bool RenderTexture::create(unsigned int width, unsigned int height, bool depthBuffer) { // Create the texture if (!m_texture.create(width, height)) { err() << "Impossible to create render texture (failed to create the target texture)" << std::endl; return false; } // We disable smoothing by default for render textures setSmooth(false); // Create the implementation delete m_impl; if (priv::RenderTextureImplFBO::isAvailable()) { // Use frame-buffer object (FBO) m_impl = new priv::RenderTextureImplFBO; } else { // Use default implementation m_impl = new priv::RenderTextureImplDefault; } // Initialize the render texture if (!m_impl->create(width, height, m_texture.m_texture, depthBuffer)) return false; // We can now initialize the render target part RenderTarget::initialize(); return true; }
void QQuickContext2DTexture::canvasChanged(const QSize& canvasSize, const QSize& tileSize, const QRect& canvasWindow, const QRect& dirtyRect, bool smooth, bool antialiasing) { QSize ts = tileSize; if (ts.width() > canvasSize.width()) ts.setWidth(canvasSize.width()); if (ts.height() > canvasSize.height()) ts.setHeight(canvasSize.height()); setCanvasSize(canvasSize); setTileSize(ts); setCanvasWindow(canvasWindow); if (canvasSize == canvasWindow.size()) { m_tiledCanvas = false; } else { m_tiledCanvas = true; } if (dirtyRect.isValid()) setDirtyRect(dirtyRect); setSmooth(smooth); setAntialiasing(antialiasing); }
void HrPwWindow::setData(RideItem *ride) { setSmooth(240); hrPwPlot->setDataFromRide(ride); smallPlot->setData(ride); }
ChartsTimeGraph::ChartsTimeGraph( QQuickItem* parent ) : QQuickItem( parent ) { setFlag( ItemHasContents, true ); setSmooth( true ); setAntialiasing( true ); }
void CTexture::load(std::string fileName) { bool isLoaded = loadFromFile(fileName); #ifdef DEBUG assert(isLoaded); #endif setSmooth(true); setRepeated(false); }
QStyleItem::QStyleItem(QQuickPaintedItem *parent) : QQuickPaintedItem(parent), m_styleoption(0), m_itemType(Undefined), m_sunken(false), m_raised(false), m_active(true), m_selected(false), m_focus(false), m_hover(false), m_on(false), m_horizontal(true), m_sharedWidget(false), m_minimum(0), m_maximum(100), m_value(0), m_step(0), m_paintMargins(0), m_contentWidth(0), m_contentHeight(0) { if (!qApp->style()) { qWarning("\nError: No widget style available. \n\nQt Desktop Components " "currently depend on the widget module to function. \n" "Use QApplication when creating standalone executables.\n\n"); exit(-1); } m_font = qApp->font(); setFlag(QQuickItem::ItemHasContents, true); setSmooth(false); connect(this, SIGNAL(enabledChanged()), this, SLOT(updateItem())); connect(this, SIGNAL(infoChanged()), this, SLOT(updateItem())); connect(this, SIGNAL(onChanged()), this, SLOT(updateItem())); connect(this, SIGNAL(selectedChanged()), this, SLOT(updateItem())); connect(this, SIGNAL(activeChanged()), this, SLOT(updateItem())); connect(this, SIGNAL(textChanged()), this, SLOT(updateItem())); connect(this, SIGNAL(activeChanged()), this, SLOT(updateItem())); connect(this, SIGNAL(raisedChanged()), this, SLOT(updateItem())); connect(this, SIGNAL(sunkenChanged()), this, SLOT(updateItem())); connect(this, SIGNAL(hoverChanged()), this, SLOT(updateItem())); connect(this, SIGNAL(maximumChanged()), this, SLOT(updateItem())); connect(this, SIGNAL(minimumChanged()), this, SLOT(updateItem())); connect(this, SIGNAL(valueChanged()), this, SLOT(updateItem())); connect(this, SIGNAL(horizontalChanged()), this, SLOT(updateItem())); connect(this, SIGNAL(activeControlChanged()), this, SLOT(updateItem())); connect(this, SIGNAL(hasFocusChanged()), this, SLOT(updateItem())); connect(this, SIGNAL(activeControlChanged()), this, SLOT(updateItem())); connect(this, SIGNAL(elementTypeChanged()), this, SLOT(updateItem())); connect(this, SIGNAL(textChanged()), this, SLOT(updateSizeHint())); connect(this, SIGNAL(contentWidthChanged(int)), this, SLOT(updateSizeHint())); connect(this, SIGNAL(contentHeightChanged(int)), this, SLOT(updateSizeHint())); }
OgreItem::OgreItem(QQuickItem *parent) : QQuickItem(parent) , m_timerID(0) , m_camera(0) , m_ogreEngineItem(0) { setFlag(ItemHasContents); setSmooth(false); startTimer(16); }
bool System::texture_setSmooth(unsigned int id, bool smooth) { auto texture = mTextureHandler.get(id); if(nullptr == texture) { return false; } texture->setSmooth(smooth); return true; }
ui_elem_manager::resource ui_elem_manager::load (const std::string& location) { auto img_res (std::make_shared<sf::Image>()); if (!img_res->loadFromFile(resource_file(res_ui, location).string())) return nullptr; auto tx (new sf::Texture); tx->loadFromImage(*img_res); tx->setSmooth(false); auto result (std::make_shared<sf::Sprite>(*tx)); result->setScale(2, 2); return result; }
void ld::PlayState::addEnemy() { if (m_player.getLives() < 1) return; m_enemies.emplace_back(*m_window, Misc::getRandomFloat(m_enemySpeedMin, m_enemySpeed)); auto& ref = m_enemies.back(); if (!easterEgg) { auto tex = ldResource.getTexture("assets/Graphics/Enemies/Alien_1_sheet.png"); Animation anim; anim.load(*tex, 3); anim.setChangeTime(0.5f); anim.start(); ref.setAnimation(anim); ref.setTexture(tex); tex->setSmooth(true); } else { auto tex = ldResource.getTexture("assets/Graphics/Enemies/space core.png"); Animation anim; anim.load(*tex, 1); anim.setChangeTime(1); anim.start(); ref.setTexture(tex); tex->setSmooth(true); ref.m_useAnim = false; easterEgg = false; } ref.setSize(sf::Vector2f(148.f, 79.f)); ref.setOrigin(ref.getSize().x / 2, ref.getSize().y / 2); ref.setPosition(getRandSpawnPos()); ref.setPlayer(&m_player); }
Sample::Sample(float vidWidthPercent, float vidHeightPercent) { _vidPercent.set(vidWidthPercent, vidHeightPercent); _type = sampleType::LIGHTNESS; _radius = 10; _valsIndex = 0; _selected = false; _smooth = 0; _name = ""; _smoothedVals.push_back(SmoothedFloat(1, 0)); _smoothedVals.push_back(SmoothedFloat(1, 0)); _smoothedVals.push_back(SmoothedFloat(1, 0)); _scaleBounds.set(0, 255); min = -1; max = -1; setSmooth(1); }
void ld::PlayState::addExplosion(sf::Vector2f pos) { m_explosions.emplace_back(*m_window); auto &ref = m_explosions.back(); auto tex = ldResource.getTexture("assets/Graphics/Effects/Explosion_sheet.png"); Animation anim; anim.load(*tex, 4); anim.setChangeTime(.09f); anim.setLooping(false); anim.start(); ref.setAnimation(anim); ref.setTexture(tex); tex->setSmooth(true); ref.setSize(sf::Vector2f(128.f, 128.f)); ref.setOrigin(ref.getSize().x / 2, ref.getSize().y / 2); ref.setPosition(pos); }
PainterBezier::PainterBezier(QQuickItem *parent) :QQuickPaintedItem (parent) ,m_p1(QPointF(0.f,0.f)) ,m_p2(QPointF(0.f,0.f)) ,m_p3(QPointF(0.f,0.f)) ,m_p4(QPointF(0.f,0.f)) ,m_OutlineColor(Qt::black) ,m_FillColor(QColor(177,189,180)) ,m_OutlineWidth(1.f) ,m_FillWidth(3.f) { setX(0); setY(0); setWidth(1); setHeight(1); setFlag(ItemHasContents, true); //setAntialiasing(true); setRenderTarget(QQuickPaintedItem::FramebufferObject); setSmooth(true); }
bool MyGLWidget::qt_invoke( int _id, QUObject* _o ) { switch ( _id - staticMetaObject()->slotOffset() ) { case 0: setBox(); break; case 1: setWire(); break; case 2: setHidden(); break; case 3: setFlat(); break; case 4: setFlatWire(); break; case 5: setSmooth(); break; case 6: setSmallTetra(); break; case 7: TrackMouseModality(); break; case 8: SectionMouseModality(); break; case 9: SwitchTextSimplex(); break; case 10: SwitchTextPhysics(); break; case 11: SwitchTextQuality(); break; default: return QGLWidget::qt_invoke( _id, _o ); } return TRUE; }
QStyleItem::QStyleItem(QDeclarativeItem *parent) : QDeclarativeItem(parent), m_dummywidget(0), m_styleoption(0), m_type(Undefined), m_sunken(false), m_raised(false), m_active(true), m_selected(false), m_focus(false), m_on(false), m_horizontal(true), m_sharedWidget(false), m_minimum(0), m_maximum(100), m_value(0), m_paintMargins(0) { setFlag(QGraphicsItem::ItemHasNoContents, false); setCacheMode(QGraphicsItem::DeviceCoordinateCache); setSmooth(true); connect(this, SIGNAL(infoChanged()), this, SLOT(updateItem())); connect(this, SIGNAL(onChanged()), this, SLOT(updateItem())); connect(this, SIGNAL(selectedChanged()), this, SLOT(updateItem())); connect(this, SIGNAL(activeChanged()), this, SLOT(updateItem())); connect(this, SIGNAL(textChanged()), this, SLOT(updateItem())); connect(this, SIGNAL(activeChanged()), this, SLOT(updateItem())); connect(this, SIGNAL(raisedChanged()), this, SLOT(updateItem())); connect(this, SIGNAL(sunkenChanged()), this, SLOT(updateItem())); connect(this, SIGNAL(hoverChanged()), this, SLOT(updateItem())); connect(this, SIGNAL(maximumChanged()), this, SLOT(updateItem())); connect(this, SIGNAL(minimumChanged()), this, SLOT(updateItem())); connect(this, SIGNAL(valueChanged()), this, SLOT(updateItem())); connect(this, SIGNAL(horizontalChanged()), this, SLOT(updateItem())); connect(this, SIGNAL(activeControlChanged()), this, SLOT(updateItem())); connect(this, SIGNAL(focusChanged()), this, SLOT(updateItem())); connect(this, SIGNAL(activeControlChanged()), this, SLOT(updateItem())); connect(this, SIGNAL(elementTypeChanged()), this, SLOT(updateItem())); }
CubeTexture &CubeTexture::operator=(const CubeTexture &cubeTex) { FRONTIER_HEAVYCOPY_NOTE; if (cubeTex.getGlId()) { create(cubeTex.getSize()); C(6) getFace(i).copyFace(cubeTex,i); } else { if (getGlId() && glIsTexture(getGlId()) == GL_TRUE) glDeleteTextures(1,&getGlId()); getGlId() = 0; m_size = 0; } setRepeated(cubeTex.m_isRepeated); setSmooth(cubeTex.m_isSmooth); }
Block::Block(int index, Game *game, const TileParam &tileParam) : Body(Body::BodyType::Block, game, tileParam) , mGravityScale(2.f) , mMinimumHitImpulse(0) { mName = Name; mMinimumHitImpulse = mTileParam.minimumHitImpulse; setScore(mTileParam.score); setEnergy(mTileParam.minimumKillImpulse); setGravityScale(mTileParam.gravityScale); const sf::Texture &texture = mGame->level()->tileParam(index).texture; sf::Image img; img.create(texture.getSize().x + 2 * TextureMargin, texture.getSize().y + 2 * TextureMargin, sf::Color(0, 0, 0, 0)); img.copy(texture.copyToImage(), TextureMargin, TextureMargin, sf::IntRect(0, 0, 0, 0), true); mTexture.loadFromImage(img); setSmooth(mTileParam.smooth); setHalfTextureSize(texture); mSprite.setTexture(mTexture); mSprite.setOrigin(.5f * mTexture.getSize().x, .5f * mTexture.getSize().y); if (gLocalSettings().useShaders()) { mShader.loadFromFile(ShadersDir + "/fallingblock.fs", sf::Shader::Fragment); mShader.setParameter("uAge", 0.f); mShader.setParameter("uBlur", 0.f); mShader.setParameter("uColor", sf::Color(255U, 255U, 255U, 255U)); mShader.setParameter("uResolution", float(mTexture.getSize().x), float(mTexture.getSize().y)); } const unsigned int W = texture.getSize().x; const unsigned int H = texture.getSize().y; b2BodyDef bd; bd.type = b2_dynamicBody; bd.angle = .0f; bd.linearDamping = mTileParam.linearDamping.isValid() ? mTileParam.linearDamping.get() : DefaultLinearDamping; bd.angularDamping = mTileParam.angularDamping.isValid() ? mTileParam.angularDamping.get() : DefaultAngularDamping; bd.gravityScale = .0f; bd.allowSleep = true; bd.awake = false; bd.fixedRotation = false; bd.bullet = false; bd.userData = this; mBody = game->world()->CreateBody(&bd); b2PolygonShape polygon; const float32 hs = .5f * Game::InvScale; const float32 hh = hs * H; const float32 xoff = hs * (W - H); polygon.SetAsBox(xoff, hh); const float32 density = mTileParam.density.isValid() ? mTileParam.density.get() : DefaultDensity; const float32 friction = mTileParam.friction.isValid() ? mTileParam.friction.get() : DefaultFriction; const float32 restitution = mTileParam.restitution.isValid() ? mTileParam.restitution.get() : DefaultRestitution; b2FixtureDef fdBox; fdBox.shape = &polygon; fdBox.density = density; fdBox.friction = friction; fdBox.restitution = restitution; fdBox.userData = this; mBody->CreateFixture(&fdBox); b2CircleShape circleL; circleL.m_p.Set(-xoff, 0.f); circleL.m_radius = hh; b2FixtureDef fdCircleL; fdCircleL.shape = &circleL; fdCircleL.density = density; fdCircleL.friction = friction; fdCircleL.restitution = restitution; fdCircleL.userData = this; mBody->CreateFixture(&fdCircleL); b2CircleShape circleR; circleR.m_p.Set(xoff, 0.f); circleR.m_radius = hh; b2FixtureDef fdCircleR; fdCircleR.shape = &circleR; fdCircleR.density = density; fdCircleR.friction = friction; fdCircleR.restitution = restitution; fdCircleR.userData = this; mBody->CreateFixture(&fdCircleR); }
GraphView::GraphView( QQuickItem* parent ) : qan::Navigable{ parent } { setAntialiasing( true ); setSmooth( true ); }
// [8/18/2008 zhangxiang] sgMeshPlane::sgMeshPlane() : sgMesh() { UInt32 aiLengthPerUnit = 50; UInt32 aiHUnitNum = 50; UInt32 aiVUnitNum = 50; //reset(2, 2 * (aiHUnitNum + aiVUnitNum), aiHUnitNum + aiVUnitNum + 2); reset(4, aiHUnitNum * aiVUnitNum * 4, aiHUnitNum * aiVUnitNum); int hTotalLength = aiLengthPerUnit * aiHUnitNum; int vTotalLength = aiLengthPerUnit * aiVUnitNum; int hHalfTotalLength = hTotalLength * 0.5; int vHalfTotalLength = vTotalLength * 0.5; Vector3 *pPosData = static_cast<Vector3*>(m_pVertexData->createElement(sgVertexBufferElement::VertexAttributeName, RDT_F, 3, m_iVertexNum)->data()); Vector2 *pUV0Data = static_cast<Vector2*>(m_pVertexData->createElement(sgVertexBufferElement::UV0AttributeName, RDT_F, 2, m_iVertexNum)->data()); //Color *pColorData = static_cast<Color*>(m_pVertexData->createElement(sgVertexBufferElement::ET_COLOR, 4, m_iVertexNum)->data()); size_t *pIndex = static_cast<size_t*>(m_pIndexData->createElement(sgVertexBufferElement::ET_VERTEX)->data()); Int32 xLeft = -hHalfTotalLength; Int32 zTop = -vHalfTotalLength; UInt32 iVertex = 0; for(UInt32 row=0; row<aiVUnitNum; ++row, zTop+=aiLengthPerUnit) { xLeft = -hHalfTotalLength; for(UInt32 col=0; col<aiHUnitNum; ++col, xLeft+=aiLengthPerUnit, iVertex+=4) { pPosData[iVertex] = Vector3(xLeft, 0.0f, zTop); pPosData[iVertex+1] = Vector3(xLeft, 0.0f, zTop+(Int32)aiLengthPerUnit); pPosData[iVertex+2] = Vector3(xLeft+(Int32)aiLengthPerUnit, 0.0f, zTop+(Int32)aiLengthPerUnit); pPosData[iVertex+3] = Vector3(xLeft+(Int32)aiLengthPerUnit, 0.0f, zTop); pUV0Data[iVertex] = Vector2(0.0f, 0.0f); pUV0Data[iVertex+1] = Vector2(0.0f, 1.0f); pUV0Data[iVertex+2] = Vector2(1.0f, 1.0f); pUV0Data[iVertex+3] = Vector2(1.0f, 0.0f); pIndex[iVertex] = iVertex; pIndex[iVertex+1] = iVertex+1; pIndex[iVertex+2] = iVertex+2; pIndex[iVertex+3] = iVertex+3; } } /* pPosData[0] = Vector3(-hHalfTotalLength, 0.0f, -vHalfTotalLength); pPosData[1] = Vector3(-hHalfTotalLength, 0.0f, vHalfTotalLength); pPosData[2] = Vector3(hHalfTotalLength, 0.0f, vHalfTotalLength); pPosData[3] = Vector3(hHalfTotalLength, 0.0f, -vHalfTotalLength); pUV0Data[0] = Vector2(0.0f, 0.0f); pUV0Data[1] = Vector2(0.0f, 1.0f); pUV0Data[2] = Vector2(1.0f, 1.0f); pUV0Data[3] = Vector2(0.0f, 0.0f); pIndex[0] = 0; pIndex[1] = 1; pIndex[2] = 2; pIndex[3] = 3; */ m_bNormalOuter = true; setSmooth(false); prepareGeometry(); }
// [1/5/2009 zhangxiang] void sgMeshCube::init(void){ Real halfLength = m_fEdgeLength * 0.5f; Vector3 *pPosData = static_cast<Vector3*>(m_pVertexData->createElement(sgVertexBufferElement::VertexAttributeName, RDT_F, 3, m_iVertexNum)->data()); size_t *pIndexData = static_cast<size_t*>(m_pIndexData->createElement(sgVertexBufferElement::ET_VERTEX)->data()); // setup vertecies pPosData[0] = Vector3(-halfLength, -halfLength, halfLength); pPosData[1] = Vector3(halfLength, -halfLength, halfLength); pPosData[2] = Vector3(halfLength, halfLength, halfLength); pPosData[3] = Vector3(-halfLength, halfLength, halfLength); pPosData[4] = Vector3(-halfLength, halfLength, -halfLength); pPosData[5] = Vector3(halfLength, halfLength, -halfLength); pPosData[6] = Vector3(halfLength, -halfLength, -halfLength); pPosData[7] = Vector3(-halfLength, -halfLength, -halfLength); // setup faces pIndexData[0] = 0; pIndexData[1] = 1; pIndexData[2] = 2; pIndexData[3] = 2; pIndexData[4] = 3; pIndexData[5] = 0; pIndexData[6] = 0; pIndexData[7] = 7; pIndexData[8] = 6; pIndexData[9] = 6; pIndexData[10] = 1; pIndexData[11] = 0; pIndexData[12] = 4; pIndexData[13] = 5; pIndexData[14] = 6; pIndexData[15] = 6; pIndexData[16] = 7; pIndexData[17] = 4; pIndexData[18] = 4; pIndexData[19] = 7; pIndexData[20] = 0; pIndexData[21] = 0; pIndexData[22] = 3; pIndexData[23] = 4; pIndexData[24] = 5; pIndexData[25] = 4; pIndexData[26] = 3; pIndexData[27] = 3; pIndexData[28] = 2; pIndexData[29] = 5; pIndexData[30] = 2; pIndexData[31] = 1; pIndexData[32] = 6; pIndexData[33] = 6; pIndexData[34] = 5; pIndexData[35] = 2; setSmooth(false); //setupNormals(); // computeEdgeNormal(); for future ... prepareGeometry(); }
bool ld::PlayState::init() { std::srand(static_cast<unsigned int>(std::time(0))); if (m_music.openFromFile("assets/Audio/Music/Abstraction - Ludum Dare 28 - First Track.wav")) m_music.play(); m_music.setLoop(true); const float buttonScale = 2.f; // Pause menu { std::array<std::unique_ptr<Button>, 3> buttons; for (auto& i : buttons) { i.reset(new Button(*m_window)); i->setFillColor(sf::Color(255, 255, 255, 255)); i->setSound("assets/Audio/Sound Effects/menuselect.ogg"); } const float buttonOffset = 50.f; /****** Resume button ******/ auto tex = ldResource.getTexture("assets/Graphics/Menus/retry.png"); buttons[0]->setTexture(tex); buttons[0]->setSize(sf::Vector2f(tex->getSize()) * buttonScale); buttons[0]->setPosition(100.f, 100.f); buttons[0]->setCallback([this]() { m_menuState = Count; Engine::getInstance().setPaused(false); }); /****** Restart button ******/ tex = ldResource.getTexture("assets/Graphics/Menus/restart.png"); buttons[1]->setTexture(tex); buttons[1]->setSize(buttons[0]->getSize()); buttons[1]->setPosition(100.f, buttons[0]->getPosition().y + buttons[0]->getSize().y + buttonOffset); buttons[1]->setCallback([this]() { auto ptr = new PlayState(*m_window); ptr->setDifficulty(m_difficulty); Engine::getInstance().changeState(ptr); Engine::getInstance().setPaused(false); }); /****** Exit button ******/ tex = ldResource.getTexture("assets/Graphics/Menus/backToMenu.png"); buttons[2]->setTexture(tex); buttons[2]->setSize(buttons[1]->getSize()); buttons[2]->setPosition(100.f, buttons[1]->getPosition().y + buttons[1]->getSize().y + buttonOffset); buttons[2]->setCallback([this]() { Engine::getInstance().changeState(new MainMenuState(*m_window)); Engine::getInstance().setPaused(false); }); for (auto& i : buttons) m_menus[Pause]->addElement(i.release()); } // Game over menu { std::array<std::unique_ptr<Button>, 2> buttons; for (auto& i : buttons) { i.reset(new Button(*m_window)); i->setFillColor(sf::Color(255, 255, 255, 255)); i->setSound("assets/Audio/Sound Effects/menuselect.ogg"); } const float buttonOffset = 50.f; /****** Restart button ******/ auto tex = ldResource.getTexture("assets/Graphics/Menus/restart.png"); buttons[0]->setTexture(tex); buttons[0]->setSize(sf::Vector2f(tex->getSize()) * buttonScale); buttons[0]->setPosition(100.f, 100.f); buttons[0]->setCallback([this]() { auto ptr = new PlayState(*m_window); ptr->setDifficulty(m_difficulty); Engine::getInstance().changeState(ptr); Engine::getInstance().setPaused(false); }); /****** Quit button ******/ tex = ldResource.getTexture("assets/Graphics/Menus/backToMenu.png"); buttons[1]->setTexture(tex); buttons[1]->setSize(buttons[0]->getSize()); buttons[1]->setPosition(100.f, buttons[0]->getPosition().y + buttons[0]->getSize().y + buttonOffset); buttons[1]->setCallback([this]() { Engine::getInstance().changeState(new MainMenuState(*m_window)); Engine::getInstance().setPaused(false); }); for (auto& i : buttons) m_menus[GameOver]->addElement(i.release()); } //Player auto tex = ldResource.getTexture("assets/Graphics/Player and shield planets/Player_Base.png"); tex->setSmooth(true); m_player.setTexture(tex); m_player.setSize(sf::Vector2f(128.f,128.f)); m_player.setOrigin(m_player.getSize().x / 2, m_player.getSize().y / 2); m_player.setPosition(m_window->getView().getCenter()); tex = ldResource.getTexture("assets/Graphics/Player and shield planets/Shield.png"); tex->setSmooth(true); m_player.m_shield.setTexture(tex); m_player.m_shield.setSize(sf::Vector2f(128.f, 128.f)); m_player.m_shield.setOrigin(m_player.m_shield.getSize().x / 2, m_player.m_shield.getSize().y / 2); m_player.m_shield.setPosition(m_player.getPosition() - m_player.getSize()); tex = ldResource.getTexture("assets/Graphics/Effects/electricity_chain_loop.png"); tex->setSmooth(true); tex->setRepeated(true); m_player.m_chain.setTexture(tex); m_player.m_chain.setSize(sf::Vector2f(200, 200)); m_player.m_chain.setOrigin(m_player.m_chain.getSize().x / 2, 0); m_player.m_chain.setPosition(m_player.getPosition()); tex = ldResource.getTexture("assets/Graphics/Player and shield planets/Player_Cloud.png"); tex->setSmooth(true); m_player.m_clouds.setTexture(tex); m_player.m_clouds.setSize(m_player.getSize()); m_player.m_clouds.setScale(m_player.getScale()); m_player.m_clouds.setOrigin(m_player.getSize() / 2.f); m_player.m_clouds.setPosition(m_player.getPosition()); tex = ldResource.getTexture("assets/Graphics/Backgrounds/background.png"); tex->setSmooth(true); m_background.setSize(m_window->getView().getSize()); m_background.setTexture(tex); tex = ldResource.getTexture("assets/Graphics/Menus/healthcounter.png"); tex->setSmooth(true); m_lifeIcon.setTexture(tex); m_lifeIcon.setSize(sf::Vector2f(m_lifeIcon.getTexture()->getSize())); tex = ldResource.getTexture("assets/Graphics/Menus/killcounter.png"); tex->setSmooth(true); m_killIcon.setTexture(tex); m_killIcon.setSize(sf::Vector2f(m_killIcon.getTexture()->getSize())); auto font = ldResource.getFont("assets/Graphics/Roboto-Black.ttf"); m_scoreText.setFont(*font); m_scoreText.setCharacterSize(50); m_scoreText.setColor(sf::Color(255, 255, 255, 255)); m_killsText.setFont(*font); m_killsText.setCharacterSize(65); m_killsText.setColor(sf::Color(255, 255, 255, 255)); switch (m_difficulty) { case 1: m_Time = 6.f; m_minTime = 3.f; m_player.setLives(5); m_enemySpeed = 150.f; m_enemySpeedMin = 100.f; break; case 2: m_Time = 3.5f; m_minTime = 1.f; m_player.setLives(4); m_enemySpeed = 185.f; m_enemySpeedMin = 100.f; break; case 3: m_Time = 2.5f; m_minTime = 0.25f; m_player.setLives(3); m_enemySpeed = 225.f; m_enemySpeedMin = 100.f; break; default: assert(false); break; } m_scoreClock.restart(); //Enemy addEnemy(); return true; }
Racket::Racket(Game *game, const b2Vec2 &pos, b2Body *ground, const TileParam &tileParam) : Body(Body::BodyType::Racket, game, tileParam) { mName = Name; mTexture = mGame->level()->texture(mName); setSmooth(mTileParam.smooth); mSprite.setTexture(mTexture); mSprite.setOrigin(sf::Vector2f(.5f * mTexture.getSize().x, .5f * mTexture.getSize().y)); setHalfTextureSize(mTexture); b2BodyDef bd; bd.type = b2_dynamicBody; bd.gravityScale = 0.f; mTiltingBody = mGame->world()->CreateBody(&bd); b2PolygonShape polygon; const float32 hs = .5f * Game::InvScale; const float32 hh = hs * mTexture.getSize().y; const float32 xoff = hs * (mTexture.getSize().x - mTexture.getSize().y); polygon.SetAsBox(xoff, hh); const float32 density = tileParam.density.isValid() ? tileParam.density.get() : DefaultDensity; const float32 friction = tileParam.friction.isValid() ? tileParam.friction.get() : DefaultFriction; const float32 restitution = tileParam.restitution.isValid() ? tileParam.restitution.get() : DefaultRestitution; b2FixtureDef fdBox; fdBox.shape = &polygon; fdBox.density = density; fdBox.friction = friction; fdBox.restitution = restitution; fdBox.userData = this; mTiltingBody->CreateFixture(&fdBox); b2CircleShape circleL; circleL.m_p.x = -xoff; circleL.m_radius = hh; b2FixtureDef fdCircleL; fdCircleL.shape = &circleL; fdCircleL.density = density; fdCircleL.friction = friction; fdCircleL.restitution = restitution; fdCircleL.userData = this; mTiltingBody->CreateFixture(&fdCircleL); b2CircleShape circleR; circleR.m_p.x = xoff; circleR.m_radius = hh; b2FixtureDef fdCircleR; fdCircleR.shape = &circleR; fdCircleR.density = density; fdCircleR.friction = friction; fdCircleR.restitution = restitution; fdCircleR.userData = this; mTiltingBody->CreateFixture(&fdCircleR); b2BodyDef bdHinge; bdHinge.type = b2_dynamicBody; mBody = mGame->world()->CreateBody(&bdHinge); b2RevoluteJointDef rjd; rjd.Initialize(mBody, mTiltingBody, b2Vec2_zero); rjd.enableMotor = true; rjd.maxMotorTorque = 20000.0f; //MOD Drehmoment rjd.enableLimit = true; rjd.lowerAngle = deg2rad(-17.5f); //MOD Anschlagswinkel in Grad rjd.upperAngle = deg2rad(+17.5f); //MOD Anschlagswinkel in Grad mJoint = reinterpret_cast<b2RevoluteJoint*>(mGame->world()->CreateJoint(&rjd)); b2MouseJointDef mjd; mjd.bodyA = ground; mjd.bodyB = mTiltingBody; mjd.collideConnected = true; mjd.frequencyHz = 6.f; //MOD mjd.dampingRatio = .95f; //MOD mjd.maxForce = 1000.f * mTiltingBody->GetMass(); //MOD mMouseJoint = reinterpret_cast<b2MouseJoint*>(mGame->world()->CreateJoint(&mjd)); setPosition(pos); }
void HrPwWindow::setrSmoothingFromLineEdit() { int _smooth = rSmoothEdit->text().toInt(); setSmooth(_smooth); }
void sfRenderTexture_setSmooth(sfRenderTexture* renderTexture, sfBool smooth) { CSFML_CALL(renderTexture, setSmooth(smooth == sfTrue)); }
void HrPwWindow::setrSmoothingFromSlider() { setSmooth(rSmoothSlider->value()); }