//virtual
void PixButton2State::setupFSM()
{
	m_p_buttonFSM = new QStateMachine(this);
	m_p_buttonFSM->setObjectName("fsm");

	m_p_stateNormal        = createState("normal",m_p_buttonFSM);
	m_p_stateActive     = createState("active",m_p_buttonFSM);

	// ------------------- STATE: normal -----------------------------------
	//	normal PROPERTIES
	m_p_stateNormal->assignProperty(this,"stateActive", false);
	//  normal TRANSITIONS
	m_p_stateNormal->addTransition(this,SIGNAL(signalFSMActivate()),m_p_stateActive);
	//  normal SIDE-EFFECTS

	// ------------------- STATE: active ------------------------------------
	// active PROPERTIES
	m_p_stateActive->assignProperty(this,"stateActive", true);
	// active TRANSITIONS
	QSignalTransition * transition = m_p_stateActive->addTransition(this, SIGNAL(signalFSMDeactivate()),m_p_stateNormal);
	m_p_stateActive->addTransition(this, SIGNAL(signalActivated()),m_p_stateNormal);
	m_p_stateActive->addTransition(this, SIGNAL(signalCancel()),m_p_stateNormal);
	//  active SIDE-EFFECTS
	connect(transition,SIGNAL(triggered()),this,SIGNAL(signalActivated()));	/// <---- this one alerts the clients to the action!!


	m_p_buttonFSM->setInitialState(m_p_stateNormal);
}
Пример #2
0
void StatusBarItemGroup::activate()
{
	m_active = true;

	if(!m_overlayAnimPtr.isNull()) {
		m_overlayAnimPtr->stop();
		delete m_overlayAnimPtr;
	}

	m_overlayAnimPtr = new QPropertyAnimation();
	m_overlayAnimPtr->setPropertyName("overlayOpacity");
	m_overlayAnimPtr->setEasingCurve(AS_CURVE(statusBarMenuFadeCurve));
	m_overlayAnimPtr->setTargetObject(this);
	m_overlayAnimPtr->setDuration(AS(statusBarMenuFadeDuration));

	m_overlayAnimPtr->setEndValue(MENU_OVERLAY_OPACITY);

	connect(m_overlayAnimPtr, SIGNAL(valueChanged(const QVariant&)), this,
			SLOT(slotOverlayAnimValueChanged(const QVariant&)));

	if(m_menuObj)
		m_menuObj->setVisible(true);

	if(m_menuObj)
		m_menuObj->setOpacity(0.0);

	m_overlayAnimPtr->start(QAbstractAnimation::DeleteWhenStopped);

	update();

	Q_EMIT signalActivated(this);
}
Пример #3
0
//virtual
bool PixButton::tapGesture(QTapGesture *tapEvent)
{
	if (!m_trackingTouch)
	{
		return true;
	}
	Q_EMIT signalContact();
	Q_EMIT signalActivated();
	return true;
}
Пример #4
0
void SpeechClient::textRemoved(const QString &appId, int jobNum, int state )
{
  if ( state == KSpeech::jsFinished || state == KSpeech::jsDeleted )
    if (d->pendingJobs.contains(jobNum))
    {
        d->pendingJobs.removeAll(jobNum);
        if (d->pendingJobs.isEmpty())
        {
            emit signalJobsDone();
            emit signalActivated(false);
        }
    }
}
Пример #5
0
void SpeechClient::slotAbortJobs()
{
    if (!d->pendingJobs.isEmpty())
    {
      for (QList<uint>::ConstIterator it = d->pendingJobs.constBegin(); it != d->pendingJobs.constEnd(); ++it)
        {
          //removeText(*it);
        }

        d->pendingJobs.clear();
        emit signalJobsDone();
        emit signalActivated(false);
    }
}