void timerstep() { static unsigned long long counter = 0; counter++; int thistime = counter % 4; setL0(thistime == 0); setL1(thistime == 1); setL2(thistime == 2); setL3(thistime == 3); }
Comparison::Comparison ( const QString &l1, const QString &l2, const QString &l3 ) { setL1 (l1); setL2 (l2); setL3 (l3); }
void GameWindow::newGame(int level, int difficulty){ newGame(); if(difficulty==3) setDif3(); else if(difficulty==2) setDif2(); else setDif1(); if(level==1){ setL1(); show(); } else if(level==2){ setL2(); show(); } else{ setL3(); show(); } }