Пример #1
0
void GL_widget_3::init() {
	setBackgroundColor(Qt::white);

	glEnable(GL_POINT_SMOOTH);
	glEnable(GL_LINE_SMOOTH);
	glEnable(GL_BLEND);										// Enable Blending
	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);		// Type Of Blending To Use
	glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);	// Make round points, not square points
//	glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);		// Antialias the lines

	
	glDisable( GL_COLOR_MATERIAL );
	
	glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER,GL_TRUE);
	glLightModeli( GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE );
//	glShadeModel(GL_FLAT);
	glEnable(GL_NORMALIZE);

	setMouseBinding(Qt::LeftButton,  ZOOM_ON_PIXEL,  true);
//	setMouseBinding(Qt::LeftButton,  RAP_FROM_PIXEL,  true);
	setMouseBinding(Qt::RightButton, ZOOM_TO_FIT,    true);
	setMouseBinding(Qt::ALT + Qt::LeftButton, ALIGN_CAMERA,   true);
	
//	setMouseBinding(Qt::RightButton, RAP_IS_CENTER,    true);

	glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 50);
	setManipulatedFrame(0);
	
	set_camera_projection();

	create_sphere_display_list();
}
Пример #2
0
void KnotsViewer::init()
{
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
    // Restore previous viewer state.
    restoreStateFromFile();
    setBackgroundColor(QColor(255,255,255,0));
    setMouseBinding(Qt::NoModifier, Qt::LeftButton, NO_CLICK_ACTION);
    setMouseBinding(Qt::ShiftModifier, Qt::LeftButton, CAMERA, SCREEN_ROTATE);//重新设置LeftButton,旋转屏幕或者物体
}
Пример #3
0
void QGCodeViewer::init() 
{
    setShortcut(DISPLAY_FPS, Qt::CTRL+Qt::Key_F);
    setShortcut(DRAW_GRID, 0);
    
    setManipulatedFrame(new ManipulatedFrame());

    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();

    glEnable(GL_DEPTH_TEST);
    glDrawBuffer(GL_BACK);
    //glDisable(GL_CULL_FACE);
    //glLineStipple(2, 0xFFFF);
    glDisable(GL_LIGHTING);
    glClearColor(0.25,0.25,0.25,0);
    //glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
    //glLineWidth(3);
  
    //setGridIsDrawn();
    
    if (!restoreStateFromFile()) {
        showEntireScene();
    }
    
    setMouseBinding(Qt::AltModifier, Qt::RightButton, SHOW_ENTIRE_SCENE, true, Qt::MidButton);

    clear();

    //startAnimation();
}
Пример #4
0
void G2oQGLViewer::init()
{
  QGLViewer::init();

 //glDisable(GL_LIGHT0);
 //glDisable(GL_LIGHTING);

  setBackgroundColor(QColor::fromRgb(51, 51, 51));

  // some default settings i like
  glEnable(GL_LINE_SMOOTH);
  glEnable(GL_BLEND); 
  glEnable(GL_DEPTH_TEST);
  glEnable(GL_NORMALIZE);
  //glEnable(GL_CULL_FACE);
  glShadeModel(GL_FLAT);
  //glShadeModel(GL_SMOOTH);
  glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

  setAxisIsDrawn();

  // don't save state
  setStateFileName(QString::null);

  // mouse bindings
  setMouseBinding(Qt::RightButton, CAMERA, ZOOM);
  setMouseBinding(Qt::MidButton, CAMERA, TRANSLATE);

  // keyboard shortcuts
  setShortcut(CAMERA_MODE, 0);
  setShortcut(EXIT_VIEWER, 0);
  //setShortcut(SAVE_SCREENSHOT, 0);

  // replace camera
  qglviewer::Camera* oldcam = camera();
  qglviewer::Camera* cam = new StandardCamera();
  setCamera(cam);
  cam->setPosition(qglviewer::Vec(0., 0., 75.));
  cam->setUpVector(qglviewer::Vec(0., 1., 0.));
  cam->lookAt(qglviewer::Vec(0., 0., 0.));
  delete oldcam;

  // getting a display list
  _drawList = glGenLists(1);
}
Пример #5
0
  void NICPQGLViewer::init() {
    // Init QGLViewer.
    QGLViewer::init();

    // Set some default settings.
    glEnable(GL_LINE_SMOOTH);
    glEnable(GL_BLEND); 
    glEnable(GL_DEPTH_TEST);
    glEnable(GL_NORMALIZE);
    glShadeModel(GL_FLAT);
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

    // Don't save state.
    setStateFileName(QString::null);

    // Mouse bindings.
    setMouseBinding(Qt::RightButton, CAMERA, ZOOM);
    setMouseBinding(Qt::MidButton, CAMERA, TRANSLATE);

    // Replace camera.
    qglviewer::Camera *oldcam = camera();
    qglviewer::Camera *cam = new StandardCamera();
    setCamera(cam);
    cam->setPosition(qglviewer::Vec(-1.0f, 0.0f, 0.0f));
    cam->setUpVector(qglviewer::Vec(0.0f, 0.0f, 1.0f));
    cam->lookAt(qglviewer::Vec(0.0f, 0.0f, 0.0f));
    delete oldcam;

    // Create draw lists.
    _ellipsoidDrawList = glGenLists(_numDrawLists);
    _pyramidDrawList = glGenLists(_numDrawLists);

    // Compile draw lists.
    // Ellipsoid.
    glNewList(_ellipsoidDrawList, GL_COMPILE);
    drawSphere(1.0f);
    glEndList();
    // Pyramid.
    glNewList(_pyramidDrawList, GL_COMPILE);
    drawPyramid(0.5f, 0.5f);
    glEndList();
  }
Пример #6
0
void TrackballViewer::setWheelandMouse()
{
  /////////////////////////////////////////////////////
  //         Mouse bindings customization            //
  //     Changes standard action mouse bindings      //
  /////////////////////////////////////////////////////

  //
  setMouseBinding(Qt::NoModifier, Qt::LeftButton, CAMERA, ROTATE);

  // Left and right buttons together make a camera zoom : emulates a mouse third button if needed.
  setMouseBinding(Qt::Key_Z, Qt::NoModifier, Qt::LeftButton, CAMERA, ZOOM);

  setMouseBinding(Qt::ControlModifier | Qt::ShiftModifier, Qt::RightButton, SELECT);
  setWheelBinding(Qt::NoModifier, CAMERA, MOVE_FORWARD);
  setMouseBinding(Qt::AltModifier, Qt::LeftButton, CAMERA, TRANSLATE);

  // Add custom mouse bindings description (see mousePressEvent())
  setMouseBindingDescription(Qt::NoModifier, Qt::RightButton, "Opens a camera path context menu");
}
Пример #7
0
void Slam2DViewer::init()
{
  QGLViewer::init();

  // some default settings i like
  glEnable(GL_LINE_SMOOTH);
  glEnable(GL_BLEND); 
  glEnable(GL_DEPTH_TEST);
  glShadeModel(GL_SMOOTH);
  glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

  setAxisIsDrawn();

  // don't save state
  setStateFileName(QString::null);

  // mouse bindings
#ifdef QGLVIEWER_DEPRECATED_MOUSEBINDING
  setMouseBinding(Qt::NoModifier, Qt::RightButton, CAMERA, ZOOM);
  setMouseBinding(Qt::NoModifier, Qt::MidButton, CAMERA, TRANSLATE);
#else
  setMouseBinding(Qt::RightButton, CAMERA, ZOOM);
  setMouseBinding(Qt::MidButton, CAMERA, TRANSLATE);
#endif

  // keyboard shortcuts
  setShortcut(CAMERA_MODE, 0);
  setShortcut(EXIT_VIEWER, 0);
  //setShortcut(SAVE_SCREENSHOT, 0);

  // replace camera
  qglviewer::Camera* oldcam = camera();
  qglviewer::Camera* cam = new StandardCamera();
  setCamera(cam);
  cam->setPosition(qglviewer::Vec(0., 0., 75.));
  cam->setUpVector(qglviewer::Vec(0., 1., 0.));
  cam->lookAt(qglviewer::Vec(0., 0., 0.));
  delete oldcam;
}
Пример #8
0
int QGLViewer::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
{
    _id = QGLWidget::qt_metacall(_c, _id, _a);
    if (_id < 0)
        return _id;
    if (_c == QMetaObject::InvokeMetaMethod) {
        switch (_id) {
        case 0: viewerInitialized(); break;
        case 1: drawNeeded(); break;
        case 2: drawFinished((*reinterpret_cast< bool(*)>(_a[1]))); break;
        case 3: animateNeeded(); break;
        case 4: helpRequired(); break;
        case 5: axisIsDrawnChanged((*reinterpret_cast< bool(*)>(_a[1]))); break;
        case 6: gridIsDrawnChanged((*reinterpret_cast< bool(*)>(_a[1]))); break;
        case 7: FPSIsDisplayedChanged((*reinterpret_cast< bool(*)>(_a[1]))); break;
        case 8: textIsEnabledChanged((*reinterpret_cast< bool(*)>(_a[1]))); break;
        case 9: cameraIsEditedChanged((*reinterpret_cast< bool(*)>(_a[1]))); break;
        case 10: stereoChanged((*reinterpret_cast< bool(*)>(_a[1]))); break;
        case 11: pointSelected((*reinterpret_cast< const QMouseEvent*(*)>(_a[1]))); break;
        case 12: mouseGrabberChanged((*reinterpret_cast< qglviewer::MouseGrabber*(*)>(_a[1]))); break;
        case 13: setAxisIsDrawn((*reinterpret_cast< bool(*)>(_a[1]))); break;
        case 14: setAxisIsDrawn(); break;
        case 15: setGridIsDrawn((*reinterpret_cast< bool(*)>(_a[1]))); break;
        case 16: setGridIsDrawn(); break;
        case 17: setFPSIsDisplayed((*reinterpret_cast< bool(*)>(_a[1]))); break;
        case 18: setFPSIsDisplayed(); break;
        case 19: setTextIsEnabled((*reinterpret_cast< bool(*)>(_a[1]))); break;
        case 20: setTextIsEnabled(); break;
        case 21: setCameraIsEdited((*reinterpret_cast< bool(*)>(_a[1]))); break;
        case 22: setCameraIsEdited(); break;
        case 23: toggleAxisIsDrawn(); break;
        case 24: toggleGridIsDrawn(); break;
        case 25: toggleFPSIsDisplayed(); break;
        case 26: toggleTextIsEnabled(); break;
        case 27: toggleCameraIsEdited(); break;
        case 28: setBackgroundColor((*reinterpret_cast< const QColor(*)>(_a[1]))); break;
        case 29: setForegroundColor((*reinterpret_cast< const QColor(*)>(_a[1]))); break;
        case 30: setSceneRadius((*reinterpret_cast< float(*)>(_a[1]))); break;
        case 31: setSceneCenter((*reinterpret_cast< const qglviewer::Vec(*)>(_a[1]))); break;
        case 32: setSceneBoundingBox((*reinterpret_cast< const qglviewer::Vec(*)>(_a[1])),(*reinterpret_cast< const qglviewer::Vec(*)>(_a[2]))); break;
        case 33: showEntireScene(); break;
        case 34: setCamera((*reinterpret_cast< qglviewer::Camera*const(*)>(_a[1]))); break;
        case 35: setManipulatedFrame((*reinterpret_cast< qglviewer::ManipulatedFrame*(*)>(_a[1]))); break;
        case 36: setMouseGrabber((*reinterpret_cast< qglviewer::MouseGrabber*(*)>(_a[1]))); break;
        case 37: setFullScreen((*reinterpret_cast< bool(*)>(_a[1]))); break;
        case 38: setFullScreen(); break;
        case 39: setStereoDisplay((*reinterpret_cast< bool(*)>(_a[1]))); break;
        case 40: setStereoDisplay(); break;
        case 41: toggleFullScreen(); break;
        case 42: toggleStereoDisplay(); break;
        case 43: toggleCameraMode(); break;
        case 44: saveSnapshot((*reinterpret_cast< bool(*)>(_a[1])),(*reinterpret_cast< bool(*)>(_a[2]))); break;
        case 45: saveSnapshot((*reinterpret_cast< bool(*)>(_a[1]))); break;
        case 46: saveSnapshot(); break;
        case 47: saveSnapshot((*reinterpret_cast< const QString(*)>(_a[1])),(*reinterpret_cast< bool(*)>(_a[2]))); break;
        case 48: saveSnapshot((*reinterpret_cast< const QString(*)>(_a[1]))); break;
        case 49: setSnapshotFileName((*reinterpret_cast< const QString(*)>(_a[1]))); break;
        case 50: setSnapshotFormat((*reinterpret_cast< const QString(*)>(_a[1]))); break;
        case 51: setSnapshotCounter((*reinterpret_cast< int(*)>(_a[1]))); break;
        case 52: setSnapshotQuality((*reinterpret_cast< int(*)>(_a[1]))); break;
        case 53: { bool _r = openSnapshotFormatDialog();
            if (_a[0]) *reinterpret_cast< bool*>(_a[0]) = _r; }  break;
        case 54: snapshotToClipboard(); break;
        case 55: copyBufferToTexture((*reinterpret_cast< GLint(*)>(_a[1])),(*reinterpret_cast< GLenum(*)>(_a[2]))); break;
        case 56: copyBufferToTexture((*reinterpret_cast< GLint(*)>(_a[1]))); break;
        case 57: setAnimationPeriod((*reinterpret_cast< int(*)>(_a[1]))); break;
        case 58: startAnimation(); break;
        case 59: stopAnimation(); break;
        case 60: animate(); break;
        case 61: toggleAnimation(); break;
        case 62: help(); break;
        case 63: aboutQGLViewer(); break;
        case 64: select((*reinterpret_cast< const QMouseEvent*(*)>(_a[1]))); break;
        case 65: select((*reinterpret_cast< const QPoint(*)>(_a[1]))); break;
        case 66: setSelectBufferSize((*reinterpret_cast< int(*)>(_a[1]))); break;
        case 67: setSelectRegionWidth((*reinterpret_cast< int(*)>(_a[1]))); break;
        case 68: setSelectRegionHeight((*reinterpret_cast< int(*)>(_a[1]))); break;
        case 69: setSelectedName((*reinterpret_cast< int(*)>(_a[1]))); break;
        case 70: setShortcut((*reinterpret_cast< KeyboardAction(*)>(_a[1])),(*reinterpret_cast< int(*)>(_a[2]))); break;
        case 71: setKeyboardAccelerator((*reinterpret_cast< KeyboardAction(*)>(_a[1])),(*reinterpret_cast< int(*)>(_a[2]))); break;
        case 72: setKeyDescription((*reinterpret_cast< int(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break;
        case 73: setKeyFrameKey((*reinterpret_cast< int(*)>(_a[1])),(*reinterpret_cast< int(*)>(_a[2]))); break;
        case 74: setPlayKeyFramePathStateKey((*reinterpret_cast< int(*)>(_a[1]))); break;
        case 75: setPlayPathStateKey((*reinterpret_cast< int(*)>(_a[1]))); break;
        case 76: setAddKeyFrameStateKey((*reinterpret_cast< int(*)>(_a[1]))); break;
        case 77: setPathKey((*reinterpret_cast< int(*)>(_a[1])),(*reinterpret_cast< int(*)>(_a[2]))); break;
        case 78: setPathKey((*reinterpret_cast< int(*)>(_a[1]))); break;
        case 79: setPlayPathKeyboardModifiers((*reinterpret_cast< QtKeyboardModifiers(*)>(_a[1]))); break;
        case 80: setAddKeyFrameKeyboardModifiers((*reinterpret_cast< QtKeyboardModifiers(*)>(_a[1]))); break;
        case 81: setMouseBinding((*reinterpret_cast< int(*)>(_a[1])),(*reinterpret_cast< MouseHandler(*)>(_a[2])),(*reinterpret_cast< MouseAction(*)>(_a[3])),(*reinterpret_cast< bool(*)>(_a[4]))); break;
        case 82: setMouseBinding((*reinterpret_cast< int(*)>(_a[1])),(*reinterpret_cast< MouseHandler(*)>(_a[2])),(*reinterpret_cast< MouseAction(*)>(_a[3]))); break;
        case 83: setWheelBinding((*reinterpret_cast< QtKeyboardModifiers(*)>(_a[1])),(*reinterpret_cast< MouseHandler(*)>(_a[2])),(*reinterpret_cast< MouseAction(*)>(_a[3])),(*reinterpret_cast< bool(*)>(_a[4]))); break;
        case 84: setWheelBinding((*reinterpret_cast< QtKeyboardModifiers(*)>(_a[1])),(*reinterpret_cast< MouseHandler(*)>(_a[2])),(*reinterpret_cast< MouseAction(*)>(_a[3]))); break;
        case 85: setHandlerKeyboardModifiers((*reinterpret_cast< MouseHandler(*)>(_a[1])),(*reinterpret_cast< QtKeyboardModifiers(*)>(_a[2]))); break;
        case 86: setHandlerStateKey((*reinterpret_cast< MouseHandler(*)>(_a[1])),(*reinterpret_cast< int(*)>(_a[2]))); break;
        case 87: setMouseStateKey((*reinterpret_cast< MouseHandler(*)>(_a[1])),(*reinterpret_cast< int(*)>(_a[2]))); break;
        case 88: initFromDOMElement((*reinterpret_cast< const QDomElement(*)>(_a[1]))); break;
        case 89: saveStateToFile(); break;
        case 90: { bool _r = restoreStateFromFile();
            if (_a[0]) *reinterpret_cast< bool*>(_a[0]) = _r; }  break;
        case 91: setStateFileName((*reinterpret_cast< const QString(*)>(_a[1]))); break;
        case 92: saveToFile((*reinterpret_cast< const QString(*)>(_a[1]))); break;
        case 93: saveToFile(); break;
        case 94: { bool _r = restoreFromFile((*reinterpret_cast< const QString(*)>(_a[1])));
            if (_a[0]) *reinterpret_cast< bool*>(_a[0]) = _r; }  break;
        case 95: { bool _r = restoreFromFile();
            if (_a[0]) *reinterpret_cast< bool*>(_a[0]) = _r; }  break;
        case 96: resetVisualHints(); break;
        case 97: delayedFullScreen(); break;
        case 98: hideMessage(); break;
        default: ;
        }
        _id -= 99;
    }
    return _id;
}
Пример #9
0
void GLViewer::init()
{
  oldZValue = 0.0;
  gravityForce = 1.6666;
  // restoreStateFromFile();
  setMouseTracking(true);
  glLineWidth(3.0);
  glPointSize(10.1);
  camera()->setZClippingCoefficient (1.0f);
  camera()->setIODistance (20.0f);


  // m_camera_frame = new ManipulatedCameraFrame();
  this->m_camera_constraint = new CameraConstraint(camera());
  // m_camera_constraint->setTranslationConstraintType(AxisPlaneConstraint::PLANE);
  //m_camera_constraint->setTranslationConstraintDirection(Vec(1.0f, 1.0f, 1.0f));
  m_camera_constraint->setRotationConstraintType(AxisPlaneConstraint::PLANE);
  m_camera_constraint->setRotationConstraintDirection(Vec(0.001f ,0.001f, 0.0f));
  camera()->frame ()->setSpinningSensitivity (0.0);
  //camera()->frame ()->setSpinningSensitivity(0);
  camera()->frame ()->setRotationSensitivity(0.25f);
  camera()->frame ()->setTranslationSensitivity(0.25f);
  camera()->frame ()->setConstraint(m_camera_constraint);
  camera()->frame()->setOrientation (0.714989,-0.0573572,-0.00334217,-0.696771);
  camera()->frame()->setPosition (0.181669,6.60265,-1.25621);
  // camera()->setFrame(m_camera_frame);
  this->m_world_constraint = new WorldConstraint();
  //  m_world_constraint->setTranslationConstraintType(AxisPlaneConstraint::AXIS);
  //  m_world_constraint->setTranslationConstraintDirection(Vec(1.0f, 0.0, 0.0));
  m_world_constraint->setRotationConstraintType(AxisPlaneConstraint::AXIS);
  m_world_constraint->setRotationConstraintDirection(Vec(0.0, 0.0, 1.0f));



  m_frame.setTranslationSensitivity(1.0f);
  //m_frame.setOrientation(0.312498, 0.0328202, -0.054013, 0.947813);
  m_frame.setOrientation (0.714989,-0.0573572,-0.00334217,-0.696771);

  m_frame.setRotationSensitivity(0.75f);
  m_frame.setSpinningSensitivity(0.75f);

  m_frame.setConstraint(m_world_constraint);

  //camera()->frame()->setOrientation(-0.308071, -0.774754, 0.510504, 0.21032 );
  // camera()->frame()->setOrientation(0.0268112, -0.900378, 0.430649, 0.0560555);


  // m_camera_frame->setConstraint(m_camera_constraint);
  //m_camera_frame->setPosition(Vec(-1339.98, -2474.59, -2001.8 ));
  // camera()->setPosition(Vec(-1339.98, -1474.59, -2001.8 ));
  // camera()->setViewDirection(Vec(-0.0956168, 0.783527, 0.613957));
  // camera()->setPosition(Vec(0, 0, 0));

  //    QWheelEvent* wheelevent = new QWheelEvent(QPoint(0, 0), 5, Qt::NoButton, Qt::NoModifier, Qt::Vertical);
  //    QGLViewer::wheelEvent(wheelevent);
  //camera()->frame()->setSpinningSensitivity(0.0);
  //  camera()->frame()->setOrientation(0.312498, 0.0328202, -0.054013, 0.947813);
  setManipulatedFrame(&m_frame);
  // this->camera()->frame()->setConstraint(m_world_constraint);
  //  m_frame.setConstraint(m_world_constraint);
  setMouseBinding(Qt::NoModifier, Qt::LeftButton, CAMERA, ROTATE, false);
  //setMouseBinding(Qt::NoModifier, Qt::LeftButton, CAMERA, ROTATE, false);
  setMouseBinding(Qt::NoModifier, Qt::RightButton, CAMERA, TRANSLATE, false);

  /* setMouseBinding(Qt::RightButton, CAMERA, NO_MOUSE_ACTION);
  setWheelBinding(Qt::ControlModifier, CAMERA, NO_MOUSE_ACTION);
  setWheelBinding(Qt::ShiftModifier, CAMERA, NO_MOUSE_ACTION);
  setWheelBinding(Qt::AltModifier, CAMERA, NO_MOUSE_ACTION);
  setMouseBinding(Qt::LeftButton, FRAME, NO_MOUSE_ACTION);
  setMouseBinding(Qt::MidButton | Qt::LeftButton, CAMERA, NO_MOUSE_ACTION);
  setMouseBinding(Qt::MidButton, FRAME, NO_MOUSE_ACTION); */
  //  setMouseBinding(Qt::MidButton, CAMERA, true, NO_MOUSE_ACTION);
  //this->camera()->setViewDirection(qglviewer::Vec(1.0, 10.0, 8.0));

  this->showEntireScene();
  // this->update();
}