void gui_el_t1::setTextureFramed(gr_tex *_tex, int32_t w, int32_t h) { tex->tex = _tex; gr_set_spr_tex(sprite, _tex); set_frame_size(w,h); gr_info inf = gr_get_info(tex->tex); tex_h = inf.h; tex_w = inf.w; }
void update_window_sizes(void) { set_frame_size(root_frame, screen_w, screen_h - 1); update_window_coordinates(); }