void CCGridBase::beforeDraw(void) { // save projection CCDirector *director = CCDirector::sharedDirector(); m_directorProjection = director->getProjection(); // 2d projection // [director setProjection:kCCDirectorProjection2D]; set2DProjection(); m_pGrabber->beforeRender(m_pTexture); }
void GridBase::beforeDraw(void) { // save projection Director *director = Director::getInstance(); _directorProjection = director->getProjection(); // 2d projection // [director setProjection:Director::Projection::_2D]; set2DProjection(); _grabber->beforeRender(_texture); }
void GridBase::beforeDraw(void) { // save projection Director *director = Director::getInstance(); _directorProjection = director->getProjection(); // 2d projection // [director setProjection:Director::Projection::_2D]; set2DProjection(); Size size = director->getWinSizeInPixels(); glViewport(0, 0, (GLsizei)(size.width), (GLsizei)(size.height) ); _grabber->beforeRender(_texture); }
void CCGridBase::beforeDraw(void) { set2DProjection(); m_pGrabber->beforeRender(m_pTexture); }
void CCGridBase::beforeDraw(RenderContext* ctx) { set2DProjection(ctx); ctx->setDepthTest(false); m_pGrabber->beforeRender(ctx, m_pTexture); }