MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent) { setupInterface(); setWindowTitle(tr("Word Analysis")); QSettings settings("Iona College", "Word Frequency Analysis"); workingDirectoryPath = settings.value("workingDirectoryPath").toString(); }
void VimridViewer::Init() { this->GlutApplication::Init(); glEnable(GL_CULL_FACE); glEnable(GL_BLEND); glEnable(GL_TEXTURE_2D); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // Setup after everything else has initialised. setupInterface(); // Tell the slices to stay out once scrolled out. GetMriVisualiser().GetScrollController().ChangeScrollMode(SM_LEAVE_OUT); /*for (int i = 0; i < 15; i++) { GetMriVisualiser().AddTextureAsSlice(new SampleTexture()); }*/ // Default camera after init so drag is based on trackd position. defaultCamera(); /*// Reset cursor so it appears centered in menu. GetUtility().ResetCursor(); // Show during init to ensure UI container has been setup. mMainMenu->Show();*/ }
EthernetWidget::EthernetWidget(const QString& protocol_name, const QString& ether_protocol_name, QWidget *parent) : BaseProtocolWidget(protocol_name, parent), m_ethernet(NULL) { ui.setupUi(this); setupInterface(parent); setupEtherProtocol(ether_protocol_name); connect(ui.interface_box, SIGNAL(currentIndexChanged (int)), this, SLOT(onInterfaceChanged(int))); }
void setupInterfaces() { char *json; nvlist_t *data, *nvl; nvpair_t *pair; if ((json = mdataGet("sdc:nics")) == NULL) { dlog("WARN no NICs found in sdc:nics\n"); return; } if (nvlist_parse_json(json, strlen(json), &nvl, NVJSON_FORCE_INTEGER, NULL) != 0) { fatal(ERR_PARSE_JSON, "failed to parse nvpair json" " for sdc:nics: %s\n", strerror(errno)); } free(json); for (pair = nvlist_next_nvpair(nvl, NULL); pair != NULL; pair = nvlist_next_nvpair(nvl, pair)) { if (nvpair_type(pair) == DATA_TYPE_NVLIST) { if (nvpair_value_nvlist(pair, &data) != 0) { fatal(ERR_PARSE_JSON, "failed to parse nvpair json" " for NIC: %s\n", strerror(errno)); } setupInterface(data); } } nvlist_free(nvl); }
void BCIDataSet::load() { loadFlashing(); loadStimulusCode(); loadStimulusType(); loadTargetChar(); loadSignal(); setupInterface(); }
int main(int argc, char** argv) { glutInit(&argc, argv); setupGLUT(); setupInterface( ); glewInit(); glutMainLoop(); Game::clear(); return 0; }
int main(int argc, char** argv){ glutInit(&argc, argv); setupGLUT(); setupInterface( &glui_callBack ); /* We register the idle callback with GLUI, *not* with GLUT */ GLUI_Master.set_glutIdleFunc( idle ); glewInit(); Game::game()->run(argc, argv); Game::clear(); return 0; }