Пример #1
0
Area2D::Area2D() : CollisionObject2D(Physics2DServer::get_singleton()->area_create(),true) {

	space_override=SPACE_OVERRIDE_DISABLED;
	set_gravity(98);;
	set_gravity_vector(Vector2(0,1));
	gravity_is_point=false;
	density=0.1;
	locked=false;
	priority=0;
	monitoring=false;
	set_enable_monitoring(true);

}
Пример #2
0
Area::Area() : CollisionObject(PhysicsServer::get_singleton()->area_create(),true) {

	space_override=SPACE_OVERRIDE_DISABLED;
	set_gravity(9.8);;
	locked=false;
	set_gravity_vector(Vector3(0,-1,0));
	gravity_is_point=false;
	gravity_distance_scale=0;
	linear_damp=0.1;
	angular_damp=1;
	priority=0;
	monitoring=false;
	collision_mask=1;
	layer_mask=1;
	set_ray_pickable(false);
	set_enable_monitoring(true);
	set_monitorable(true);

}