void LightShader::shutdown() { // Shutdown the vertex and pixel shaders as well as the related objects. shutdownShader(); return; }
void LightShaderClass::shutdown() { shutdownShader(); return; }
/* ================ TransparentShader::shutdown ================ */ void TransparentShader::shutdown() { shutdownShader(); }
void ColorShaderClass::shutdown() { shutdownShader(); return ; }
/* ================ ShadowShader::shutdown ================ */ void ShadowShader::shutdown() { shutdownShader(); }
void TextureShaderClass::shutdown() { shutdownShader(); return; }
void vprColorShader::shutdown() { // Shutdown the vertex and pixel shaders as well as the related objects. shutdownShader(); }
void FontShader::shutdown() { shutdownShader(); }