void KSecretCreateCollectionJob::newPasswordJobResult(KJob *job) { AbstractNewPasswordJob *npj = qobject_cast<AbstractNewPasswordJob*>(job); Q_ASSERT(npj); if(npj->cancelled()) { setCollection(0); setError(BackendErrorOther, i18n("Creating the secret collection was cancelled by the user.")); dismiss(); // this will also emitResult() return; } // TODO: collection needs authentication methods, filenames, ... QString errorMessage; QString collId = createId(); manager()->creatingCollection( collId ); KSecretCollection *coll = KSecretCollection::create(collId, npj->password(), manager(), errorMessage); if(!coll) { setCollection(0); setError(BackendErrorOther, errorMessage); dismiss(); // this will also emitResult() return; } coll->setLabel(label()); // NOTE: coll has to be added to m_collections before serializing it for the // first time, so when slotDirectoryChanged is called, the collection // is already known. m_manager->addCollection(coll); if(locked()) { coll->lock(); } setCollection(coll); // not yet time for emitResult(); // let the ACL dialog to pop before AbstractUiManager *uiManager = BackendMaster::instance()->uiManager(); AbstractAskAclPrefsJob *aclSubjob = uiManager->createAskAclPrefsJob(createCollectionInfo()); if ( addSubjob( aclSubjob ) ) { connect(aclSubjob, SIGNAL(result(KJob*)), SLOT(askAclPrefsJobResult(KJob*))); aclSubjob->start(); } else { qDebug() << "Cannot add aclSubjob"; setErrorText( i18n("Cannot launch ACL preferences job") ); emitResult(); } }
Profile::Profile(CollectionInterface* parent, Person* p) : ItemBase(nullptr), d_ptr(new ProfilePrivate()) { if (parent) setCollection(parent); d_ptr->m_Person = p; }
bool onEvent(Event& ev) { switch (ev.code) { case Event::PREVIOUS: setCollection(m_collection-1,0); return true; case Event::NEXT: setCollection(m_collection+1,0); return true; // case Event::SELECT: // for (int i=0; i<THUMB_COUNT && i+m_dispbase<m_dispcount; i++) { // m_thumbs[i]->transparent(true); // } // m_thumbs[m_dispbase+ev.x]->transparent(false); // m_game->gotoLevel(m_levels->collectionLevel(m_collection,m_dispbase+ev.x)); // add( new LevelLauncher(m_levels->collectionLevel(m_collection,m_dispbase+ev.x), m_thumbs[m_dispbase+ev.x]->canvas()) ); // //Event closeEvent(Event::CLOSE); // //m_parent->dispatchEvent(closeEvent); // return true; } return MenuPage::onEvent(ev); }
LevelSelector(GameControl* game, int initialLevel) : m_game(game), m_levels(game->m_levels), m_collection(0), m_dispbase(0), m_dispcount(0) { m_scroll = new ScrollArea(); m_scroll->fitToParent(true); m_scroll->virtualSize(Vec2(SCREEN_WIDTH,SCREEN_HEIGHT)); m_content->add(m_scroll,0,0); fitToParent(true); int levelInC; m_collection = m_levels->collectionFromLevel(initialLevel,&levelInC); setCollection(m_collection, levelInC); }