void AudioPolicyManager::setPhoneState(int state) { ALOGV("setPhoneState() state %d", state); audio_devices_t newDevice = AUDIO_DEVICE_NONE; if (state < 0 || state >= AudioSystem::NUM_MODES) { ALOGW("setPhoneState() invalid state %d", state); return; } if (state == mPhoneState) { ALOGW("setPhoneState() setting same state %d", state); return; } // if leaving call state, handle special case of active streams // pertaining to sonification strategy see handleIncallSonification() if (isInCall()) { ALOGV("setPhoneState() in call state management: new state is %d", state); for (int stream = 0; stream < AudioSystem::NUM_STREAM_TYPES; stream++) { handleIncallSonification(stream, false, true); } } // store previous phone state for management of sonification strategy below int oldState = mPhoneState; mPhoneState = state; bool force = false; // are we entering or starting a call if (!isStateInCall(oldState) && isStateInCall(state)) { ALOGV(" Entering call in setPhoneState()"); // force routing command to audio hardware when starting a call // even if no device change is needed force = true; } else if (isStateInCall(oldState) && !isStateInCall(state)) { ALOGV(" Exiting call in setPhoneState()"); // force routing command to audio hardware when exiting a call // even if no device change is needed force = true; } else if (isStateInCall(state) && (state != oldState)) { ALOGV(" Switching between telephony and VoIP in setPhoneState()"); // force routing command to audio hardware when switching between telephony and VoIP // even if no device change is needed force = true; } // check for device and output changes triggered by new phone state newDevice = getNewDevice(mPrimaryOutput, false /*fromCache*/); checkA2dpSuspend(); checkOutputForAllStrategies(); updateDevicesAndOutputs(); AudioOutputDescriptor *hwOutputDesc = mOutputs.valueFor(mPrimaryOutput); // force routing command to audio hardware when ending call // even if no device change is needed if (isStateInCall(oldState) && newDevice == AUDIO_DEVICE_NONE) { newDevice = hwOutputDesc->device(); } // when changing from ring tone to in call mode, mute the ringing tone // immediately and delay the route change to avoid sending the ring tone // tail into the earpiece or headset. int delayMs = 0; if (isStateInCall(state) && oldState == AudioSystem::MODE_RINGTONE) { // delay the device change command by twice the output latency to have some margin // and be sure that audio buffers not yet affected by the mute are out when // we actually apply the route change delayMs = hwOutputDesc->mLatency*2; setStreamMute(AudioSystem::RING, true, mPrimaryOutput); } if (isStateInCall(state)) { for (size_t i = 0; i < mOutputs.size(); i++) { AudioOutputDescriptor *desc = mOutputs.valueAt(i); //take the biggest latency for all outputs if (delayMs < desc->mLatency*2) { delayMs = desc->mLatency*2; } //mute STRATEGY_MEDIA on all outputs if (desc->strategyRefCount(STRATEGY_MEDIA) != 0) { setStrategyMute(STRATEGY_MEDIA, true, mOutputs.keyAt(i)); setStrategyMute(STRATEGY_MEDIA, false, mOutputs.keyAt(i), MUTE_TIME_MS, getDeviceForStrategy(STRATEGY_MEDIA, true /*fromCache*/)); } } } // Ignore the delay to enable voice call on this target as the enabling the // voice call has enough delay to make sure the ringtone audio completely // played out if (state == AudioSystem::MODE_IN_CALL && oldState == AudioSystem::MODE_RINGTONE) { delayMs = 40; } // change routing is necessary setOutputDevice(mPrimaryOutput, newDevice, force, delayMs); // if entering in call state, handle special case of active streams // pertaining to sonification strategy see handleIncallSonification() if (isStateInCall(state)) { ALOGV("setPhoneState() in call state management: new state is %d", state); // unmute the ringing tone after a sufficient delay if it was muted before // setting output device above if (oldState == AudioSystem::MODE_RINGTONE) { setStreamMute(AudioSystem::RING, false, mPrimaryOutput, MUTE_TIME_MS); } for (int stream = 0; stream < AudioSystem::NUM_STREAM_TYPES; stream++) { handleIncallSonification(stream, true, true); } } // Flag that ringtone volume must be limited to music volume until we exit MODE_RINGTONE if (state == AudioSystem::MODE_RINGTONE && isStreamActive(AudioSystem::MUSIC, SONIFICATION_HEADSET_MUSIC_DELAY)) { mLimitRingtoneVolume = true; } else { mLimitRingtoneVolume = false; } }
void AudioPolicyManager::setPhoneState(int state) { LOGD("setPhoneState() state %d", state); uint32_t newDevice = 0; if (state < 0 || state >= AudioSystem::NUM_MODES) { LOGW("setPhoneState() invalid state %d", state); return; } if (state == mPhoneState ) { LOGW("setPhoneState() setting same state %d", state); return; } // if leaving call state, handle special case of active streams // pertaining to sonification strategy see handleIncallSonification() if (isInCall()) { LOGV("setPhoneState() in call state management: new state is %d", state); for (int stream = 0; stream < AudioSystem::NUM_STREAM_TYPES; stream++) { AudioPolicyManagerBase::handleIncallSonification(stream, false, true); } } // store previous phone state for management of sonification strategy below int oldState = mPhoneState; mPhoneState = state; // force routing command to audio hardware when starting call // even if no device change is needed bool force = (mPhoneState == AudioSystem::MODE_IN_CALL); // are we entering or starting a call if (!isStateInCall(oldState) && isStateInCall(state)) { LOGV(" Entering call in setPhoneState()"); // force routing command to audio hardware when starting a call // even if no device change is needed force = true; } else if (isStateInCall(oldState) && (state == AudioSystem::MODE_NORMAL)) { LOGV(" Exiting call in setPhoneState()"); // force routing command to audio hardware when exiting a call // even if no device change is needed force = true; } else if (isStateInCall(state) && (state != oldState)) { LOGV(" Switching between telephony and VoIP in setPhoneState()"); // force routing command to audio hardware when switching between telephony and VoIP // even if no device change is needed force = true; } // check for device and output changes triggered by new phone state newDevice = AudioPolicyManagerBase::getNewDevice(mHardwareOutput, false); #ifdef WITH_QCOM_LPA if (newDevice == 0 && (mLPADecodeOutput != -1 && mOutputs.valueFor(mLPADecodeOutput)->isUsedByStrategy(STRATEGY_MEDIA))) { newDevice = getDeviceForStrategy(STRATEGY_MEDIA, false); } #endif #ifdef WITH_A2DP AudioPolicyManagerBase::checkOutputForAllStrategies(); // suspend A2DP output if a SCO device is present. if (mA2dpOutput != 0 && mScoDeviceAddress != "") { if (oldState == AudioSystem::MODE_NORMAL) { mpClientInterface->suspendOutput(mA2dpOutput); } else if (state == AudioSystem::MODE_NORMAL) { mpClientInterface->restoreOutput(mA2dpOutput); } } #endif AudioPolicyManagerBase::updateDeviceForStrategy(); AudioOutputDescriptor *hwOutputDesc = mOutputs.valueFor(mHardwareOutput); // force routing command to audio hardware when ending call // even if no device change is needed if (isStateInCall(oldState) && newDevice == 0) { newDevice = hwOutputDesc->device(); if(state == AudioSystem::MODE_NORMAL) { force = true; } } // when changing from ring tone to in call mode, mute the ringing tone // immediately and delay the route change to avoid sending the ring tone // tail into the earpiece or headset. int delayMs = 0; if (isStateInCall(state) && oldState == AudioSystem::MODE_RINGTONE) { // delay the device change command by twice the output latency to have some margin // and be sure that audio buffers not yet affected by the mute are out when // we actually apply the route change delayMs = hwOutputDesc->mLatency*2; setStreamMute(AudioSystem::RING, true, mHardwareOutput); } // change routing is necessary setOutputDevice(mHardwareOutput, newDevice, force, delayMs); // if entering in call state, handle special case of active streams // pertaining to sonification strategy see handleIncallSonification() if (isStateInCall(state)) { LOGV("setPhoneState() in call state management: new state is %d", state); // unmute the ringing tone after a sufficient delay if it was muted before // setting output device above if (oldState == AudioSystem::MODE_RINGTONE) { setStreamMute(AudioSystem::RING, false, mHardwareOutput, MUTE_TIME_MS); } for (int stream = 0; stream < AudioSystem::NUM_STREAM_TYPES; stream++) { AudioPolicyManagerBase::handleIncallSonification(stream, true, true); } } // Flag that ringtone volume must be limited to music volume until we exit MODE_RINGTONE if (state == AudioSystem::MODE_RINGTONE && (hwOutputDesc->mRefCount[AudioSystem::MUSIC] || (systemTime() - hwOutputDesc->mStopTime[AudioSystem::MUSIC]) < seconds(SONIFICATION_HEADSET_MUSIC_DELAY))) { // (systemTime() - mMusicStopTime) < seconds(SONIFICATION_HEADSET_MUSIC_DELAY))) { mLimitRingtoneVolume = true; } else { mLimitRingtoneVolume = false; } }