/* construcorul clasei 'Rubik' care creeaza un nou cub rubik */ Rubik::Rubik() { cs = new CoordinateSystem3d(); WorldDrawer3d::cs_used.push_back(cs); layers.resize(MOVING_LAYERS); faces.resize(MOVING_LAYERS); rubik.resize(3*MOVING_LAYERS); colors.resize(6); set_points(); set_topology(); set_layers(); draw_faces(); int count = 0; for (int i = -1; i <= 1; i++) { for (int j = -1; j <= 1; j++) { for (int k = -1; k <= 1; k++) { Object3d *o; o = new Object3d(points, topology); o->setcolor(0,0,0); o->color = -1; rubik[count].push_back(o); for (int l = 0; l < rubik[count].size(); l++) { rubik[count][l]->translate(4.5*i, 4.5*j, 4.5*k); cs->objectAdd(rubik[count][l]); } count++; } } } }
void initialize() override { set_layers(sf::Vector2f(15,-5), sf::Vector2f(90,-30), sf::Vector2f(15, -5)); get_layer(0).shadow_color = sf::Color(100, 100, 0); get_layer(1).shadow_color = sf::Color(100, 100, 0); get_layer(0).background = sf::Color(200, 100, 50); //get_layer(0).background = sf::Color::White; }
void initialize() override { set_layers(sf::Vector2f(5,-5), sf::Vector2f(30,-30), sf::Vector2f(5, -5)); get_layer(0).shadow_color = sf::Color(128, 128, 128); get_layer(1).shadow_color = sf::Color(128, 128, 218); get_layer(0).background = sf::Color(200, 200, 255); //get_layer(0).background = sf::Color::White; }
increase_triangle_t *increase_triangle_init(int layers, int base_value, int multiple) { int lyrs=layers; int bs_vl=base_value; int mltpl=multiple; layer_index_t *layer_index_ret=NULL; if(LAYERS_NULL_VALUE==lyrs){ lyrs=LAYERS_MIN_VALUE; } if(BASE_VALUE_NULL_VALUE==bs_vl){ bs_vl=BASE_VALUE_MIN_VALUE; } if(MULTIPLE_NULL_VALUE==mltpl){ mltpl=MULTIPLE_MIN_VALUE; } increase_triangle_t *p_increase_triangle=NULL; do{ p_increase_triangle=(increase_triangle_t *)malloc(sizeof(increase_triangle_t)); if(NULL==p_increase_triangle){ printf("I'm %s() at %d in %s:malloc increase_triangle_t failed!\n",__func__,__LINE__,__FILE__); //return NULL; break; } set_layers(p_increase_triangle,lyrs); set_base_value(p_increase_triangle,bs_vl); set_multiple(p_increase_triangle,mltpl); p_increase_triangle->layer_index=NULL; layer_index_ret=layer_index_init(&p_increase_triangle->layer_index,lyrs); if(NULL==layer_index_ret){ free(p_increase_triangle); p_increase_triangle=NULL; //return NULL; break; } layer_index_set(p_increase_triangle->layer_index,p_increase_triangle->base_value,p_increase_triangle->multiple); }while(0); return p_increase_triangle; }