void RenderView::paint(PaintInfo& paintInfo, int tx, int ty) { // If we ever require layout but receive a paint anyway, something has gone horribly wrong. ASSERT(!needsLayout()); // Cache the print rect because the dirty rect could get changed during painting. if (printing()) setPrintRect(paintInfo.rect); else setPrintRect(IntRect()); paintObject(paintInfo, tx, ty); }
void RenderView::paint(PaintInfo& paintInfo, int tx, int ty) { #if PLATFORM(WKC) CRASH_IF_STACK_OVERFLOW(WKC_STACK_MARGIN_DEFAULT); #endif // If we ever require layout but receive a paint anyway, something has gone horribly wrong. ASSERT(!needsLayout()); // Cache the print rect because the dirty rect could get changed during painting. if (printing()) setPrintRect(paintInfo.rect); else setPrintRect(IntRect()); paintObject(paintInfo, tx, ty); }
void RenderView::paint(PaintInfo& i, int _tx, int _ty) { #ifdef DEBUG_LAYOUT kdDebug( 6040 ) << renderName() << "(RenderView) " << this << " ::paintObject() w/h = (" << width() << "/" << height() << ")" << endl; #endif // Cache the print rect because the dirty rect could get changed during painting. if (m_printingMode) setPrintRect(i.r); // 1. paint background, borders etc if (i.phase == PaintPhaseBlockBackground) { paintBoxDecorations(i, _tx, _ty); return; } // 2. paint contents for (RenderObject *child = firstChild(); child; child = child->nextSibling()) if (!child->layer() && !child->isFloating()) child->paint(i, _tx, _ty); if (m_frameView) { _tx += m_frameView->contentsX(); _ty += m_frameView->contentsY(); } // 3. paint floats. if (i.phase == PaintPhaseFloat) paintFloats(i, _tx, _ty); #ifdef BOX_DEBUG outlineBox(i.p, _tx, _ty); #endif }