void setup(void) { ::setup(); add_id("elf sword"); set_short("An elf sword"); set_long("The king of the elves' sword. It looks very sharp."); set_combat_stats(5, 20, 5); }
void setup(void) { set_combat_stats(1, 3, 0); set_id("sword"); set_adj("short"); set_short("A short sword"); set_long("Your standard small sword."); set_value(30); set_size(2); set_weight(2); }
void setup(void) { ::setup(); set_id("lawbringer"); set_short("The Lawbringer of Balance"); set_long("This is the legendary Lawbringer of Balance. " + "Many believe that this sword was forged in ancient times " + "by a dwarven king with a hammer borrowed from a god, using " + "a dragon's breath to heat the steel. Then nine Great Wizards " + "of Law enchanted the blade with a powerful spell, and was " + "thus created one of the most formidable weapons ever to be seen."); set_combat_stats(1, 300, 10); }
void setup(void) { ::setup(); set_id("chaosblade"); set_short("A chaosblade of death"); set_long("This is a slim but very heavy sword that seems " + "to glow with soft darkness. It looks strangely unnatural, " + "and it would probably be a bad move even to try to wield " + "this weapon. Maybe someone else wants it? Come to think " + "of it, perhaps ther eis somewhere you could bring this " + "sword and collect a reward?"); set_combat_stats(1, 10, 10); set_sword_skill("large"); set_weight(3); }
void setup(void) { set_id("cudgel"); set_short("A cudgel"); set_long("Your standard cudgel."); set_gettable(1); set_combat_stats(1, 5, 10); set_wield_type("single"); set_wield_message("$N $vgrab $p $o. Ready!"); set_unwield_message("$N $vloosen $p $vgrip on $o, and $vput it away."); set_weapon_actions(({ "club", "bash", "hammer", "crush", "crack" }));
void setup(void) { set_id("sword"); set_adj("long"); set_short("A long sword"); set_long("Your standard long sword."); set_gettable(1); set_combat_stats(1, 5, 10); set_wield_type("single"); set_wield_message("$N $vgrab $p $o. Ready!"); set_unwield_message("$N $vloosen $p $vgrip on $o, and $vput it away."); set_weapon_actions(({ "slash", "slice", "dice", "cut", "gash", "stab", "poke", "gouge" }));
void setup(void) { set_id("polearm"); set_adj("long"); set_short("A long sword"); set_long("Your standard long polearm."); set_gettable(1); set_combat_stats(1, 5, 10); set_wield_type("both"); set_wield_message("$N $vgrab $p $o. Ready!"); set_unwield_message("$N $vloosen $p $vgrip on $o, and $vput it away."); set_weapon_actions(({ "stab", "poke", "hit" }));