void kpok::displayWin(const char *hand, int cashWon) { char buf[200]; setHand(hand); setCash(getCash() + cashWon); if (cashWon) { playSound("win.wav"); sprintf(buf,"%s %d !",locale->translate("You won $"), cashWon); // locale } else { playSound("lose.wav"); sprintf(buf,locale->translate("Game Over")); // locale } wonLabel->setText(buf); wonLabel->move(this->width() / 2 - wonLabel->width() / 2, wonLabelVDist); if (!cashWon) { wonLabel->show(); } else { wonLabel->hide(); startWave(); } }
void kpok::drawClick() { int cardsToDraw[5]; int w; drawButton->setEnabled(false); if (status == 0) { wonLabel->hide(); cleanFoundCard(); stopBlinking(); stopWave(); setCash(getCash() - cashPerRound); for (w=0; w<5;w++) { cardsToDraw[w]=0; cardW[w]->setHeld(0); } for (w=0; w<highestCard;w++) done[w]=0; for (w=0;w<5;w++) { cards[w]=0; cardW[w]->heldLabel->hide(); cardW[w]->show(); cardW[w]->paintCard(cards[w],0,0); } drawCards(cardsToDraw); if (cardW[0]->queryHeld()) drawTimer->start(0, TRUE); else drawTimer->start(drawDelay, TRUE); } else { clickToHold->hide(); for (w=0; w<5;w++) cardsToDraw[w] = cardW[w]->queryHeld(); for (w=0;w<5;w++) { if (!cardsToDraw[w]) { cards[w]=0; cardW[w]->show(); cardW[w]->paintCard(cards[w],0,0); } } drawCards(cardsToDraw); if (cardW[0]->queryHeld()) drawTimer->start(0, TRUE); else drawTimer->start(drawDelay, TRUE); } }
void Player::readSave() { SaveController& sc = *SharedGameDelegate::Instance().getSaveController(); _setHighScore(sc.getHighScore()); setCash(sc.getCash()); m_tokenMapPosition = sc.getChipPosition(); m_storyProgress = sc.getMapProgress(); m_storyProgress->retain(); if (m_storyProgress->count() == 0 || m_tokenMapPosition.empty()) { _initStoryProgress(); } }
void kpok::initPoker() { status=0; int w; for (w=0;w<5;w++) { cards[w]=0; cardW[w]->heldLabel->hide(); cardW[w]->show(); cardW[w]->paintCard(cards[w],0,0); } wonLabel->hide(); clickToHold->hide(); drawStat=0; cleanFoundCard(); setCash(100); setHand(locale->translate("nothing")); waveActive = 0; fCount =0; }