Пример #1
0
status_t SurfaceTextureLayer::connect(int api,
        uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform) {
    status_t err = SurfaceTexture::connect(api,
            outWidth, outHeight, outTransform);
    if (err == NO_ERROR) {
        sp<Layer> layer(mLayer.promote());
        if (layer != NULL) {
            uint32_t orientation = layer->getOrientation();
            if (orientation & Transform::ROT_INVALID) {
                orientation = 0;
            }
            *outTransform = orientation;
        }
        switch(api) {
            case NATIVE_WINDOW_API_MEDIA:
            case NATIVE_WINDOW_API_CAMERA:
                // Camera preview and videos are rate-limited on the producer
                // side.  If enabled for this build, we use async mode to always
                // show the most recent frame at the cost of requiring an
                // additional buffer.
#ifndef NEVER_DEFAULT_TO_ASYNC_MODE
                err = setSynchronousMode(false);
                break;
#endif
                // fall through to set synchronous mode when not defaulting to
                // async mode.
            deafult:
                err = setSynchronousMode(true);
                break;
        }
        if (err != NO_ERROR) {
            disconnect(api);
        }
    }
    return err;
}
status_t BnSurfaceTexture::onTransact(
    uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
{
    switch(code) {
        case REQUEST_BUFFER: {
            CHECK_INTERFACE(ISurfaceTexture, data, reply);
            int bufferIdx   = data.readInt32();
            sp<GraphicBuffer> buffer;
            int result = requestBuffer(bufferIdx, &buffer);
            reply->writeInt32(buffer != 0);
            if (buffer != 0) {
                reply->write(*buffer);
            }
            reply->writeInt32(result);
            return NO_ERROR;
        } break;
        case SET_BUFFER_COUNT: {
            CHECK_INTERFACE(ISurfaceTexture, data, reply);
            int bufferCount = data.readInt32();
            int result = setBufferCount(bufferCount);
            reply->writeInt32(result);
            return NO_ERROR;
        } break;
        case DEQUEUE_BUFFER: {
            CHECK_INTERFACE(ISurfaceTexture, data, reply);
            uint32_t w      = data.readInt32();
            uint32_t h      = data.readInt32();
            uint32_t format = data.readInt32();
            uint32_t usage  = data.readInt32();
            int buf;
            int result = dequeueBuffer(&buf, w, h, format, usage);
            reply->writeInt32(buf);
            reply->writeInt32(result);
            return NO_ERROR;
        } break;
        case QUEUE_BUFFER: {
            CHECK_INTERFACE(ISurfaceTexture, data, reply);
            int buf = data.readInt32();
            QueueBufferInput const* const input =
                    reinterpret_cast<QueueBufferInput const *>(
                            data.readInplace(sizeof(QueueBufferInput)));
            QueueBufferOutput* const output =
                    reinterpret_cast<QueueBufferOutput *>(
                            reply->writeInplace(sizeof(QueueBufferOutput)));
            status_t result = queueBuffer(buf, *input, output);
            reply->writeInt32(result);
            return NO_ERROR;
        } break;
        case CANCEL_BUFFER: {
            CHECK_INTERFACE(ISurfaceTexture, data, reply);
            int buf = data.readInt32();
            cancelBuffer(buf);
            return NO_ERROR;
        } break;
        case QUERY: {
            CHECK_INTERFACE(ISurfaceTexture, data, reply);
            int value;
            int what = data.readInt32();
            int res = query(what, &value);
            reply->writeInt32(value);
            reply->writeInt32(res);
            return NO_ERROR;
        } break;
        case SET_SYNCHRONOUS_MODE: {
            CHECK_INTERFACE(ISurfaceTexture, data, reply);
            bool enabled = data.readInt32();
            status_t res = setSynchronousMode(enabled);
            reply->writeInt32(res);
            return NO_ERROR;
        } break;
#ifdef QCOM_HARDWARE
        case SET_BUFFERS_SIZE: {
            CHECK_INTERFACE(ISurfaceTexture, data, reply);
            int size = data.readInt32();
            status_t res = setBuffersSize(size);
            reply->writeInt32(res);
            return NO_ERROR;
        } break;
        case SET_MIN_UNDEQUEUED_BUFFER_COUNT: {
            CHECK_INTERFACE(ISurfaceTexture, data, reply);
            int size = data.readInt32();
            status_t res = setMinUndequeuedBufferCount(size);
            reply->writeInt32(res);
            return NO_ERROR;
        } break;
#endif
        case CONNECT: {
            CHECK_INTERFACE(ISurfaceTexture, data, reply);
            int api = data.readInt32();
            QueueBufferOutput* const output =
                    reinterpret_cast<QueueBufferOutput *>(
                            reply->writeInplace(sizeof(QueueBufferOutput)));
            status_t res = connect(api, output);
            reply->writeInt32(res);
            return NO_ERROR;
        } break;
        case DISCONNECT: {
            CHECK_INTERFACE(ISurfaceTexture, data, reply);
            int api = data.readInt32();
            status_t res = disconnect(api);
            reply->writeInt32(res);
            return NO_ERROR;
        } break;
    }
    return BBinder::onTransact(code, data, reply, flags);
}
status_t BnSurfaceTexture::onTransact(
    uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
{
    switch(code) {
        case REQUEST_BUFFER: {
            CHECK_INTERFACE(ISurfaceTexture, data, reply);
            int bufferIdx   = data.readInt32();
            sp<GraphicBuffer> buffer;
            int result = requestBuffer(bufferIdx, &buffer);
            reply->writeInt32(buffer != 0);
            if (buffer != 0) {
                reply->write(*buffer);
            }
            reply->writeInt32(result);
            return NO_ERROR;
        } break;
        case SET_BUFFER_COUNT: {
            CHECK_INTERFACE(ISurfaceTexture, data, reply);
            int bufferCount = data.readInt32();
            int result = setBufferCount(bufferCount);
            reply->writeInt32(result);
            return NO_ERROR;
        } break;
        case DEQUEUE_BUFFER: {
            CHECK_INTERFACE(ISurfaceTexture, data, reply);
            uint32_t w      = data.readInt32();
            uint32_t h      = data.readInt32();
            uint32_t format = data.readInt32();
            uint32_t usage  = data.readInt32();
            int buf;
            sp<Fence> fence;
            int result = dequeueBuffer(&buf, fence, w, h, format, usage);
            bool hasFence = fence.get() && fence->isValid();
            reply->writeInt32(buf);
            reply->writeInt32(hasFence);
            if (hasFence) {
                reply->write(*fence.get());
            }
            reply->writeInt32(result);
            return NO_ERROR;
        } break;
        case QUEUE_BUFFER: {
            CHECK_INTERFACE(ISurfaceTexture, data, reply);
            int buf = data.readInt32();
            QueueBufferInput input(data);
            QueueBufferOutput* const output =
                    reinterpret_cast<QueueBufferOutput *>(
                            reply->writeInplace(sizeof(QueueBufferOutput)));
            status_t result = queueBuffer(buf, input, output);
            reply->writeInt32(result);
            return NO_ERROR;
        } break;
        case CANCEL_BUFFER: {
            CHECK_INTERFACE(ISurfaceTexture, data, reply);
            int buf = data.readInt32();
            sp<Fence> fence;
            bool hasFence = data.readInt32();
            if (hasFence) {
                fence = new Fence();
                data.read(*fence.get());
            }
            cancelBuffer(buf, fence);
            return NO_ERROR;
        } break;
        case QUERY: {
            CHECK_INTERFACE(ISurfaceTexture, data, reply);
            int value;
            int what = data.readInt32();
            int res = query(what, &value);
            reply->writeInt32(value);
            reply->writeInt32(res);
            return NO_ERROR;
        } break;
        case SET_SYNCHRONOUS_MODE: {
            CHECK_INTERFACE(ISurfaceTexture, data, reply);
            bool enabled = data.readInt32();
            status_t res = setSynchronousMode(enabled);
            reply->writeInt32(res);
            return NO_ERROR;
        } break;
#ifdef QCOM_BSP
        case UPDATE_BUFFERS_GEOMETRY: {
            CHECK_INTERFACE(ISurfaceTexture, data, reply);
            int w = data.readInt32();
            int h = data.readInt32();
            int f = data.readInt32();
            status_t res = updateBuffersGeometry(w, h, f);
            reply->writeInt32(res);
            return NO_ERROR;
        } break;
        case SET_BUFFERS_SIZE: {
            CHECK_INTERFACE(ISurfaceTexture, data, reply);
            int size = data.readInt32();
            status_t res = setBuffersSize(size);
            reply->writeInt32(res);
            return NO_ERROR;
        } break;
#endif
        case CONNECT: {
            CHECK_INTERFACE(ISurfaceTexture, data, reply);
            int api = data.readInt32();
            QueueBufferOutput* const output =
                    reinterpret_cast<QueueBufferOutput *>(
                            reply->writeInplace(sizeof(QueueBufferOutput)));
            status_t res = connect(api, output);
            reply->writeInt32(res);
            return NO_ERROR;
        } break;
        case DISCONNECT: {
            CHECK_INTERFACE(ISurfaceTexture, data, reply);
            int api = data.readInt32();
            status_t res = disconnect(api);
            reply->writeInt32(res);
            return NO_ERROR;
        } break;
    }
    return BBinder::onTransact(code, data, reply, flags);
}
status_t BnGraphicBufferProducer::onTransact(
    uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
{
    switch(code) {
        case REQUEST_BUFFER: {
            CHECK_INTERFACE(IGraphicBufferProducer, data, reply);
            int bufferIdx   = data.readInt32();
            sp<GraphicBuffer> buffer;
            int result = requestBuffer(bufferIdx, &buffer);
            reply->writeInt32(buffer != 0);
            if (buffer != 0) {
                reply->write(*buffer);
            }
            reply->writeInt32(result);
            return NO_ERROR;
        } break;
        case SET_BUFFER_COUNT: {
            CHECK_INTERFACE(IGraphicBufferProducer, data, reply);
            int bufferCount = data.readInt32();
            int result = setBufferCount(bufferCount);
            reply->writeInt32(result);
            return NO_ERROR;
        } break;
        case DEQUEUE_BUFFER: {
            CHECK_INTERFACE(IGraphicBufferProducer, data, reply);
            uint32_t w      = data.readInt32();
            uint32_t h      = data.readInt32();
            uint32_t format = data.readInt32();
            uint32_t usage  = data.readInt32();
            int buf;
            sp<Fence> fence;
            int result = dequeueBuffer(&buf, &fence, w, h, format, usage);
            reply->writeInt32(buf);
            reply->writeInt32(fence != NULL);
            if (fence != NULL) {
                reply->write(*fence.get());
            }
            reply->writeInt32(result);
            return NO_ERROR;
        } break;
        case QUEUE_BUFFER: {
            CHECK_INTERFACE(IGraphicBufferProducer, data, reply);
            int buf = data.readInt32();
            QueueBufferInput input(data);
            QueueBufferOutput* const output =
                    reinterpret_cast<QueueBufferOutput *>(
                            reply->writeInplace(sizeof(QueueBufferOutput)));
            status_t result = queueBuffer(buf, input, output);
            reply->writeInt32(result);
            return NO_ERROR;
        } break;
        case CANCEL_BUFFER: {
            CHECK_INTERFACE(IGraphicBufferProducer, data, reply);
            int buf = data.readInt32();
            sp<Fence> fence = new Fence();
            data.read(*fence.get());
            cancelBuffer(buf, fence);
            return NO_ERROR;
        } break;
        case QUERY: {
            CHECK_INTERFACE(IGraphicBufferProducer, data, reply);
            int value;
            int what = data.readInt32();
            int res = query(what, &value);
            reply->writeInt32(value);
            reply->writeInt32(res);
            return NO_ERROR;
        } break;
        case SET_SYNCHRONOUS_MODE: {
            CHECK_INTERFACE(IGraphicBufferProducer, data, reply);
            bool enabled = data.readInt32();
            status_t res = setSynchronousMode(enabled);
            reply->writeInt32(res);
            return NO_ERROR;
        } break;
        case CONNECT: {
            CHECK_INTERFACE(IGraphicBufferProducer, data, reply);
            int api = data.readInt32();
            QueueBufferOutput* const output =
                    reinterpret_cast<QueueBufferOutput *>(
                            reply->writeInplace(sizeof(QueueBufferOutput)));
            status_t res = connect(api, output);
            reply->writeInt32(res);
            return NO_ERROR;
        } break;
        case DISCONNECT: {
            CHECK_INTERFACE(IGraphicBufferProducer, data, reply);
            int api = data.readInt32();
            status_t res = disconnect(api);
            reply->writeInt32(res);
            return NO_ERROR;
        } break;
    }
    return BBinder::onTransact(code, data, reply, flags);
}
status_t BnSurfaceTexture::onTransact(
    uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
{
    switch(code) {
        case REQUEST_BUFFER: {
            CHECK_INTERFACE(ISurfaceTexture, data, reply);
            int bufferIdx   = data.readInt32();
            sp<GraphicBuffer> buffer;
            int result = requestBuffer(bufferIdx, &buffer);
            reply->writeInt32(buffer != 0);
            if (buffer != 0) {
                reply->write(*buffer);
            }
            reply->writeInt32(result);
            return NO_ERROR;
        } break;
        case SET_BUFFER_COUNT: {
            CHECK_INTERFACE(ISurfaceTexture, data, reply);
            int bufferCount = data.readInt32();
            int result = setBufferCount(bufferCount);
            reply->writeInt32(result);
            return NO_ERROR;
        } break;
        case DEQUEUE_BUFFER: {
            CHECK_INTERFACE(ISurfaceTexture, data, reply);
            uint32_t w      = data.readInt32();
            uint32_t h      = data.readInt32();
            uint32_t format = data.readInt32();
            uint32_t usage  = data.readInt32();
            int buf;
            int result = dequeueBuffer(&buf, w, h, format, usage);
            reply->writeInt32(buf);
            reply->writeInt32(result);
            return NO_ERROR;
        } break;
        case QUEUE_BUFFER: {
            CHECK_INTERFACE(ISurfaceTexture, data, reply);
            int buf = data.readInt32();
            int64_t timestamp = data.readInt64();
            uint32_t outWidth, outHeight, outTransform;
            status_t result = queueBuffer(buf, timestamp,
                    &outWidth, &outHeight, &outTransform);
            reply->writeInt32(outWidth);
            reply->writeInt32(outHeight);
            reply->writeInt32(outTransform);
            reply->writeInt32(result);
            return NO_ERROR;
        } break;
        case CANCEL_BUFFER: {
            CHECK_INTERFACE(ISurfaceTexture, data, reply);
            int buf = data.readInt32();
            cancelBuffer(buf);
            return NO_ERROR;
        } break;
        case SET_CROP: {
            Rect reg;
            CHECK_INTERFACE(ISurfaceTexture, data, reply);
            reg.left = data.readFloat();
            reg.top = data.readFloat();
            reg.right = data.readFloat();
            reg.bottom = data.readFloat();
            status_t result = setCrop(reg);
            reply->writeInt32(result);
            return NO_ERROR;
        } break;
        case SET_TRANSFORM: {
            CHECK_INTERFACE(ISurfaceTexture, data, reply);
            uint32_t transform = data.readInt32();
            status_t result = setTransform(transform);
            reply->writeInt32(result);
            return NO_ERROR;
        } break;
        case SET_SCALING_MODE: {
            CHECK_INTERFACE(ISurfaceTexture, data, reply);
            int mode = data.readInt32();
            status_t result = setScalingMode(mode);
            reply->writeInt32(result);
            return NO_ERROR;
        } break;
        case QUERY: {
            CHECK_INTERFACE(ISurfaceTexture, data, reply);
            int value;
            int what = data.readInt32();
            int res = query(what, &value);
            reply->writeInt32(value);
            reply->writeInt32(res);
            return NO_ERROR;
        } break;
        case SET_SYNCHRONOUS_MODE: {
            CHECK_INTERFACE(ISurfaceTexture, data, reply);
            bool enabled = data.readInt32();
            status_t res = setSynchronousMode(enabled);
            reply->writeInt32(res);
            return NO_ERROR;
        } break;
        case CONNECT: {
            CHECK_INTERFACE(ISurfaceTexture, data, reply);
            int api = data.readInt32();
            uint32_t outWidth, outHeight, outTransform;
            status_t res = connect(api,
                    &outWidth, &outHeight, &outTransform);
            reply->writeInt32(outWidth);
            reply->writeInt32(outHeight);
            reply->writeInt32(outTransform);
            reply->writeInt32(res);
            return NO_ERROR;
        } break;
        case DISCONNECT: {
            CHECK_INTERFACE(ISurfaceTexture, data, reply);
            int api = data.readInt32();
            status_t res = disconnect(api);
            reply->writeInt32(res);
            return NO_ERROR;
        } break;

        // [MTK] for S3D offset control
        //--------------------------------------------------------------
        case SET_S3DOFFSET: {
            CHECK_INTERFACE(ISurfaceTexture, data, reply);
            int32_t offset = data.readInt32();
            status_t result = setS3DOffset(offset);
            reply->writeInt32(result);
            return NO_ERROR;
        } break;
    }
    return BBinder::onTransact(code, data, reply, flags);
}