Пример #1
0
void Font::drawGlyphs(GraphicsContext* graphicsContext, const SimpleFontData* font, const GlyphBuffer& glyphBuffer,
                      int from, int numGlyphs, const FloatPoint& point) const
{
    CGContextRef cgContext = graphicsContext->platformContext();
    bool shouldUseFontSmoothing = WebCoreShouldUseFontSmoothing();

    switch(fontDescription().fontSmoothing()) {
    case Antialiased: {
        graphicsContext->setShouldAntialias(true);
        shouldUseFontSmoothing = false;
        break;
    }
    case SubpixelAntialiased: {
        graphicsContext->setShouldAntialias(true);
        shouldUseFontSmoothing = true;
        break;
    }
    case NoSmoothing: {
        graphicsContext->setShouldAntialias(false);
        shouldUseFontSmoothing = false;
        break;
    }
    case AutoSmoothing: {
        // For the AutoSmooth case, don't do anything! Keep the default settings.
        break;
    }
    default:
        ASSERT_NOT_REACHED();
    }

    if (font->platformData().useGDI() && !shouldUseFontSmoothing) {
        drawGDIGlyphs(graphicsContext, font, glyphBuffer, from, numGlyphs, point);
        return;
    }

    uint32_t oldFontSmoothingStyle = wkSetFontSmoothingStyle(cgContext, shouldUseFontSmoothing);

    const FontPlatformData& platformData = font->platformData();

    CGContextSetFont(cgContext, platformData.cgFont());

    CGAffineTransform matrix = CGAffineTransformIdentity;
    matrix.b = -matrix.b;
    matrix.d = -matrix.d;

    if (platformData.syntheticOblique()) {
        static float skew = -tanf(syntheticObliqueAngle * piFloat / 180.0f);
        matrix = CGAffineTransformConcat(matrix, CGAffineTransformMake(1, 0, skew, 1, 0, 0));
    }

    CGContextSetTextMatrix(cgContext, matrix);

    // Uniscribe gives us offsets to help refine the positioning of combining glyphs.
    FloatSize translation = glyphBuffer.offsetAt(from);

    CGContextSetFontSize(cgContext, platformData.size());
    wkSetCGContextFontRenderingStyle(cgContext, font->isSystemFont(), false, font->platformData().useGDI());

    FloatSize shadowOffset;
    float shadowBlur;
    Color shadowColor;
    ColorSpace shadowColorSpace;
    graphicsContext->getShadow(shadowOffset, shadowBlur, shadowColor, shadowColorSpace);

    bool hasSimpleShadow = graphicsContext->textDrawingMode() == TextModeFill && shadowColor.isValid() && !shadowBlur && (!graphicsContext->shadowsIgnoreTransforms() || graphicsContext->getCTM().isIdentityOrTranslationOrFlipped());
    if (hasSimpleShadow) {
        // Paint simple shadows ourselves instead of relying on CG shadows, to avoid losing subpixel antialiasing.
        graphicsContext->clearShadow();
        Color fillColor = graphicsContext->fillColor();
        Color shadowFillColor(shadowColor.red(), shadowColor.green(), shadowColor.blue(), shadowColor.alpha() * fillColor.alpha() / 255);
        graphicsContext->setFillColor(shadowFillColor, ColorSpaceDeviceRGB);
        float shadowTextX = point.x() + translation.width() + shadowOffset.width();
        // If shadows are ignoring transforms, then we haven't applied the Y coordinate flip yet, so down is negative.
        float shadowTextY = point.y() + translation.height() + shadowOffset.height() * (graphicsContext->shadowsIgnoreTransforms() ? -1 : 1);
        CGContextSetTextPosition(cgContext, shadowTextX, shadowTextY);
        CGContextShowGlyphsWithAdvances(cgContext, glyphBuffer.glyphs(from), glyphBuffer.advances(from), numGlyphs);
        if (font->syntheticBoldOffset()) {
            CGContextSetTextPosition(cgContext, point.x() + translation.width() + shadowOffset.width() + font->syntheticBoldOffset(), point.y() + translation.height() + shadowOffset.height());
            CGContextShowGlyphsWithAdvances(cgContext, glyphBuffer.glyphs(from), glyphBuffer.advances(from), numGlyphs);
        }
        graphicsContext->setFillColor(fillColor, ColorSpaceDeviceRGB);
    }

    CGContextSetTextPosition(cgContext, point.x() + translation.width(), point.y() + translation.height());
    CGContextShowGlyphsWithAdvances(cgContext, glyphBuffer.glyphs(from), glyphBuffer.advances(from), numGlyphs);
    if (font->syntheticBoldOffset()) {
        CGContextSetTextPosition(cgContext, point.x() + translation.width() + font->syntheticBoldOffset(), point.y() + translation.height());
        CGContextShowGlyphsWithAdvances(cgContext, glyphBuffer.glyphs(from), glyphBuffer.advances(from), numGlyphs);
    }

    if (hasSimpleShadow)
        graphicsContext->setShadow(shadowOffset, shadowBlur, shadowColor, ColorSpaceDeviceRGB);

    wkRestoreFontSmoothingStyle(cgContext, oldFontSmoothingStyle);
}
Пример #2
0
void Font::drawGlyphs(GraphicsContext* context, const SimpleFontData* font, const GlyphBuffer& glyphBuffer,
                      int from, int numGlyphs, const FloatPoint& point) const
{
    cairo_t* cr = context->platformContext();
    cairo_save(cr);

    font->setFont(cr);

    GlyphBufferGlyph* glyphs = (GlyphBufferGlyph*)glyphBuffer.glyphs(from);

    float offset = point.x();
    for (int i = 0; i < numGlyphs; i++) {
        glyphs[i].x = offset;
        glyphs[i].y = point.y();
        offset += glyphBuffer.advanceAt(from + i);
    }

    Color fillColor = context->fillColor();

    // Text shadow, inspired by FontMac
    IntSize shadowSize;
    int shadowBlur = 0;
    Color shadowColor;
    bool hasShadow = context->textDrawingMode() == cTextFill &&
        context->getShadow(shadowSize, shadowBlur, shadowColor);

    // TODO: Blur support
    if (hasShadow) {
        // Disable graphics context shadows (not yet implemented) and paint them manually
        context->clearShadow();
        Color shadowFillColor(shadowColor.red(), shadowColor.green(), shadowColor.blue(), shadowColor.alpha() * fillColor.alpha() / 255);
        cairo_save(cr);

        float red, green, blue, alpha;
        shadowFillColor.getRGBA(red, green, blue, alpha);
        cairo_set_source_rgba(cr, red, green, blue, alpha);

        cairo_translate(cr, shadowSize.width(), shadowSize.height());
        cairo_show_glyphs(cr, glyphs, numGlyphs);

        cairo_restore(cr);
    }

    if (context->textDrawingMode() & cTextFill) {
        if (context->fillGradient()) {
            cairo_set_source(cr, context->fillGradient()->platformGradient());
            if (context->getAlpha() < 1.0f) {
                cairo_push_group(cr);
                cairo_paint_with_alpha(cr, context->getAlpha());
                cairo_pop_group_to_source(cr);
            }
        } else if (context->fillPattern()) {
            TransformationMatrix affine;
            cairo_set_source(cr, context->fillPattern()->createPlatformPattern(affine));
            if (context->getAlpha() < 1.0f) {
                cairo_push_group(cr);
                cairo_paint_with_alpha(cr, context->getAlpha());
                cairo_pop_group_to_source(cr);
            }
        } else {
            float red, green, blue, alpha;
            fillColor.getRGBA(red, green, blue, alpha);
            cairo_set_source_rgba(cr, red, green, blue, alpha * context->getAlpha());
        }
        cairo_show_glyphs(cr, glyphs, numGlyphs);
    }

    if (context->textDrawingMode() & cTextStroke) {
        if (context->strokeGradient()) {
            cairo_set_source(cr, context->strokeGradient()->platformGradient());
            if (context->getAlpha() < 1.0f) {
                cairo_push_group(cr);
                cairo_paint_with_alpha(cr, context->getAlpha());
                cairo_pop_group_to_source(cr);
            }
        } else if (context->strokePattern()) {
            TransformationMatrix affine;
            cairo_set_source(cr, context->strokePattern()->createPlatformPattern(affine));
            if (context->getAlpha() < 1.0f) {
                cairo_push_group(cr);
                cairo_paint_with_alpha(cr, context->getAlpha());
                cairo_pop_group_to_source(cr);
            }
        } else {
            Color strokeColor = context->strokeColor();
            float red, green, blue, alpha;
            strokeColor.getRGBA(red, green, blue, alpha);
            cairo_set_source_rgba(cr, red, green, blue, alpha * context->getAlpha());
        } 
        cairo_glyph_path(cr, glyphs, numGlyphs);
        cairo_set_line_width(cr, context->strokeThickness());
        cairo_stroke(cr);
    }

    // Re-enable the platform shadow we disabled earlier
    if (hasShadow)
        context->setShadow(shadowSize, shadowBlur, shadowColor);

    cairo_restore(cr);
}
Пример #3
0
void Font::drawGlyphs(GraphicsContext* context, const SimpleFontData* font, const GlyphBuffer& glyphBuffer,
                      int from, int numGlyphs, const FloatPoint& point) const
{
    cairo_t* cr = context->platformContext();
    cairo_save(cr);

    cairo_set_scaled_font(cr, font->platformData().scaledFont());

    GlyphBufferGlyph* glyphs = (GlyphBufferGlyph*)glyphBuffer.glyphs(from);

    float offset = 0.0f;
    for (int i = 0; i < numGlyphs; i++) {
        glyphs[i].x = offset;
        glyphs[i].y = 0.0f;
        offset += glyphBuffer.advanceAt(from + i);
    }

    Color fillColor = context->fillColor();

    // Synthetic Oblique
    if(font->platformData().syntheticOblique()) {
        cairo_matrix_t mat = {1, 0, -tanf(SYNTHETIC_OBLIQUE_ANGLE * acosf(0) / 90), 1, point.x(), point.y()};
        cairo_transform(cr, &mat);
    } else {
        cairo_translate(cr, point.x(), point.y());
    }

    // Text shadow, inspired by FontMac
    FloatSize shadowOffset;
    float shadowBlur = 0;
    Color shadowColor;
    bool hasShadow = context->textDrawingMode() & cTextFill
                     && context->getShadow(shadowOffset, shadowBlur, shadowColor);

    // TODO: Blur support
    if (hasShadow) {
        // Disable graphics context shadows (not yet implemented) and paint them manually
        context->clearShadow();
        Color shadowFillColor(shadowColor.red(), shadowColor.green(), shadowColor.blue(), shadowColor.alpha() * fillColor.alpha() / 255);
        cairo_save(cr);

        float red, green, blue, alpha;
        shadowFillColor.getRGBA(red, green, blue, alpha);
        cairo_set_source_rgba(cr, red, green, blue, alpha);

#if ENABLE(FILTERS)
        cairo_text_extents_t extents;
        cairo_scaled_font_glyph_extents(font->platformData().scaledFont(), glyphs, numGlyphs, &extents);

        FloatRect rect(FloatPoint(), FloatSize(extents.width, extents.height));
        IntSize shadowBufferSize;
        FloatRect shadowRect;
        float radius = 0;
        context->calculateShadowBufferDimensions(shadowBufferSize, shadowRect, radius, rect, shadowOffset, shadowBlur);

        // Draw shadow into a new ImageBuffer
        OwnPtr<ImageBuffer> shadowBuffer = ImageBuffer::create(shadowBufferSize);
        GraphicsContext* shadowContext = shadowBuffer->context();
        cairo_t* shadowCr = shadowContext->platformContext();

        cairo_translate(shadowCr, radius, extents.height + radius);

        cairo_set_scaled_font(shadowCr, font->platformData().scaledFont());
        cairo_show_glyphs(shadowCr, glyphs, numGlyphs);
        if (font->syntheticBoldOffset()) {
            cairo_save(shadowCr);
            cairo_translate(shadowCr, font->syntheticBoldOffset(), 0);
            cairo_show_glyphs(shadowCr, glyphs, numGlyphs);
            cairo_restore(shadowCr);
        }
        cairo_translate(cr, 0.0, -extents.height);
        context->applyPlatformShadow(shadowBuffer.release(), shadowColor, shadowRect, radius);
#else
        cairo_translate(cr, shadowOffset.width(), shadowOffset.height());
        cairo_show_glyphs(cr, glyphs, numGlyphs);
        if (font->syntheticBoldOffset()) {
            cairo_save(cr);
            cairo_translate(cr, font->syntheticBoldOffset(), 0);
            cairo_show_glyphs(cr, glyphs, numGlyphs);
            cairo_restore(cr);
        }
#endif

        cairo_restore(cr);
    }

    if (context->textDrawingMode() & cTextFill) {
        if (context->fillGradient()) {
            cairo_set_source(cr, context->fillGradient()->platformGradient());
            if (context->getAlpha() < 1.0f) {
                cairo_push_group(cr);
                cairo_paint_with_alpha(cr, context->getAlpha());
                cairo_pop_group_to_source(cr);
            }
        } else if (context->fillPattern()) {
            AffineTransform affine;
            cairo_pattern_t* pattern = context->fillPattern()->createPlatformPattern(affine);
            cairo_set_source(cr, pattern);
            if (context->getAlpha() < 1.0f) {
                cairo_push_group(cr);
                cairo_paint_with_alpha(cr, context->getAlpha());
                cairo_pop_group_to_source(cr);
            }
            cairo_pattern_destroy(pattern);
        } else {
            float red, green, blue, alpha;
            fillColor.getRGBA(red, green, blue, alpha);
            cairo_set_source_rgba(cr, red, green, blue, alpha * context->getAlpha());
        }
        cairo_show_glyphs(cr, glyphs, numGlyphs);
        if (font->syntheticBoldOffset()) {
            cairo_save(cr);
            cairo_translate(cr, font->syntheticBoldOffset(), 0);
            cairo_show_glyphs(cr, glyphs, numGlyphs);
            cairo_restore(cr);
        }
    }

    // Prevent running into a long computation within cairo. If the stroke width is
    // twice the size of the width of the text we will not ask cairo to stroke
    // the text as even one single stroke would cover the full wdth of the text.
    //  See https://bugs.webkit.org/show_bug.cgi?id=33759.
    if (context->textDrawingMode() & cTextStroke && context->strokeThickness() < 2 * offset) {
        if (context->strokeGradient()) {
            cairo_set_source(cr, context->strokeGradient()->platformGradient());
            if (context->getAlpha() < 1.0f) {
                cairo_push_group(cr);
                cairo_paint_with_alpha(cr, context->getAlpha());
                cairo_pop_group_to_source(cr);
            }
        } else if (context->strokePattern()) {
            AffineTransform affine;
            cairo_pattern_t* pattern = context->strokePattern()->createPlatformPattern(affine);
            cairo_set_source(cr, pattern);
            if (context->getAlpha() < 1.0f) {
                cairo_push_group(cr);
                cairo_paint_with_alpha(cr, context->getAlpha());
                cairo_pop_group_to_source(cr);
            }
            cairo_pattern_destroy(pattern);
        } else {
            Color strokeColor = context->strokeColor();
            float red, green, blue, alpha;
            strokeColor.getRGBA(red, green, blue, alpha);
            cairo_set_source_rgba(cr, red, green, blue, alpha * context->getAlpha());
        }
        cairo_glyph_path(cr, glyphs, numGlyphs);
        cairo_set_line_width(cr, context->strokeThickness());
        cairo_stroke(cr);
    }

    // Re-enable the platform shadow we disabled earlier
    if (hasShadow)
        context->setShadow(shadowOffset, shadowBlur, shadowColor, DeviceColorSpace);

    cairo_restore(cr);
}
Пример #4
0
void Font::drawComplexText(GraphicsContext* context, const TextRun& run, const FloatPoint& point, int from, int to) const
{
    cairo_t* cr = context->platformContext();
    cairo_save(cr);
    cairo_translate(cr, point.x(), point.y());

    PangoLayout* layout = pango_cairo_create_layout(cr);
    setPangoAttributes(this, run, layout);

    gchar* utf8 = convertUniCharToUTF8(run.characters(), run.length(), 0, run.length());
    pango_layout_set_text(layout, utf8, -1);

    // Our layouts are single line
    PangoLayoutLine* layoutLine = pango_layout_get_line_readonly(layout, 0);

    GdkRegion* partialRegion = NULL;
    if (to - from != run.length()) {
        // Clip the region of the run to be rendered
        char* start = g_utf8_offset_to_pointer(utf8, from);
        char* end = g_utf8_offset_to_pointer(start, to - from);
        int ranges[] = {start - utf8, end - utf8};
        partialRegion = gdk_pango_layout_line_get_clip_region(layoutLine, 0, 0, ranges, 1);
        gdk_region_shrink(partialRegion, 0, -pixelSize());
    }

    Color fillColor = context->fillColor();
    float red, green, blue, alpha;

    // Text shadow, inspired by FontMac
    IntSize shadowSize;
    int shadowBlur = 0;
    Color shadowColor;
    bool hasShadow = context->textDrawingMode() == cTextFill &&
        context->getShadow(shadowSize, shadowBlur, shadowColor);

    // TODO: Blur support
    if (hasShadow) {
        // Disable graphics context shadows (not yet implemented) and paint them manually
        context->clearShadow();
        Color shadowFillColor(shadowColor.red(), shadowColor.green(), shadowColor.blue(), shadowColor.alpha() * fillColor.alpha() / 255);
        cairo_save(cr);

        shadowFillColor.getRGBA(red, green, blue, alpha);
        cairo_set_source_rgba(cr, red, green, blue, alpha);

        cairo_translate(cr, shadowSize.width(), shadowSize.height());

        if (partialRegion) {
            gdk_cairo_region(cr, partialRegion);
            cairo_clip(cr);
        }

        pango_cairo_show_layout_line(cr, layoutLine);

        cairo_restore(cr);
    }

    fillColor.getRGBA(red, green, blue, alpha);
    cairo_set_source_rgba(cr, red, green, blue, alpha);

    if (partialRegion) {
        gdk_cairo_region(cr, partialRegion);
        cairo_clip(cr);
    }

    pango_cairo_show_layout_line(cr, layoutLine);

    if (context->textDrawingMode() & cTextStroke) {
        Color strokeColor = context->strokeColor();
        strokeColor.getRGBA(red, green, blue, alpha);
        cairo_set_source_rgba(cr, red, green, blue, alpha);
        pango_cairo_layout_line_path(cr, layoutLine);
        cairo_set_line_width(cr, context->strokeThickness());
        cairo_stroke(cr);
    }

    // Re-enable the platform shadow we disabled earlier
    if (hasShadow)
        context->setShadow(shadowSize, shadowBlur, shadowColor);

    // Pango sometimes leaves behind paths we don't want
    cairo_new_path(cr);

    if (partialRegion)
        gdk_region_destroy(partialRegion);

    g_free(utf8);
    g_object_unref(layout);

    cairo_restore(cr);
}
Пример #5
0
void Font::drawGlyphs(GraphicsContext* graphicsContext, const SimpleFontData* font, const GlyphBuffer& glyphBuffer, 
                      int from, int numGlyphs, const FloatPoint& point) const
{
    CGContextRef cgContext = graphicsContext->platformContext();
    bool shouldUseFontSmoothing = WebCoreShouldUseFontSmoothing();

    if (font->platformData().useGDI()) {
        static bool canUsePlatformNativeGlyphs = wkCanUsePlatformNativeGlyphs();
        if (!canUsePlatformNativeGlyphs || !shouldUseFontSmoothing || (graphicsContext->textDrawingMode() & cTextStroke)) {
            drawGDIGlyphs(graphicsContext, font, glyphBuffer, from, numGlyphs, point);
            return;
        }
    }

    uint32_t oldFontSmoothingStyle = wkSetFontSmoothingStyle(cgContext, shouldUseFontSmoothing);

    const FontPlatformData& platformData = font->platformData();

    CGContextSetFont(cgContext, platformData.cgFont());

    CGAffineTransform matrix = CGAffineTransformIdentity;
    matrix.b = -matrix.b;
    matrix.d = -matrix.d;

    if (platformData.syntheticOblique()) {
        static float skew = -tanf(syntheticObliqueAngle * piFloat / 180.0f);
        matrix = CGAffineTransformConcat(matrix, CGAffineTransformMake(1, 0, skew, 1, 0, 0));
    }

    CGContextSetTextMatrix(cgContext, matrix);

    // Uniscribe gives us offsets to help refine the positioning of combining glyphs.
    FloatSize translation = glyphBuffer.offsetAt(from);

    CGContextSetFontSize(cgContext, platformData.size());
    wkSetCGContextFontRenderingStyle(cgContext, font->isSystemFont(), false, font->platformData().useGDI());

    IntSize shadowSize;
    int shadowBlur;
    Color shadowColor;
    graphicsContext->getShadow(shadowSize, shadowBlur, shadowColor);

    bool hasSimpleShadow = graphicsContext->textDrawingMode() == cTextFill && shadowColor.isValid() && !shadowBlur;
    if (hasSimpleShadow) {
        // Paint simple shadows ourselves instead of relying on CG shadows, to avoid losing subpixel antialiasing.
        graphicsContext->clearShadow();
        Color fillColor = graphicsContext->fillColor();
        Color shadowFillColor(shadowColor.red(), shadowColor.green(), shadowColor.blue(), shadowColor.alpha() * fillColor.alpha() / 255);
        graphicsContext->setFillColor(shadowFillColor);
        CGContextSetTextPosition(cgContext, point.x() + translation.width() + shadowSize.width(), point.y() + translation.height() + shadowSize.height());
        CGContextShowGlyphsWithAdvances(cgContext, glyphBuffer.glyphs(from), glyphBuffer.advances(from), numGlyphs);
        if (font->m_syntheticBoldOffset) {
            CGContextSetTextPosition(cgContext, point.x() + translation.width() + shadowSize.width() + font->m_syntheticBoldOffset, point.y() + translation.height() + shadowSize.height());
            CGContextShowGlyphsWithAdvances(cgContext, glyphBuffer.glyphs(from), glyphBuffer.advances(from), numGlyphs);
        }
        graphicsContext->setFillColor(fillColor);
    }

    CGContextSetTextPosition(cgContext, point.x() + translation.width(), point.y() + translation.height());
    CGContextShowGlyphsWithAdvances(cgContext, glyphBuffer.glyphs(from), glyphBuffer.advances(from), numGlyphs);
    if (font->m_syntheticBoldOffset) {
        CGContextSetTextPosition(cgContext, point.x() + translation.width() + font->m_syntheticBoldOffset, point.y() + translation.height());
        CGContextShowGlyphsWithAdvances(cgContext, glyphBuffer.glyphs(from), glyphBuffer.advances(from), numGlyphs);
    }

    if (hasSimpleShadow)
        graphicsContext->setShadow(shadowSize, shadowBlur, shadowColor);

    wkRestoreFontSmoothingStyle(cgContext, oldFontSmoothingStyle);
}