void setup(void) { set_id("axe"); set_long("A wicked axe with a well worn wooden handle."); set_short("An axe"); set_gettable(1); set_min_damage(1); set_max_damage(4); set_hit_bonus(0); set_weapon_skill("combat/sharp/small"); set_wield_type("single"); set_wield_message("$N $vwield $p $o."); set_unwield_message("$N $vloosen $p $vgrip on $o, and $vput it away."); set_weapon_action("slash"); set_value(10); set_size(10); set_weight(2); }
void setup(void) { set_id("sword"); set_short("Sword of fire"); set_long("A red hot blade. It glows with power"); set_gettable(1); set_min_damage(5); set_max_damage(20); set_hit_bonus(5); set_weapon_skill("combat/sharp/large"); set_wield_type("single"); set_wield_message("$N $vwield $p $o."); set_unwield_message("$N $vloosen $p $vgrip on $o, and $vput it away."); set_weapon_action("slash"); set_value(2000); set_size(20); set_weight(30); }
void setup(void) { set_id("sword"); set_short("Stone cutter sword"); set_long("A large sword that looks like it could make short " + "work of anything."); set_gettable(1); set_min_damage(5); set_max_damage(20); set_hit_bonus(5); set_weapon_skill("combat/sharp/large"); set_wield_type("single"); set_wield_message("$N $vwield $p $o."); set_unwield_message("$N $vloosen $p $vgrip on $o, and $vput it away."); set_weapon_action("slash"); set_value(2000); set_size(5); set_weight(300); }
void setup(void) { set_id("sword"); set_adj("small"); set_short("A small sword"); set_long("Your standard small sword."); set_gettable(1); set_min_damage(1); set_max_damage(5); set_hit_bonus(10); set_wield_type("single"); set_wield_message("$N $vgrab $p $o. Ready!"); set_unwield_message("$N $vloosen $p $vgrip on $o, and $vput it away."); set_weapon_action("slash"); set_weapon_skill("combat/sharp/small"); set_value(30); set_size(10); set_weight(8); }
void setup(void) { set_id("pickaxe"); set_adj("rusty"); set_short("A rusty pickaxe"); set_long("This axe has seen better days. It could use a sharpening and " + "a whole lot of grease."); set_gettable(1); set_min_damage(1); set_max_damage(3); set_hit_bonus(0); set_weapon_skill("combat/sharp/small"); set_wield_type("single"); set_wield_message("$N $vwield $p $o."); set_unwield_message("$N $vloosen $p $vgrip on $o, and $vput it away."); set_weapon_action("slash"); set_value(8); set_size(10); set_weight(7); }