Пример #1
0
// >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
void Circle::draw(QPainter& painter, const QPointF& startTile,
                  const QRect& viewport, const int& zoom) {

	if ( !isVisible() )
		return;

	QPointF coords;

	coord2screen(geoPosition(), coords, startTile, zoom);

	if ( !viewport.contains(coords.toPoint()) )
		coord2screen(geoPosition(), coords, startTile, zoom, true);

	setScreenPosition(coords);

	qreal yu = size().height() / WGS84CELLSIZE / pow(2, 18 - zoom) * 1000;
	qreal xu = size().width() / WGS84CELLSIZE / pow(2, 18 - zoom) * 1000;

	painter.save();
	painter.setPen(pen());
	painter.setBrush(brush());
	painter.setOpacity(opacity());
	painter.setRenderHint(QPainter::Antialiasing, isAntialiased());

	if ( isSizeInKm() )
		painter.drawEllipse(coords, xu, yu);
	else
		painter.drawEllipse(coords, size().width(), size().height());

	painter.restore();
}
void
QvisScreenPositioner::setScreenPosition(double xp, double yp)
{
    int ixp = int(xp * double(xScreenSize));
    int iyp = int(yp * double(yScreenSize));
    setScreenPosition(ixp, iyp);
}
Пример #3
0
void CActorObject::doAction(CGameObject* object)
{
	if (object->getType() == type)
		return;
	float distance = (object->getTilePosition() - getTilePosition()).getLength();
	if (distance <= 2.0f)
	{
		if ( object->getType() == ((CGameObject::OBJECT_TYPE_CONSUMABLE << 8) | ConsumableConstants::OBJECT_TYPE_FLOWER) )
		{
			setState(ActorConstants::ACTOR_STATE_HARVESTING);
			setTilePosition(object->getTilePosition());
			setScreenPosition(object->getScreenPosition());
		}
	}
}
Пример #4
0
    void handleUnboundedDrag (Component& current)
    {
        const Rectangle<float> componentScreenBounds
                = ScalingHelpers::scaledScreenPosToUnscaled (current.getParentMonitorArea().reduced (2, 2).toFloat());

        if (! componentScreenBounds.contains (lastScreenPos))
        {
            const Point<float> componentCentre (current.getScreenBounds().toFloat().getCentre());
            unboundedMouseOffset += (lastScreenPos - ScalingHelpers::scaledScreenPosToUnscaled (componentCentre));
            setScreenPosition (componentCentre);
        }
        else if (isCursorVisibleUntilOffscreen
                  && (! unboundedMouseOffset.isOrigin())
                  && componentScreenBounds.contains (lastScreenPos + unboundedMouseOffset))
        {
            MouseInputSource::setRawMousePosition (lastScreenPos + unboundedMouseOffset);
            unboundedMouseOffset = Point<float>();
        }
    }
Пример #5
0
    //==============================================================================
    void enableUnboundedMouseMovement (bool enable, bool keepCursorVisibleUntilOffscreen)
    {
        enable = enable && isDragging();
        isCursorVisibleUntilOffscreen = keepCursorVisibleUntilOffscreen;

        if (enable != isUnboundedMouseModeOn)
        {
            if ((! enable) && ((! isCursorVisibleUntilOffscreen) || ! unboundedMouseOffset.isOrigin()))
            {
                // when released, return the mouse to within the component's bounds
                if (Component* current = getComponentUnderMouse())
                    setScreenPosition (current->getScreenBounds().toFloat()
                                          .getConstrainedPoint (ScalingHelpers::unscaledScreenPosToScaled (lastScreenPos)));
            }

            isUnboundedMouseModeOn = enable;
            unboundedMouseOffset = Point<float>();

            revealCursor (true);
        }
    }