void release_up(ClickRecognizerRef recognizer, void *context) { if(expanded_visible) { hide_expanded_up_press(); } else if(current > 0) { previous = current; current--; resize_layers(); layer_mark_dirty(back_layer_A); layer_mark_dirty(back_layer_B); animate(); } else if(current == 0 && !watchface_visible) { show_watchface(); } }
void init(void){ show_watchface(); tick_timer_service_subscribe(SECOND_UNIT, tick_handler); }