Пример #1
0
/**
  * mypaint_brush_new:
  *
  * Create a new MyPaint brush engine instance.
  * Initial reference count is 1. Release references using mypaint_brush_unref()
  */
MyPaintBrush *
mypaint_brush_new(void)
{
    MyPaintBrush *self = (MyPaintBrush *)malloc(sizeof(MyPaintBrush));

    self->refcount = 1;
    int i=0;
    for (i=0; i<MYPAINT_BRUSH_SETTINGS_COUNT; i++) {
      self->settings[i] = mypaint_mapping_new(MYPAINT_BRUSH_INPUTS_COUNT);
    }
    self->rng = rng_double_new(1000);
    self->print_inputs = FALSE;

    for (i=0; i<MYPAINT_BRUSH_STATES_COUNT; i++) {
      self->states[i] = 0;
    }
    mypaint_brush_new_stroke(self);

    settings_base_values_have_changed(self);

    self->reset_requested = TRUE;

#ifdef HAVE_JSON_C
    self->brush_json = json_object_new_object();
#endif

    return self;
}
Пример #2
0
/**
  * mypaint_brush_set_base_value:
  *
  * Set the base value of a brush setting.
  */
void
mypaint_brush_set_base_value(MyPaintBrush *self, MyPaintBrushSetting id, float value)
{
    assert (id >= 0 && id < MYPAINT_BRUSH_SETTINGS_COUNT);
    mypaint_mapping_set_base_value(self->settings[id], value);

    settings_base_values_have_changed (self);
}
Пример #3
0
    Brush() {

        for (int i=0; i<BRUSH_SETTINGS_COUNT; i++) {
            settings[i] = new Mapping(INPUT_COUNT);
        }
        rng = g_rand_new();
        print_inputs = false;

        for (int i=0; i<STATE_COUNT; i++) {
            states[i] = 0;
        }
        new_stroke();

        settings_base_values_have_changed();
    }
Пример #4
0
  void set_base_value (int id, float value) {
    assert (id >= 0 && id < BRUSH_SETTINGS_COUNT);
    settings[id]->base_value = value;

    settings_base_values_have_changed ();
  }