value drawFightInterface() { if (game.popupClock) if (sfClock_GetTime(game.popupClock) > game.popupTime) { sfClock_Destroy(game.popupClock); game.popupClock = NULL; game.popupTime = 0.0f; sfString_Destroy(game.popupMessage); game.popupMessage = NULL; sfSprite_Destroy(game.popupBackground); game.popupBackground = NULL; game.popupMessageCount--; if (game.popupMessageCount > 0) updatePopup(); } sfRenderWindow_Clear(game.renderWindow, sfWhite); if (fi.background) sfRenderWindow_DrawSprite(game.renderWindow, fi.background); if (fi.headerBackground) sfRenderWindow_DrawSprite(game.renderWindow, fi.headerBackground); if (fi.leftLifeBarContainer) sfRenderWindow_DrawSprite(game.renderWindow, fi.leftLifeBarContainer); if (fi.leftManaBarContainer) sfRenderWindow_DrawSprite(game.renderWindow, fi.leftManaBarContainer); if (fi.rightLifeBarContainer) sfRenderWindow_DrawSprite(game.renderWindow, fi.rightLifeBarContainer); if (fi.rightManaBarContainer) sfRenderWindow_DrawSprite(game.renderWindow, fi.rightManaBarContainer); if (fi.leftManaBar && fi.leftMana > 0) sfRenderWindow_DrawSprite(game.renderWindow, fi.leftManaBar); if (fi.rightManaBar && fi.rightMana > 0) sfRenderWindow_DrawSprite(game.renderWindow, fi.rightManaBar); if (fi.leftLifeBar && fi.leftLife > 0) sfRenderWindow_DrawSprite(game.renderWindow, fi.leftLifeBar); if (fi.rightLifeBar && fi.rightLife > 0) sfRenderWindow_DrawSprite(game.renderWindow, fi.rightLifeBar); if (fi.leftCreature) sfRenderWindow_DrawSprite(game.renderWindow, fi.leftCreature); if (fi.rightCreature) sfRenderWindow_DrawSprite(game.renderWindow, fi.rightCreature); if (fi.rightCreatureName) sfRenderWindow_DrawString(game.renderWindow, fi.rightCreatureName); if (fi.leftCreatureName) sfRenderWindow_DrawString(game.renderWindow, fi.leftCreatureName); if (fi.rightCreatureLevel) sfRenderWindow_DrawString(game.renderWindow, fi.rightCreatureLevel); if (fi.leftCreatureLevel) sfRenderWindow_DrawString(game.renderWindow, fi.leftCreatureLevel); if (fi.leftLifeBarText) sfRenderWindow_DrawString(game.renderWindow, fi.leftLifeBarText); if (fi.leftManaBarText) sfRenderWindow_DrawString(game.renderWindow, fi.leftManaBarText); if (fi.rightLifeBarText) sfRenderWindow_DrawString(game.renderWindow, fi.rightLifeBarText); if (fi.rightManaBarText) sfRenderWindow_DrawString(game.renderWindow, fi.rightManaBarText); DialogPanel_draw(game.dialogPanel, game.renderWindow); if (anythingSelection.running == 1) drawAnythingSelection(); if (game.trophyBackground) sfRenderWindow_DrawSprite(game.renderWindow, game.trophyBackground); if (game.trophy) sfRenderWindow_DrawSprite(game.renderWindow, game.trophy); if (game.text) sfRenderWindow_DrawString(game.renderWindow, game.text); if (game.popupBackground != NULL) sfRenderWindow_DrawSprite(game.renderWindow, game.popupBackground); if (game.popupMessage != NULL) sfRenderWindow_DrawString(game.renderWindow, game.popupMessage); sfRenderWindow_Display(game.renderWindow); return Val_unit; }
void font_destroy(avm *vm) { sfSprite_Destroy (getint(vm, 0)); }