/**
 * \brief Contructor.
 */
ptb::save_player_position::save_player_position()
  : m_player_index(1), m_activated(false), m_collision(false), m_ready(true),
    m_can_be_reactivated(false)
{
  set_can_move_items(false);
  set_phantom(true);
} // save_player_position::save_player_position()
Пример #2
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/**
 * \brief Constructor.
 */
rp::pause_game::pause_game()
: m_layer_name( RP_PAUSE_LAYER_DEFAULT_TARGET_NAME )
{
  set_phantom( true );
  set_can_move_items( false );
  set_artificial( true );
} // rp::pause_game::pause_game()
Пример #3
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/**
 * \brief Constructor.
 */
bear::forced_movement_toggle::forced_movement_toggle()
  : m_apply_to_activator(false)
{
  set_phantom(true);
  set_can_move_items(false);
  set_artificial(true);
} // forced_movement_toggle::forced_movement_toggle()
Пример #4
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/**
 * \brief Constructor.
 */
bear::mouse_over_manager::mouse_over_manager()
: m_sample(NULL)
{
  set_global(true);
  set_artificial(true);
  set_phantom(true); 
} // mouse_over_manager::mouse_over_manager()
Пример #5
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/**
 * \brief Constructor.
 */
bear::explosion_effect_item::explosion_effect_item()
  : m_force(0), m_dust_count(100), m_splinter_count(10)
{
  set_phantom(true);
  set_can_move_items(false);
  set_artificial(true);
} // explosion_effect_item::explosion_effect_item()
Пример #6
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/**
 * \brief Load the resources needed by this item.
 */
void rp::bonus::pre_cache()
{
    super::pre_cache();

    set_phantom(true);
    get_level_globals().load_model("model/bonus.cm");
    get_level_globals().load_sound("sound/bwow.ogg");
} // bonus::pre_cache()
Пример #7
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/**
 * \brief Constructor.
 */
rp::zeppelin::zeppelin()
: m_hit(false), m_item(NULL)
{
  set_mass(100);
  set_density(0.001);
  set_system_angle_as_visual_angle(true);
  set_phantom(true);
  set_artificial(false);
} // rp::zeppelin::zeppelin()
Пример #8
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/**
 * \brief Constructor.
 */
bear::decorative_item::decorative_item()
  : m_kill_when_finished(false),  m_kill_on_contact(false),
  m_stop_on_bottom_contact(false), m_kill_when_leaving(false),
  m_shadow_x(0), m_shadow_y(0)
{
  set_phantom(true);
  set_can_move_items(false);
  set_artificial(true);
} // decorative_item::decorative_item()
/**
 * \brief Constructor.
 */
ptb::hideout_revealing::hideout_revealing()
  : m_player_in_zone(false), m_definitive_disclosure(false),
    m_revealing_opacity(0), m_hideout_opacity(1),
    m_current_revealed(false), m_last_revealed(false),
    m_hideout_found(false), m_revelation_duration(0.25),
    m_last_modification(0)
{
  set_phantom(true);
  set_can_move_items(false);
} // hideout_revealing::hideout_revealing()
Пример #10
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/**
 * \brief Contructor.
 */
ptb::power_effect::power_effect()
: m_air(NULL), m_fire(NULL), m_water(NULL)
{
  set_phantom(true);
  set_can_move_items(false);
  set_artificial(true);

  set_mass(1);

} // power_effect::power_effect()
Пример #11
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/**
 * \brief Copy constructor.
 * \param that The instance to copy from.
 */
rp::zeppelin::zeppelin( const zeppelin& that )
  : super(that), m_hit(false),
    m_item( that.m_item == NULL ? NULL : that.m_item->clone() )
{
  set_mass(100);
  set_density(0.001);
  set_system_angle_as_visual_angle(true);
  set_phantom(true);
  set_artificial(false);
} // rp::zeppelin::zeppelin()
Пример #12
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/**
 * \brief Constructor.
 */
bear::ambient_sound::ambient_sound()
{
  set_can_move_items(false);
  set_phantom(true);
} // ambient_sound::ambient_sound()
/**
 * \brief Contructor.
 */
ptb::corrupting_bonus_attractor::corrupting_bonus_attractor()
{
  set_phantom(true);
  set_can_move_items(false);
  set_size(600, 600);
} // corrupting_bonus_attractor::corrupting_bonus_attractor()
Пример #14
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/**
 * \brief Constructor.
 */
rp::level_exit::level_exit()
{
  set_phantom(true);
  set_can_move_items(false);
} // level_exit::level_exit()
Пример #15
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/**
 * \brief Constructor.
 */
rp::cursor::cursor()
{
  set_phantom(true);
  set_can_move_items(false);
  set_artificial(false);
} // rp::cursor::cursor()
Пример #16
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/**
 * \brief Contructor.
 */
ptb::honeypot::honeypot()
  : sniffable("honeypot"), m_given(false)
{
  set_phantom(true);
  set_can_move_items(false);
} // honeypot::honeypot()
Пример #17
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/**
 * \brief Constructor.
 */
bear::reference_item::reference_item()
{
  set_phantom(true);
  set_artificial(true);
  set_can_move_items(false);
} // reference_item::reference_item()