Пример #1
0
void Light::init(const int &range, const Uint32 &color)
{
	this->range = range;
	
	colorMap = new Uint32[range];

	pixelLock = NULL;
	
	SCREEN_WIDTH_old = -1;

	setScreenSize();

	Uint8* colorMapIt = (Uint8*)colorMap;
	Uint8* colorIt = (Uint8*)&color;

	for (int i=0; i<range; i++)
	{
		colorIt = (Uint8*)&color;
		for (int j=0; j<4; j++)
		{
			(*colorMapIt) = ((*colorIt)*range - (*colorIt)*i)/range;
			colorMapIt++;
			colorIt++;
		}
	}

	updatePrecision();
}
Пример #2
0
void Crafting::draw()
{
	setScreenSize();

	apply_surface(craftingX, craftingY, load_image("CraftingGUI/G_W_crafting_liste.png"), screen);

	unsigned int pos = 0;
	for (unsigned int i=craftingListPage*craftingListEntriesPerPage; i<recipes.size() && pos<craftingListEntriesPerPage; i++, pos++)
	{
		recipes[i]->draw(craftingX+listOffsetX, craftingY+listOffsetY + pos*craftingRecipeHeight);
	}

	if (activeRecipeIndex != -1)
	{
		recipes[activeRecipeIndex]->drawActive(craftingX+activeOffsetX, craftingY+activeOffsetY);
	}

	if (craftingListPage > 0)
	{
		apply_surface(craftingX+pagginationXButtonLeft, craftingY+pagginationYButton, load_image("CraftingGUI/left.jpg"), screen);
	}

	if (craftingListPage < craftingListPages)
	{
		apply_surface(craftingX+pagginationXButtonRight, craftingY+pagginationYButton, load_image("CraftingGUI/right.jpg"), screen);
	}

	SDL_Color color = {0,0,0};
	apply_font(craftingX+pagginationXButtonLeft+35, craftingY+pagginationYButton, screen, load_font("arial.ttf", 15), to_string(craftingListPage) + "/" + to_string(craftingListPages), color);
}
Пример #3
0
void ClientEntity::setAnimationType (const Animation& animation)
{
	_animation = &animation;

	SoundControl.halt(_animationSound);
	_animationSound = -1;
	SoundMappingConstIter soundIter = _soundMapping.find(_animation);
	if (soundIter != _soundMapping.end()) {
		_animationSound = SoundControl.play(soundIter->second, getPos(), _animation->loop);
	}

	const std::string name = SpriteDefinition::get().getSpriteName(_type, *_animation);
	if (name.empty())
		return;

	SpritesMapConstIter i = _sprites.find(_animation);
	if (i == _sprites.end()) {
		_currSprite = SpritePtr(UI::get().loadSprite(name)->copy());
		_currSprite->setLoop(_animation->loop);
		_sprites[_animation] = _currSprite;
	} else {
		_currSprite = i->second;
	}
	if (!_animation->loop)
		_currSprite->setCurrentFrame(0);

	setScreenSize(_currSprite->getMaxWidth(), _currSprite->getMaxHeight());
}
void SDeclarativeScreenPrivateResize::privateSetOrientation(int orientation)
{
    if (orientation == SDeclarativeScreen::All
     || orientation == SDeclarativeScreen::LandscapeInverted
     || orientation == SDeclarativeScreen::PortraitInverted)
        return;

    if (m_allowedOrientations != SDeclarativeScreen::Default && !(m_allowedOrientations & orientation))
        return;

    QSize newScreenSize = m_displaySize;

    if(orientation == SDeclarativeScreen::Default)
        orientation = portraitDisplay() ? SDeclarativeScreen::Portrait : SDeclarativeScreen::Landscape;

    if (orientation == SDeclarativeScreen::Portrait && !portraitDisplay())
        newScreenSize.transpose();
    else if (orientation == SDeclarativeScreen::Landscape && portraitDisplay())
        newScreenSize.transpose();

    if (m_view)
        m_view->resize(newScreenSize);
    else
        setScreenSize(newScreenSize);
}
Пример #5
0
EJCanvasContext::EJCanvasContext(short widthp, short heightp) : viewFrameBuffer(0), viewRenderBuffer(0), msaaFrameBuffer(0), msaaRenderBuffer(0), stencilBuffer(0),vertexBufferIndex(0)
{
	memset(stateStack, 0, sizeof(stateStack));
	stateIndex = 0;
	state = &stateStack[stateIndex];
	state->globalAlpha = 1;
	state->globalCompositeOperation = kEJCompositeOperationSourceOver;
	state->transform = CGAffineTransformIdentity;
	state->lineWidth = 1;
	state->lineCap = kEJLineCapButt;
	state->lineJoin = kEJLineJoinMiter;
	state->miterLimit = 10;
	state->textBaseline = kEJTextBaselineAlphabetic;
	state->textAlign = kEJTextAlignStart;
	//state->font = [[UIFont fontWithName:@"Helvetica" size:10] retain];
	state->font = new UIFont(NSStringMake("simsun.ttc"),32);
	state->clipPath = NULL;
	
	setScreenSize(widthp, heightp);
	
	path = new EJPath();
	backingStoreRatio = 1;
	
	fontCache = new NSCache();
	fontCache->setCountLimit(8);
	
	imageSmoothingEnabled = true;
	msaaEnabled = false;
	msaaSamples = 2;
}
Пример #6
0
void Light::shine(int x, int y)
{
	if (lightPrecision != precisionShift)
	{
		updatePrecision();
	}

	setScreenSize();

	for (int i = pixelCount - 1; i >= 0 ; i--)
	{
		pixelLock[i] = range;
	}

	x -= ((int32_t)world.player.x)%precisionAdd;
	y -= ((int32_t)world.player.y)%precisionAdd;

	this->x = x;
	this->y = y;

	int offset = y*SCREEN_WIDTH + x;

	pushIfValid(new LightHelper(this, x, y, 0, distanceMap, pixelLock+offset, lightMap+offset, ((Uint32*)lightScreen->pixels)+offset));
	
	LightHelper* LightHelper;

	while (!queue.empty())
	{
		LightHelper = queue.top();
		queue.pop();
		LightHelper->shine();
		delete LightHelper;
	}
}
Пример #7
0
void SunLight::init()
{
	SDL_Surface* dayTime = load_image("Paralax/Tageszeiten.png");
	dayTimePixelCount = dayTime->h * dayTime->w;

	range = 100;
	
	dayTimeColorMap = new Uint32[range * dayTimePixelCount];
	
	pixelLock = NULL;

	SCREEN_WIDTH_old = -1;

	setScreenSize();

	Uint32* dayTimePixels = (Uint32*)dayTime->pixels;
	Uint8* dayTimeColorMapIt = (Uint8*)dayTimeColorMap;
	Uint8* colorIt = (Uint8*)&dayTimePixels;

	for (int colorI = 0; colorI<dayTimePixelCount; colorI++)
	{
		for (int i=0; i<range; i++)
		{
			colorIt = (Uint8*)&dayTimePixels[colorI];
			for (int j=0; j<4; j++)
			{
				(*dayTimeColorMapIt) = ((*colorIt)*range - (*colorIt)*i)/range;
				dayTimeColorMapIt++;
				colorIt++;
			}
		}
	}

	updatePrecision();
}
Пример #8
0
ClientMapTile::ClientMapTile (const EntityType& type, uint16_t id, const std::string& sprite,
                              const Animation& animation, float x, float y, float sizeX, float sizeY, EntityAngle angle,
                              const SoundMapping& soundMapping, EntityAlignment align) :
    ClientEntity(type, id, x, y, sizeX, sizeY, soundMapping, align, angle)
{
    _currSprite = UI::get().loadSprite(sprite);
    if (_currSprite->getFrameCount() > 1)
        _currSprite = SpritePtr(_currSprite->copy());
    setScreenSize(_currSprite->getMaxWidth(), _currSprite->getMaxHeight());
}
bool SDeclarativeScreenPrivateResize::eventFilter(QObject *obj, QEvent *event)
{
    Q_UNUSED(obj);

    if (m_initialized && event->type() == QEvent::Resize) {
        QSize size = static_cast<QResizeEvent*>(event)->size();
        setScreenSize(size);
    }

    return QObject::eventFilter(obj, event);
}
void SDeclarativeScreenPrivateResize::setAllowedOrientations(SDeclarativeScreen::Orientations orientations)
{
#ifdef Q_DEBUG_SCREEN
    qDebug() << "SDeclarativeScreenPrivateResize::setAllowedOrientations" << orientations;
#endif

#if defined(Q_OS_SYMBIAN)
    if((orientations != SDeclarativeScreen::Landscape) && deviceSupportsOnlyLandscape())
        return;
#endif

    SDeclarativeScreenPrivate::setAllowedOrientations(orientations);

    if (!m_initialized)
        return;

#if defined(Q_OS_SYMBIAN) || defined(Q_WS_SIMULATOR)
    if (portraitAllowed() && landscapeAllowed() && m_view)
        m_view->setAttribute(Qt::WA_AutoOrientation, true);
    else if (portraitAllowed() && !landscapeAllowed() && m_view)
        m_view->setAttribute(Qt::WA_LockPortraitOrientation, true);
    else if (!portraitAllowed() && landscapeAllowed() && m_view)
        m_view->setAttribute(Qt::WA_LockLandscapeOrientation, true);

    setScreenSize(enforceFixedOrientation(systemScreenSize()));
#else

    QSize newScreenSize = m_displaySize;
    if (portraitAllowed() && landscapeAllowed() && !portraitDisplay())
        newScreenSize.transpose();
    else if (portraitAllowed() && !landscapeAllowed() && !portraitDisplay())
        newScreenSize.transpose();
    else if (!portraitAllowed() && landscapeAllowed() && portraitDisplay())
        newScreenSize.transpose();

    if (m_view)
        m_view->resize(newScreenSize);
    else
        setScreenSize(newScreenSize);
#endif
}
Пример #11
0
//--------------------------------------------------------------
// initialize for scene rendering
void mgGL33Services::initView()
{
  int windowX, windowY, windowWidth, windowHeight;
  mgPlatform->getWindowBounds(windowX, windowY, windowWidth, windowHeight);
  setScreenSize(windowWidth, windowHeight);

  setDPI(mgPlatform->getDPI());

  // if window is still 0 by 0, it's too early.  wait for real resize
  if (m_graphicsWidth <= 0 || m_graphicsHeight <= 0)
    return;

  mgDebug("view size is %d by %d", m_graphicsWidth, m_graphicsHeight);

  setProjection();
}
Пример #12
0
LevelEditor::LevelEditor(string fileName, Window* window)
{
	this->window = window;

	texture = new sf::Texture;
	texture->loadFromFile(fileName + ".png");
	textureBackground = new sf::Texture;
	textureBackground->loadFromFile(fileName + 'b' + ".png");

	offsetHider = new sf::RectangleShape;
	offsetHider->setFillColor(sf::Color(0, 0, 0, 255));

	sprite = new sf::RectangleShape(sf::Vector2f(tileSize.x, tileSize.y)),
		sprite->setTexture(texture);
	spriteBackground = new sf::RectangleShape(sf::Vector2f(tileSize.x, tileSize.y));
	spriteBackground->setTexture(textureBackground);

	setScreenSize();
}
int main(int argc, char* argv[]) {
    getScreenshot(std::string(SCRSHOT_NAME));
    std::this_thread::sleep_for(std::chrono::microseconds(10000)); //give the screenshot script time to run
    int h=0;
    if (SDL_Init(SDL_INIT_VIDEO) < 0 ) {
        printf("Unable to initialize SDL");
        return 1;
    }
    if (!(screen = SDL_SetVideoMode(WIDTH, HEIGHT, DEPTH, SDL_HWSURFACE | SDL_GL_DOUBLEBUFFER | SDL_OPENGL))) {
        SDL_Quit();
        return 1;
    }
#if startFullscreen
    toggleFullscreen();
#endif
    //set up SDL's OpenGL defaults
    SDL_GL_SetAttribute(SDL_GL_RED_SIZE,            8);
    SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE,          8);
    SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE,           8);
    SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE,          8);
    SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE,          16);
    SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE,         32);
    SDL_GL_SetAttribute(SDL_GL_ACCUM_RED_SIZE,      8);
    SDL_GL_SetAttribute(SDL_GL_ACCUM_GREEN_SIZE,    8);
    SDL_GL_SetAttribute(SDL_GL_ACCUM_BLUE_SIZE,     8);
    SDL_GL_SetAttribute(SDL_GL_ACCUM_ALPHA_SIZE,    8);
    SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS,  1);
    SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES,  2);
    setScreenSize(getImageSize(SCRSHOT_NAME));
    WIDTH = getScreenSize().w;    HEIGHT = getScreenSize().h;
    printf("Screen size detected as: (%d,%d)\n",getScreenSize().w,getScreenSize().h);
    loadGame();
    running = true;
    startFPSCounter();
    startInputListener();
    startAutomaticFiring();
    while(running) {
        drawScreen(screen,h++);
    }
    SDL_Quit();
    return 0;
}
Пример #14
0
Graphics::Graphics(Profile &profile)
: mMinAspect(0.0f), mMaxAspect(0.0f), mVSync(true), mFPSTime(0), mNumFrames(0), mFPS(0.0f), mBlendMode(BLEND_ALPHA)
{
	// setup the graphics settings
	CL_DisplayWindowDescription desc;
	desc.set_title("Balance");
	desc.set_size(CL_Size(profile.getInt("width", 1024), profile.getInt("height", 768)), true);
	desc.set_swap_interval(mVSync ? 1 : 0);
	if (profile.getBool("fullscreen", true))
	{
		desc.set_decorations(false);
		desc.set_fullscreen(true);
	}
	else
	{
		desc.set_allow_resize(true);
	}
	mWindow = CL_DisplayWindow(desc);

	// make window visible while debugging under SciTE
	mWindow.show();

	// connect window signals
	mSlots.connect(Application::getSingleton().getSigUpdate(), this, &Graphics::onUpdate);
	mSlots.connect(mWindow.get_ic().get_mouse().sig_key_down(), this, &Graphics::onMouseDown);
	mSlots.connect(mWindow.get_ic().get_mouse().sig_key_dblclk(), this, &Graphics::onMouseDown);
	mSlots.connect(mWindow.get_ic().get_mouse().sig_key_up(), this, &Graphics::onMouseUp);
	mSlots.connect(mWindow.sig_resize(), this, &Graphics::onResize);
	mSlots.connect(mWindow.sig_window_close(), this, &Graphics::onClose);

	// initialize the graphics settings
	mWindow.get_gc().set_map_mode(cl_user_projection);
	setScreenSize(1024.0f, 768.0f);
	setBlendMode(mBlendMode);

	// save the current settings
	profile.setBool("fullscreen", desc.is_fullscreen());
	profile.setInt("width", desc.get_size().width);
	profile.setInt("height", desc.get_size().height);
}
Пример #15
0
/* X thread that processes X events in parallel to kernel device loop */
void handleXEvent() {
	XEvent ev;
	XNextEvent(display, &ev);
	//if(debugMode) printf("Handle event\n");
	if (XGetEventData(display, &(ev.xcookie))) {
		XGenericEventCookie *cookie = &(ev.xcookie);

		// Touch events don't work right now
		//if (cookie->evtype == XI_TouchBegin) {
		//	if(debugMode) printf("Touch begin\n");
		//} else if (cookie->evtype == XI_TouchUpdate) {
		//	if(debugMode) printf("Touch update\n");
		//} else if (cookie->evtype == XI_TouchEnd) {
		//	if(debugMode) printf("Touch end\n");
		if (cookie->evtype == XI_Motion) {
			if(debugMode) printf("Motion event\n");
			//int r = XIAllowEvents(display, deviceID, XIReplayDevice, CurrentTime);
			//printf("XIAllowEvents result: %i\n", r);
		} else if (cookie->evtype == XI_PropertyEvent) {
			/* Device properties changed -> recalibrate. */
			if(debugMode) printf("Device properties changed.\n");
			readCalibrationData(0);
		} else if(cookie->evtype == XI_ButtonPress) {
			if(debugMode) printf("Button Press\n");
			//int r = XIAllowEvents(display, deviceID, XIReplayDevice, CurrentTime);
			//printf("XIAllowEvents result: %i\n", r);
		}


		// In an ideal world, the following would work. But unfortunately the touch events
		// delivered by evdev are often crap on the eGalax screen, with missing events when there
		// should be some. So we still have to read directly from the input device, as bad as that is.
		//if (cookie->evtype == XI_TouchBegin || cookie->evtype == XI_TouchUpdate || cookie->evtype == XI_TouchEnd) {
		//	XIDeviceEvent * devEvt = (XIDeviceEvent*) cookie->data;
		//	printf("Detail: %i\n", devEvt->detail);
		//	printf("Mask[0]: %i\n", (int) devEvt->valuators.mask[0]);
		//
		//	/* Look for slot to put the data into by looking at the tracking ids */
		//	int index = -1;
		//	int i;
		//	for(i = 0; i < 2; i++) {
		//		if(fingerInfos[i].id == devEvt->detail) {
		//			index = i;
		//			break;
		//		}
		//	}
		//
		//	/* No slot for this id found, look for free one */
		//	if(index == -1) {
		//		for(i = 0; i < 2; i++) {
		//			if(!fingerInfos[i].slotUsed) {
		//				/* "Empty" slot, so we can add it. */
		//				index = i;
		//				fingerInfos[i].id = devEvt->detail;
		//				break;
		//			}
		//		}
		//	}
		//
		//	/* We have found a slot */
		//	if(index != -1) {
		//		fingerInfos[index].slotUsed = (cookie->evtype != XI_TouchEnd ? 1 : 0);
		//
		//		i = 0;
		//		if((devEvt->valuators.mask[0] & 1) == 1)
		//		{
		//			fingerInfos[index].rawX = (int) devEvt->valuators.values[i++];
		//		}
		//		if((devEvt->valuators.mask[0] & 2) == 2)
		//		{
		//			fingerInfos[index].rawY = (int) devEvt->valuators.values[i++];
		//		}
		//		if((devEvt->valuators.mask[0] & 4) == 4)
		//		{
		//			fingerInfos[index].rawZ = (int) devEvt->valuators.values[i++];
		//		}
		//	}
		//
		//	processFingers();
		//}


		XFreeEventData(display, &(ev.xcookie));

	} else {
		if(ev.type == 101) {
			/* Why isn't this magic constant explained anywhere?? */
			setScreenSize((XRRScreenChangeNotifyEvent *) &ev);
		}
	}
}
Пример #16
0
void TextRendererTTF::setScreenSize(sf::Vector2u size)
{
    setScreenSize(size.x, size.y);
}
Пример #17
0
void setup_glut(int argc, char **argv){
  int i;
  char *smoketempdir;
  size_t lensmoketempdir;
#ifdef pp_OSX
  char workingdir[1000];
#endif

// get smokeview bin directory from argv[0] which contains the full path of the smokeview binary

  NewMemory((void **)&smokeviewini,    (unsigned int)(strlen(smokeview_bindir)+14));
  STRCPY(smokeviewini,smokeview_bindir);
  STRCAT(smokeviewini,"smokeview.ini");
  
  startup_pass=2;

  smoketempdir=getenv("SVTEMPDIR");
  if(smoketempdir==NULL)smoketempdir=getenv("svtempdir");
  if(smoketempdir==NULL)smoketempdir=getenv("TEMP");
  if(smoketempdir==NULL)smoketempdir=getenv("temp");
  if(smoketempdir==NULL){
    NewMemory((void **)&smoketempdir,8);
#ifdef pp_LINUX
    strcpy(smoketempdir,"/tmp");
#endif
#ifdef pp_OSX
    strcpy(smoketempdir,"/tmp");
#endif
#ifdef WIN32
    strcpy(smoketempdir,"c:\temp");
#endif
  }

  if(smoketempdir != NULL){
    lensmoketempdir = strlen(smoketempdir);
    if(NewMemory((void **)&smokeviewtempdir,(unsigned int)(lensmoketempdir+2))!=0){
      STRCPY(smokeviewtempdir,smoketempdir);
      if(strncmp(smokeviewtempdir+lensmoketempdir-1,dirseparator,1)!=0){
        STRCAT(smokeviewtempdir,dirseparator);
      }
      PRINTF("%s",_("Scratch directory:"));
      PRINTF(" %s\n",smokeviewtempdir);
    }
  }
#ifdef pp_BETA
  fprintf(stderr,"%s\n",_("*** This version of Smokeview is intended for review and testing ONLY. ***"));
#endif

#ifdef pp_OSX
  getcwd(workingdir,1000);
#endif
  if(use_graphics==1){
    PRINTF("\n");
    PRINTF("%s",_("Initializing Glut\n"));
    glutInit(&argc, argv);
    PRINTF("%s\n",_("Glut initialization completed\n"));
  }
#ifdef pp_OSX
  chdir(workingdir);
#endif

  if(use_graphics==1){
#ifdef _DEBUG
    PRINTF("%s",_("Initializing Smokeview graphics window - "));
#endif
    glutInitWindowSize(screenWidth, screenHeight);
#ifdef _DEBUG
    PRINTF("%s\n",_("initialized"));
#endif

    max_screenWidth = glutGet(GLUT_SCREEN_WIDTH);
    max_screenHeight = glutGet(GLUT_SCREEN_HEIGHT);
    if(trainer_mode==1){
      int TRAINER_WIDTH;
      int scrW, scrH;

      TRAINER_WIDTH=300;
      scrW = glutGet(GLUT_SCREEN_WIDTH)-TRAINER_WIDTH;
      scrH = glutGet(GLUT_SCREEN_HEIGHT)-50; 
      setScreenSize(&scrW,&scrH);
      max_screenWidth = screenWidth;
      max_screenHeight = screenHeight;
    }
    InitOpenGL();
  }

  NewMemory((void **)&rgbptr,MAXRGB*sizeof(float *));
  for(i=0;i<MAXRGB;i++){
    rgbptr[i]=&rgb[i][0];
  }
  NewMemory((void **)&rgb_plot3d_contour,MAXRGB*sizeof(float *));
  for(i=0;i<nrgb-2;i++){
    int ii;
    float factor;

    factor=256.0/(float)(nrgb-2);

    ii = factor*((float)i+0.5);
    if(ii>255)ii=255;
    rgb_plot3d_contour[i]=&rgb_full[ii][0];
  }
  rgb_plot3d_contour[nrgb-2]=&rgb_full[0][0];
  rgb_plot3d_contour[nrgb-1]=&rgb_full[255][0];
}
Пример #18
0
void SunLight::shine()
{
	if (lightPrecision != precisionShift)
	{
		updatePrecision();
	}

	setScreenSize();

	int64_t xy64;
	unordered_map<int64_t, FieldBack*>::const_iterator backIt;

	int32_t worldXStart = (int32_t)world.player.x - SCREEN_WIDTH/2;
	int32_t worldXStartGridded = (int32_t)floor(worldXStart / GRID_SIZE) - 1;
	int32_t worldXEndGridded = worldXStartGridded + (int32_t)ceil(SCREEN_WIDTH / GRID_SIZE) + 1;
	
	int32_t worldYStart = (int32_t)world.player.y - SCREEN_HEIGHT/2;
	int32_t worldYStartGridded = (int32_t)floor(worldYStart / GRID_SIZE);
	int32_t worldYEndGridded = worldYStartGridded + (int32_t)ceil(SCREEN_HEIGHT / GRID_SIZE);

	int dayTimeIndex = (int)((double)dayTime/dayTimeMax * (dayTimePixelCount-1));
	colorMap = &dayTimeColorMap[dayTimeIndex * range];

	for (int i = pixelCount - 1; i >= 0 ; i--)
	{
		pixelLock[i] = range;
	}

	for(int32_t xGriddedWorld = worldXStartGridded; xGriddedWorld <= worldXEndGridded; xGriddedWorld++)
	{
		int wallness = 0;

		for (int32_t worldYGridded = worldYStartGridded-300; worldYGridded < worldYStartGridded; worldYGridded++)
		{
			//collsion test outside viewport
			xy64 = world.int64FromXY(xGriddedWorld, worldYGridded);
			backIt = world.mapBack.find(xy64);
			if (backIt != world.mapBack.end())
			{
				if (backIt->second != NULL)
				{
					for (int i = 0; i<backIt->second->metricsLength; i++)
					{
						if (backIt->second->metrics[i].collidesWith(xGriddedWorld*GRID_SIZE, worldYGridded*GRID_SIZE))
						{
							wallness += GRID_SIZE;
						}
					}
				}
			}

			if (wallness >= range)
			{
				break;
			}
		}

		//collsion test inside viewport
		xy64 = world.int64FromXY(xGriddedWorld, worldYStartGridded);
		backIt = world.mapBack.find(xy64);
		if (backIt != world.mapBack.end())
		{
			if (backIt->second != NULL)
			{
				for (int i = 0; i<backIt->second->metricsLength; i++)
				{
					if (backIt->second->metrics[i].intersectsWith(xGriddedWorld*GRID_SIZE, worldYStartGridded*GRID_SIZE))
					{
						wallness += precisionAdd - worldYStart%precisionAdd;
					}
				}
			}
		}

		if (wallness < range)
		{
			int yOffset = -((int32_t)world.player.y)%precisionAdd;

			int yOffsetTimesWidth = yOffset*SCREEN_WIDTH;

			//push start nodes
			int xStart = xGriddedWorld*GRID_SIZE-worldXStart;
			int xEnd = xGriddedWorld*GRID_SIZE-worldXStart+GRID_SIZE;
			for (int x = xStart; x < xEnd; x += precisionAdd)
			{
				pushIfValid(new SunLightHelper(this, x, yOffset, wallness, pixelLock+yOffsetTimesWidth+x, lightMap+yOffsetTimesWidth+x, ((Uint32*)lightScreen->pixels)+yOffsetTimesWidth+x));
			}
		}
	}

	SunLightHelper* sunLightHelper;

	Uint32 start = SDL_GetTicks();

	while (!queue.empty())
	{
		sunLightHelper = queue.top();
		queue.pop();
		sunLightHelper->shine();
		delete sunLightHelper;
	}
}