void RenderView::layout() { layoutCounter.startCounting(); if (printing()) m_minPrefWidth = m_maxPrefWidth = m_width; // Use calcWidth/Height to get the new width/height, since this will take the full page zoom factor into account. bool relayoutChildren = !printing() && (!m_frameView || m_width != viewWidth() || m_height != viewHeight()); if (relayoutChildren) { setChildNeedsLayout(true, false); for (RenderObject* child = firstChild(); child; child = child->nextSibling()) { if (child->style()->height().isPercent() || child->style()->minHeight().isPercent() || child->style()->maxHeight().isPercent()) child->setChildNeedsLayout(true, false); } } ASSERT(!m_layoutState); LayoutState state; IntRect viewRectangle = viewRect(); // An empty rect is not valid viewRect. state.m_clipped = !viewRectangle.isEmpty(); if (state.m_clipped) { state.m_clipRect = IntRect(IntPoint(0, 0), viewRectangle.size()); state.m_offset = IntSize(viewRectangle.x(), viewRectangle.y()); } m_layoutState = &state; if (needsLayout()) RenderBlock::layout(); // Ensure that docWidth() >= width() and docHeight() >= height(). setOverflowWidth(m_width); setOverflowHeight(m_height); setOverflowWidth(docWidth()); setOverflowHeight(docHeight()); ASSERT(m_layoutStateDisableCount == 0); ASSERT(m_layoutState == &state); m_layoutState = 0; setNeedsLayout(false); layoutCounter.stopCounting(); }
void RenderView::layout() { if (printing()) m_minPrefWidth = m_maxPrefWidth = width(); // Use calcWidth/Height to get the new width/height, since this will take the full page zoom factor into account. bool relayoutChildren = !printing() && (!m_frameView || width() != viewWidth() || height() != viewHeight()); if (relayoutChildren) { setChildNeedsLayout(true, false); for (RenderObject* child = firstChild(); child; child = child->nextSibling()) { if (child->style()->height().isPercent() || child->style()->minHeight().isPercent() || child->style()->maxHeight().isPercent()) child->setChildNeedsLayout(true, false); } } ASSERT(!m_layoutState); LayoutState state; // FIXME: May be better to push a clip and avoid issuing offscreen repaints. state.m_clipped = false; m_layoutState = &state; if (needsLayout()) RenderBlock::layout(); // Reset overflowWidth and overflowHeight, since they act as a lower bound for docWidth() and docHeight(). setOverflowWidth(width()); setOverflowHeight(height()); setOverflowWidth(docWidth()); setOverflowHeight(docHeight()); ASSERT(layoutDelta() == IntSize()); ASSERT(m_layoutStateDisableCount == 0); ASSERT(m_layoutState == &state); m_layoutState = 0; setNeedsLayout(false); }
void RenderScrollbarPart::paintIntoRect(GraphicsContext* graphicsContext, int tx, int ty, const IntRect& rect) { // Make sure our dimensions match the rect. setLocation(rect.x() - tx, rect.y() - ty); setWidth(rect.width()); setHeight(rect.height()); setOverflowWidth(max(rect.width(), overflowWidth())); setOverflowHeight(max(rect.height(), overflowHeight())); if (graphicsContext->paintingDisabled()) return; // Now do the paint. RenderObject::PaintInfo paintInfo(graphicsContext, rect, PaintPhaseBlockBackground, false, 0, 0); paint(paintInfo, tx, ty); paintInfo.phase = PaintPhaseChildBlockBackgrounds; paint(paintInfo, tx, ty); paintInfo.phase = PaintPhaseFloat; paint(paintInfo, tx, ty); paintInfo.phase = PaintPhaseForeground; paint(paintInfo, tx, ty); paintInfo.phase = PaintPhaseOutline; paint(paintInfo, tx, ty); }