv); try { serverApp.initialize(); return serverApp.execLoop(); } catch(de::Error const &er) { qFatal("App init failed: %s", er.asText().toLatin1().constData()); return -1; } }