Пример #1
0
void MenuState::handleMessage(const xy::Message& msg)
{
    m_scene.forwardMessage(msg);
    m_helpScene.forwardMessage(msg);

    if (msg.id == MessageID::MenuMessage)
    {
        const auto& data = msg.getData<MenuEvent>();
        if (data.action == MenuEvent::HelpButtonClicked)
        {
            showHelpMenu();
        }
    }
}
Пример #2
0
Файл: jeu.c Проект: Shayli/ITD
int startMenu()
{
	int choice;
	do {
		choice = showMainMenu();
		if(choice == MENU_MAP)
		{
			int map = showMapMenu();
			play(map);
		} 
		else if(choice == MENU_HELP)
		{
			showHelpMenu();
		}
	} while(choice != MENU_EXIT);
	return 0;
}