//开始游戏 void JiejiScene::startGame() { lineMax = JieJi_LineMax; moshi = "jieji"; BaseScene::startGame(); setScoreLabel(StringUtils::format("%d",scoreLine)); }
void JiejiScene::update(float dt) { if(timeRunning) { setScoreLabel(StringUtils::format("%d",scoreLine)); moveSpeed += JieJi_Add * dt; } }
void GameMain::createLabel() { auto timeSubLabel=Label::createWithSystemFont("TIME","Marker Felt",36); timeSubLabel->setAnchorPoint(Vec2::ANCHOR_BOTTOM_RIGHT); timeSubLabel->setPosition(Vec2(200,1200)); this->addChild(timeSubLabel); auto time=Label::createWithSystemFont("0","Marker Felt",36); time->setAnchorPoint(Vec2::ANCHOR_BOTTOM_RIGHT); time->setPosition(Vec2(200,1140)); setTimeLabel(time); this->addChild(time); auto scoreSub=Label::createWithSystemFont("SCORE","Marker Felt",36); scoreSub->setAnchorPoint(Vec2::ANCHOR_BOTTOM_RIGHT); scoreSub->setPosition(Vec2(510,1200)); this->addChild(scoreSub); auto score=Label::createWithSystemFont("0","Marker Felt",36); score->setAnchorPoint(Vec2::ANCHOR_BOTTOM_RIGHT); score->setPosition(Vec2(510,1140)); setScoreLabel(score); this->addChild(score); }