Ogre::Billboard* BillboardMarker::AddBillboard(const Vector3& position, const Radian rotation, const Ogre::ColourValue& color, const Ogre::FloatRect& textureCoords) { auto bill = CreateBillboard(position, rotation, color); bill->setTexcoordRect(textureCoords); return bill; }
//----------------------------------------------------------------------- void Billboard::setTexcoordRect(Real u0, Real v0, Real u1, Real v1) { setTexcoordRect(FloatRect(u0, v0, u1, v1)); }