void sheet_item_select_in_area (SheetItem *item, Coords *p1, Coords *p2) { SheetItemClass *sheet_item_class; gboolean in_area; g_return_if_fail (item != NULL); g_return_if_fail (IS_SHEET_ITEM (item)); g_return_if_fail (p1 != NULL); g_return_if_fail (p2 != NULL); sheet_item_class = SHEET_ITEM_CLASS (G_OBJECT_GET_CLASS (item)); in_area = sheet_item_class->is_in_area (item, p1, p2); if (in_area && !item->priv->selected) sheet_item_select (item, TRUE); else if (!in_area && item->priv->selected && !item->priv->preserve_selection) sheet_item_select (item, FALSE); }
/** * select all items on the sheet */ void sheet_select_all (Sheet *sheet, gboolean select) { GList *list; g_return_if_fail (sheet != NULL); g_return_if_fail (IS_SHEET (sheet)); for (list = sheet->priv->items; list; list = list->next) sheet_item_select (SHEET_ITEM (list->data), select); if (!select) sheet_release_selected_objects (sheet); }
// Event handler for a SheetItem gboolean sheet_item_event (GooCanvasItem *sheet_item, GooCanvasItem *sheet_target_item, GdkEvent *event, Sheet *sheet) { // Remember the last position of the mouse cursor. static double last_x, last_y; GooCanvas *canvas; SheetPriv *priv; GList *list; // Mouse cursor position in window coordinates, snapped to the grid spacing. double snapped_x, snapped_y; // Move the selected item(s) by this movement. double dx, dy; g_return_val_if_fail (sheet_item != NULL, FALSE); g_return_val_if_fail (sheet != NULL, FALSE); priv = sheet->priv; canvas = GOO_CANVAS (sheet); switch (event->type) { case GDK_BUTTON_PRESS: // Grab focus to sheet for correct use of events gtk_widget_grab_focus (GTK_WIDGET (sheet)); switch (event->button.button) { case 1: g_signal_stop_emission_by_name (sheet_item, "button_press_event"); sheet->state = SHEET_STATE_DRAG_START; sheet_get_pointer (sheet, &last_x, &last_y); break; case 3: g_signal_stop_emission_by_name (sheet_item, "button_press_event"); if (sheet->state != SHEET_STATE_NONE) return TRUE; // Bring up a context menu for right button clicks. if (!SHEET_ITEM (sheet_item)->priv->selected && !((event->button.state & GDK_SHIFT_MASK) == GDK_SHIFT_MASK)) sheet_select_all (sheet, FALSE); sheet_item_select (SHEET_ITEM (sheet_item), TRUE); sheet_item_run_menu (SHEET_ITEM (sheet_item), sheet, (GdkEventButton *) event); break; default: return FALSE; } break; case GDK_2BUTTON_PRESS: // Do not interfere with object dragging. if (sheet->state == SHEET_STATE_DRAG) return FALSE; switch (event->button.button) { case 1: if (sheet->state == SHEET_STATE_DRAG_START) sheet->state = SHEET_STATE_NONE; g_signal_stop_emission_by_name (sheet_item, "button_press_event"); g_signal_emit_by_name (sheet_item, "double_clicked"); break; default: return FALSE; } break; case GDK_3BUTTON_PRESS: g_signal_stop_emission_by_name (sheet_item, "button_press_event"); return TRUE; case GDK_BUTTON_RELEASE: switch (event->button.button) { case 1: if (sheet->state != SHEET_STATE_DRAG && sheet->state != SHEET_STATE_DRAG_START) return TRUE; g_signal_stop_emission_by_name (sheet_item, "button-release-event"); if (sheet->state == SHEET_STATE_DRAG_START) { sheet->state = SHEET_STATE_NONE; if (!(event->button.state & GDK_SHIFT_MASK)) sheet_select_all (sheet, FALSE); if (IS_SHEET_ITEM (sheet_item)) sheet_item_select (SHEET_ITEM (sheet_item), TRUE); return TRUE; } // Get the mouse motion sheet_get_pointer (sheet, &snapped_x, &snapped_y); snapped_x -= last_x; snapped_y -= last_y; sheet->state = SHEET_STATE_NONE; goo_canvas_pointer_ungrab (canvas, GOO_CANVAS_ITEM (sheet_item), event->button.time); // Reparent the selected objects to the normal group // to have correct behaviour for (list = priv->selected_objects; list; list = list->next) { sheet_item_reparent (SHEET_ITEM (list->data), sheet->object_group); } for (list = priv->selected_objects; list; list = list->next) { ItemData *item_data; Coords pos; item_data = SHEET_ITEM (list->data)->priv->data; pos.x = snapped_x; pos.y = snapped_y; item_data_move (item_data, &pos); item_data_register (item_data); } g_list_free_full (list, g_object_unref); break; } case GDK_KEY_PRESS: switch (event->key.keyval) { case GDK_KEY_r: sheet_rotate_selection (sheet); { gdouble x, y; GooCanvasBounds bounds; sheet_get_pointer (sheet, &x, &y); // Center the objects around the mouse pointer. goo_canvas_item_get_bounds ( GOO_CANVAS_ITEM (priv->floating_group), &bounds); dx = x - (bounds.x1 + bounds.x2) / 2; dy = y - (bounds.y1 + bounds.y2) / 2; snap_to_grid (sheet->grid, &dx, &dy); goo_canvas_item_translate ( GOO_CANVAS_ITEM (priv->floating_group), dx, dy); last_x = snapped_x; last_y = snapped_y; } break; default: return FALSE; } return TRUE; case GDK_MOTION_NOTIFY: if (sheet->state != SHEET_STATE_DRAG && sheet->state != SHEET_STATE_DRAG_START) return FALSE; if (sheet->state == SHEET_STATE_DRAG_START) { sheet->state = SHEET_STATE_DRAG; // Update the selection if needed. if (IS_SHEET_ITEM (sheet_item) && (!SHEET_ITEM (sheet_item)->priv->selected)) { if (!(event->button.state & GDK_SHIFT_MASK)) { sheet_select_all (sheet, FALSE); } sheet_item_select (SHEET_ITEM (sheet_item), TRUE); } // Reparent the selected objects so that we can move them // efficiently. for (list = priv->selected_objects; list; list = list->next) { ItemData *item_data; item_data = SHEET_ITEM (list->data)->priv->data; item_data_unregister (item_data); sheet_item_reparent (SHEET_ITEM (list->data), priv->selected_group); } goo_canvas_pointer_grab (canvas, GOO_CANVAS_ITEM (sheet_item), GDK_POINTER_MOTION_MASK | GDK_BUTTON_RELEASE_MASK, NULL, event->button.time); } // Set last_x & last_y to the pointer position sheet_get_pointer (sheet, &snapped_x, &snapped_y); dx = snapped_x - last_x; dy = snapped_y - last_y; // Check that we don't move outside the sheet... // Horizontally: /* if (cx1 <= 0) { // leftmost edge dx = dx - x1; snap_to_grid (sheet->grid, &dx, NULL); snapped_x = last_x + dx; } else if (cx2 >= sheet_width) { // rightmost edge dx = dx - (x2 - sheet_width / priv->zoom); snap_to_grid (sheet->grid, &dx, NULL); snapped_x = last_x + dx; } // And vertically: if (cy1 <= 0) { // upper edge dy = dy - y1; snap_to_grid (sheet->grid, NULL, &dy); snapped_y = last_y + dy; } else if (cy2 >= sheet_height) { // lower edge dy = dy - (y2 - sheet_height / priv->zoom); snap_to_grid (sheet->grid, NULL, &dy); snapped_y = last_y + dy; } //last_x = snapped_x; //last_y = snapped_y; */ goo_canvas_item_set_transform (GOO_CANVAS_ITEM (priv->selected_group), NULL); goo_canvas_item_translate (GOO_CANVAS_ITEM (priv->selected_group), dx, dy); return TRUE; default: return FALSE; } return TRUE; }