Пример #1
0
bool SDES_chunk::add_item(const SDES_item& item)
{

    const uint SDES_ARRAY_INCREMENT = 10;

    if (num_sdes_items > max_sdes_items)
    {
        // allocate more
        set_max_items(max_sdes_items + SDES_ARRAY_INCREMENT);
    }

    if (num_sdes_items >= NUM_PREALLOCATED_RTCP_CHUNK_ITEMS)
    {
        if (!additional_items)
        {
            additional_items = OSCL_ARRAY_NEW(SDES_item, max_sdes_items - NUM_PREALLOCATED_RTCP_CHUNK_ITEMS);
        }
        additional_items[num_sdes_items - NUM_PREALLOCATED_RTCP_CHUNK_ITEMS] = item;
        chunk_size += item.content.len + 2;
    }
    else
    {

        chunk_items[num_sdes_items] = item;
        chunk_size += item.content.len + 2;
    }

    ++num_sdes_items;
    return true;

}
Пример #2
0
// setup: used to configure attributes that aren't known by this_object()
// at create() time such as living_name (and so can't be done in create()).
void setup()
{
	seteuid(getuid(this_object()));

	set_heart_beat(1);
	tick = 5 + random(10);
        enable_player();
	set_max_items(30);

	this_object()->update_age(); // mon 7/3/99
	CHAR_D->setup_char( this_object() );
}
Пример #3
0
static Validator* set_max_items_generic(Validator *v, size_t max)
{
	return set_max_items(&array_validator_new()->base, max);
}