Пример #1
0
//初期化
bool SettingScene::init(){
    //CCLOG("SettingScene::init");
    if (CCLayer::init()) {
        
        initValue();
        
        m_frameCashe->addSpriteFramesWithFile("setting.plist");
        
        //画面位置をセット
        setObjectPosition();
        
        //背景をセット
        setBackGround();
        
        //メニューアイテムをセット
        setMenuItem();
        
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
        AndroidUtil::heapLogger();
        AndroidUtil::txtviewVisible();
#endif
        return true;
    } else {
        return false;
    }
}
Пример #2
0
void DishInfoDialog::slt_reset()
{
    QString content = tr("是否放弃之前的修改?");
    QMessageBox::StandardButton res = QMessageBox::question(this,
                                     tr("重置确认"),
                                     content,
                                     QMessageBox::Yes | QMessageBox::No,
                                     QMessageBox::Yes);

    if(res == QMessageBox::Yes)
    {
        setMenuItem(this->_menuItem);
    }

    this->checkResult();
}
Пример #3
0
void FGAPIENTRY glutAddMenuEntry(const char *label, int value)
{
	SFG_WinMenuItem *entry;
	
	if (fgMappedMenu)
		menuModificationError();
	
	entry = (SFG_WinMenuItem *) malloc(sizeof(SFG_WinMenuItem));
	if (!entry)
		fgError("out of memory.");
	
	entry->Menu = fgCurrentMenu;
	setMenuItem(entry, label, value, FALSE);
	fgCurrentMenu->Num++;
	entry->Next = fgCurrentMenu->List;
	fgCurrentMenu->List = entry;
}
Пример #4
0
void APIENTRY
glutAddMenuEntry(const char *label, int value)
{
  GLUTmenuItem *entry;

  if (__glutMappedMenu) {
    menuModificationError();
  }
  entry = (GLUTmenuItem *) malloc(sizeof(GLUTmenuItem));
  if (!entry) {
    __glutFatalError("out of memory.");
  }
  entry->menu = __glutCurrentMenu;
  setMenuItem(entry, label, value, FALSE);
  __glutCurrentMenu->num++;
  entry->next = __glutCurrentMenu->list;
  __glutCurrentMenu->list = entry;
}
Пример #5
0
void FGAPIENTRY glutAddSubMenu(const char *label, int menu)
{
	SFG_WinMenuItem *submenu;
	SFG_WinMenu     *popupmenu;
	
	if (fgMappedMenu) 
		menuModificationError();
	
	submenu = (SFG_WinMenuItem *) malloc(sizeof(SFG_WinMenuItem));
	if (!submenu)
		fgError("out of memory.");
	
	fgCurrentMenu->SubMenus++;
	submenu->Menu = fgCurrentMenu;
	popupmenu = fgGetMenuByNum(menu);
	if (popupmenu)
		submenu->Handle = popupmenu->Handle;
	
	setMenuItem(submenu, label, /* base 0 */ menu - 1, TRUE);
	fgCurrentMenu->Num++;
	submenu->Next = fgCurrentMenu->List;
	fgCurrentMenu->List = submenu;
}
Пример #6
0
void APIENTRY
glutAddSubMenu(const char *label, int menu)
{
  GLUTmenuItem *submenu;
  GLUTmenu     *popupmenu;

  if (__glutMappedMenu) {
    menuModificationError();
  }
  submenu = (GLUTmenuItem *) malloc(sizeof(GLUTmenuItem));
  if (!submenu) {
    __glutFatalError("out of memory.");
  }
  __glutCurrentMenu->submenus++;
  submenu->menu = __glutCurrentMenu;
  popupmenu = __glutGetMenuByNum(menu);
  if (popupmenu) {
    submenu->win = popupmenu->win;
  }
  setMenuItem(submenu, label, /* base 0 */ menu - 1, TRUE);
  __glutCurrentMenu->num++;
  submenu->next = __glutCurrentMenu->list;
  __glutCurrentMenu->list = submenu;
}