void Camera::applyPreset(eCameraPresetType preset) { float fov = 0.0f; setAspect(g_f3dCameraPresets[preset].sensor_width / g_f3dCameraPresets[preset].sensor_height); fov = 2.0f * (atanf(g_f3dCameraPresets[preset].sensor_width / (2.0f * g_f3dCameraPresets[preset].focal_len))); setFOV(fov); }
/************************************** Here are the constructors. ***************************************/ Camera::Camera(){ setEyeX(0.0); setEyeY(0.0); setEyeZ(0.0); setCenterX(0.0); setCenterY(0.0); setCenterZ(0.0); setUpX(0.0); setUpY(0.0); setUpZ(0.0); setFovy(0.0); setAspect(0.0); setZNear(0.0); setZFar(0.0); mouseDirection[0] = 0; mouseDirection[1] = 1; mouseDirection[2] = 0; glMatrixMode(GL_MODELVIEW); move[0] = false; move[1] = false; move[2] = false; move[3] = false; }
Camera::Camera(double eyeX, double eyeY, double eyeZ, double centerX, double centerY, double centerZ, double upX,double upY,double upZ, double fovy, double aspect, double zNear, double zFar){ setEyeX(eyeX); setEyeY(eyeY); setEyeZ(eyeZ); setCenterX(centerX); setCenterY(centerY); setCenterZ(centerZ); setUpX(upX); setUpY(upY); setUpZ(upZ); setFovy(fovy); setAspect(aspect); setZNear(zNear); setZFar(zFar); mouseDirection[0] = 0; mouseDirection[1] = 90; mouseDirection[2] = 0; glMatrixMode(GL_MODELVIEW); move[0] = false; move[1] = false; move[2] = false; move[3] = false; }
void Camera::reset(int canvasWidth, int canvasHeight) { currentViewingVolume = defaultViewingVolume; roll = 0.0; pitch = 0.0; yaw = 0.0; setAspect(((double) canvasWidth) / canvasHeight); }
SDL_Surface *TText::render() { if (strlen(str) == 0) { setAspect(0, 0); return NULL; } SDL_Surface *t = TTF_RenderUTF8_Shaded(font, str, forecolor, backcolor); if ( t == NULL ) { fprintf(stderr, "Couldn't render text: %s\n", SDL_GetError()); TTF_CloseFont(font); } setAspect(t->w, t->h); return t; }
void Camera::setOptionalsToDefaults() { GeometricalTransformation::setOptionalsToDefaults(); ProjectionTransformation::setOptionalsToDefaults(); setScissor( vgm::Rectangle2i(0, 0, 1600, 1200) ); setAspect( (1) ); setZNear( (0.01f) ); setZFar( (3996.f) ); }
void Camera::setPerspective(double fovy,double aspect,double zNear,double zFar){ glLoadIdentity(); glEnable(GL_DEPTH_TEST); glMatrixMode(GL_PROJECTION); glMatrixMode(GL_MODELVIEW); setFovy(fovy); setAspect(aspect); setZNear(zNear); setZFar(zFar); }
Camera::Camera(vec3 position,vec3 center,vec3 upVector,int ImgSizeX, int ImgSizeY, float FOV) { //setFov(ImgSizeX, ImgSizeY); up = upVector; cent = center; pos = position; imgResX = ImgSizeX; imgResY = ImgSizeY; fov = FOV; setAspect(ImgSizeX,ImgSizeY); setFov(fov); recalc(); }
void dot_layout_intl(Agraph_t * g, struct _DotStats* stats) { aspect_t aspect; aspect_t* asp; setEdgeType (g, ET_SPLINE); asp = setAspect (g, &aspect); dot_init_node_edge(g); do { dot_rank(g, asp, stats); resetNodeCountOnRanks(g); if(stats->stopFunc && stats->stopFunc(PROGRESS_AFTER_RANK)) { return; } if (aspect.badGraph) { agerr(AGWARN, "dot does not support the aspect attribute for disconnected graphs or graphs with clusters\n"); asp = NULL; aspect.nextIter = 0; } dot_mincross(g, (asp != NULL), stats); if(stats->stopFunc && stats->stopFunc(PROGRESS_AFTER_MX)) { return; } dot_position(g, asp, stats); if(stats->stopFunc && stats->stopFunc(PROGRESS_AFTER_POSITION)) { return; } aspect.nPasses--; } while (aspect.nextIter && aspect.nPasses); dot_sameports(g); dot_splines(g); if (mapbool(agget(g, "compound"))) dot_compoundEdges(g); dotneato_postprocess(g); if(stats->stopFunc) { stats->stopFunc(PROGRESS_LAYOUT_FINISH); } }
static void dotLayout(Agraph_t * g) { aspect_t aspect; aspect_t* asp; int maxphase = late_int(g, agfindgraphattr(g,"phase"), -1, 1); setEdgeType (g, ET_SPLINE); asp = setAspect (g, &aspect); dot_init_subg(g,g); dot_init_node_edge(g); do { dot_rank(g, asp); if (maxphase == 1) { attach_phase_attrs (g, 1); return; } if (aspect.badGraph) { agerr(AGWARN, "dot does not support the aspect attribute for disconnected graphs or graphs with clusters\n"); asp = NULL; aspect.nextIter = 0; } dot_mincross(g, (asp != NULL)); if (maxphase == 2) { attach_phase_attrs (g, 2); return; } dot_position(g, asp); if (maxphase == 3) { attach_phase_attrs (g, 2); /* positions will be attached on output */ return; } aspect.nPasses--; } while (aspect.nextIter && aspect.nPasses); if (GD_flags(g) & NEW_RANK) removeFill (g); dot_sameports(g); dot_splines(g); if (mapbool(agget(g, "compound"))) dot_compoundEdges(g); }